A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.
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7 sep, 2017

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Innehåller 2 artiklar: A Robot Named Fight, A Robot Named Fight Original Soundtrack


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7 september

One Year Since Launch!

It's been one year since launch, and I feel like bragging on myself. The game has spawned a humble following and a wonderful discord community. With their feedback and support from the steam forums and Patreon the game has grown a ton since launch.

What follows is a list of all the content that's been added for free since the game launch. Keep in mind that this doesn't include the alpha content available now to Patreon supporters. They have currently access to teleporters, deathmatch improvements, more new enemies including dozens of new champion variants, and 4 new items (and counting).

Since Launch on 09/07/2018

Ported to and Launched on Switch

Added The Forest Slums
  • 2 New Bosses
  • 6 New Enemies
  • 32 New Rooms
  • New Level Music

Added A Forbidden Place
  • 10 New Enemies
  • 35 New Rooms
  • New Final Boss
  • New Ending
  • New Level Music
  • New Boss Music

Added 38 New Items!
Necroluminant Spray, Prismatic Orb, Hive Helm, Repair Kit, Buzzsaw Shell, Hover Boots, Phaserang, Power Pauldrons, Power Shield, Search Burst, Lil Tyr, Lil Zurvan, Lil Phaestus, Lil Wadjet, Lil Buluc, Lil Orphy, Phantasmal Orbs, Energy Vorb, Health Vorb, Scrap Vorb, Chrome Dome, Glitch Map, Glitch Module, Glitch Shell, The Glitched Key, Cognitive Stabilizer, The Thief, The Red Key, The Blue Key, The Green Key, The Black Key, Mega Shot Speed, Master Map, Artifice Helm, Shot Speed Module, Attack Boost Aura, Speed Boost Aura, Mothorb

Other New Features
  • Added 41 New Rooms (108 counting new areas)
  • Added 30 New Achievements
  • Added 6 shrines, each with dozens of recipes for temporary and permanent effects.
  • Added Collection Screen that shows all of the items you've collected on an individual save slot.
  • Added Seeded Runs, the automatic saving of your last 7 seeds, and a menu for secret seeds.
  • Added secret seeds for Deathmatch and Boss Rush modes.
  • Added 2 new enemies: The Moleman Shooter and Pale Sluggard (18 counting new areas)
  • Added tons of lovely friends and patrons to the credits
  • Added enhanced blood splatter fx
  • Impoved the diversity of level generation with the addition of "layout patterns"
  • Added multiple alternate palettes for environments
  • Added the ability to look up and down

    Quality of Life Improvements
  • Fixed 243 Bugs
  • Made 170 Balance Tweaks and Improvements
  • Fixed 35 Rudeboys
  • Added Other Options Menu with the option to disable Shot Charging, Blood, Flashing Lights
  • Added a Stats Menu and tracking for tons of stats like enemy kills, scrap spent, victory streaks, etc.
  • Made mutliple improvements to the co-op experience like a teleportation trail and true analog controls
  • Made countless UI updates such as confimation pop-ups, showing item names in shops and adding borders to achievement pop ups.
  • Impoved the Achievement and Collection Pages to show names / descriptions and have multiple pages.
  • Defined many more controller layouts for 3rd party contollers
  • Updated and added lots of new environment and fx art
  • Added a dozen or so new weapon synergies
  • Made many optimizations
  • Improved audio on multiple effects.
  • Added an endings menu to rewatch endings
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6 juli

Patch Notes - Bug Fixes / Optimizations

Hot Fixes 7/8/18
  • Fixed bug where "more" shows up for Tutorial Smith on a new save file (even though he doesn't have any more to say)
  • Fixed issue where closing the other options menu using the Esc key would cause settings to show over the pause screen
  • Fixed missing black backgrounds on settings menus

Bug Fixes:
  • Fixed bug where Repair Kit showed nanoswarm generator sprites in shops
  • Fixed bug where ForestSlums2x2BlightbarkBoss01 was missing platform leading up to top right door
  • Fixed missing tiles in ForestSlums4x1AllExits01
  • Fixed bug where Nanobots, Homing Bolts, and Hunter Killer targeted the space between Wall Smashers
  • Fixed bug where Player Laserbeam wasn on the wrong layer and clipped through shrines
  • Fixed bug where Tall Walkers rapidly changed facing while pause menu is up
  • Fixed bug where Tall Walkers couldn't walk into 3 unit high tunnels.
  • Fixed minor bug where Necroluminant Spray would jut in and out during players idle anim
  • Fixed bug where orbs that shoot with player could fire during room transitions
  • Fixed bug where enemies that shoot on a timer could shoot during room transitions
  • Fixed issue where blightbark wasn't dropping pick ups on death
  • Fixed typo in Railgun description
  • Fixed typo in Regeneration helm name
  • Fixed bad tiles in ForestSlums1x1AllExits01
  • Fixed bug where phaseshot couldn't damage the top section of Bligthbark
  • Fixed bug where offering Orphiel 9 scrap + n special scrap would cause an error
  • Fixed bug where Wall Creep slugs could spawn rotated
  • Fixed rare bug where rooms could be placed on top of other rooms
  • Fixed bug in ForestSlums2x2AllExits01 where bottom left door with gate could cause player to clip
  • Fixed non-functioning spikes in BeastGuts2x1AllExits02
  • Fixed bug where pooters could dash at you while Tutorial Smith's dialogue is up
  • Activated items can no longer be used while NPC dialogue window is open, as this could cause a variety of issues.
  • Fixed issue where player couldn't spin jump while charging phaserang
  • Fixed bug in Factory1x3DamageBlocks01 where needed damage type for the blocks would go unassigned and could lead to boss skips / soft locks

  • Tons of minichompers have a smaller impact on perfomance
  • Updated to Unity 2018
  • Identical projectile hit sounds won't play on the same frame, creating volume spikes

  • Fixed rudeboys in BuriedCity3x1AllExits01
  • Fixed rudeboy in BuriedCity2x1DamageBlocks02
  • Fixed rudeboy in BuriedCity1x1JumpUp01
  • Fixed rudeboy in Factory1x2SmallGap02
  • Fixed rudeboy in BuriedCity1x1AllExit01
  • Fixed rudeboy in Surface1x2VeryHighNoDown01

Balance Changes:
  • Attack modules decrease charge time on Electro Charge by more
  • Reduced damage dealth by Prismatic Orb
  • Polyphemus no longer flips when changing directions. Lasers won't suddely face the opposite direction.
  • Necroluminant Spray deals more damage
  • Necroluminant Spray increases light radius while equipped
  • Toxin Cloud deals more damage

Other Changes:
  • Health bar glows red when health <= 3
  • Added Other Options Menu with the option to disable Shot Charging. Blood, Flashing Lights and Look Controls have also been moved to this menu.
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“Matt Bitner’s passion project is one of the finest Metroidvanias on PC and something that any action-platformer fan will enjoy”
4.5 – Hardcore Gamer

“A Robot Named Fight is a fantastic little game that suprised me with the ability to retain the identity of both the roguelite and the metroidvania.”
ingeniousclown Gaming

“Aside from just being fun to run around in, A Robot Named Fight! is honestly a monumental achievement, as it was developed by a single person!”
Studio MDHR via Giant Bomb

Om detta spel

A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Take on the role of a lone robot tasked with stopping the entity known as the Megabeast. Explore procedurally-generated labyrinths, uncover randomized power-ups and artifacts, find secrets, and blast meaty creatures in this deliciously gory Metroidvania.

Millennia of peace have passed since the mechanical gods ascended and left the lower order robots to cultivate the world. Unfortunately for those left behind, something forgotten and terrible stirs amidst the stars: the Megabeast, a pulsating moon-sized orb of flesh, eyes, mouths and reproductive organs – unleashing its children onto the world like an unstoppable plague.

  • Explore a procedurally-generated labyrinth with more than 4 billion unique runs.
  • Prove your worth with true permadeath.
  • Take on over 60 menacing enemies solo or with a friend via local co-op.
  • Adapt to a different item set every run with more than 80 unique items
  • Complete achievements to unlock new content.
  • Play using your favorite controller.
  • Enjoy an unreasonable amount of meat!

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Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: Intel Pentium E2180 2.0 GHz (or AMD equivalent)
    • Minne: 1 GB RAM
    • Grafik: Anything with DX9 (shader model 3.0) capability
    • DirectX: Version 9.0
    • Lagring: 600 MB ledigt utrymme
    • OS: Mac OS X 10.8+
    • Processor: SSE2 instruction set support
    • Grafik: Anything with DX9 (shader model 3.0) capability
    • Lagring: 600 MB ledigt utrymme
    • OS: Ubuntu 12.04+ or SteamOS+.
    • Processor: SSE2 instruction set support.
    • Grafik: Anything with DX9 (shader model 3.0) capability
    • Lagring: 600 MB ledigt utrymme

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