A re-imagined version of the classic Asteroids® as a single or local multiplayer shooter. Dodge and strafe your way to victory against insurmountable odds. Compete on the global Leaderboards using either modern "Twin-stick" or classic "Tank" controls, and see how you stand up to the best pilots.
All Reviews:
Positive (13) - 100% of the 13 user reviews for this game are positive.
Release Date:
May 26, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are many features that I would like to still put into the final version of Solaroids. Some of these are already planned and partially developed. I would like to also include ideas and feedback from the gamer community along the way to help drive the direction for the final product. By joining in early and showing support, players will be able to help shape the final release before too much is set in stone. My expectation is that when completed, Solaroids: Prologue will have evolved to just Solaroids.”

Approximately how long will this game be in Early Access?

“As I am a solo part-time designer/developer, it may take longer than a studio, but expect continuous updates to Solaroids during early access.”

How is the full version planned to differ from the Early Access version?

“Plans for the full version of Solaroids include but are not limited to the following:
  • On-line multiplayer
  • Non-split screen local multiplayer
  • Global/player options - complete
  • Leaderboards - complete
  • Achievements - complete
  • Three difficulty modes
  • New elements:
    • Hazards
    • Enemies/Bosses
    • Power-ups
    • Environments
  • "Neon-style" mode
  • 16-bit styled mode
  • New soundtracks
  • Potential story mode
  • Many more game play tweaks/enhancements

There is a wealth of history in the modern and retro-gaming communities, and I am looking forward to taking in the feedback and ideas out there that fit well with an Asteroids® styled game. Please share!”

What is the current state of the Early Access version?

Solaroids as a prologue is fully playable and polished as it is on many fronts, and the bar will continue to be held high as it is further developed to its full potential.”

Will the game be priced differently during and after Early Access?

“While I don't anticipate changing the pricing structure for Solaroids significantly, I expect that as more content becomes available the price could likely increase.”

How are you planning on involving the Community in your development process?

“By actively engaging players using steam community features, solaroids.com, and other forums/hubs.”
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Buy Solaroids

Buy Solaroids: Prologue + Soundtrack

Includes 2 items: Solaroids, Solaroids - Soundtrack

 

Recent updates View all (28)

April 14

Early Access V1.2.4.3 - Adding Color to Vector Mode!

Hello everyone! Needed to do a quick update to fix an issue with Mouse Locking that was being a little to aggressive in dual monitor setups.

A big thank you to twitch streamer Drakkett for tracking me down, bringing it to my attention, and working with me to isolate the cause. The result is not only the fix for the dual screen issue, but the full ability to turn mouse locking on/off (MS Windows only) from the option menu as well as a hot key (F5). I also added a hot key to toggle borderless window mode on and off (F6) in addition to the existing option menu item. Now dragging the Solaroids window to a second monitor and pressing F6 is a quick way to get it on a 2nd monitor.



Finally, I had made some additional progress of Vector mode, so might as well push it out to everyone, right? Vector mode is now in Color! The colors aren't finalized, and especially ship color isn't respecting each players choices, but it's starting to take shape. I'm also starting to work on converting parts of the HUD to vectors, so now the icons for the power-up prompts are showing up as well as your extra ships and active primary, secondary, and defensive weapons. With respect to those, they are showing up way to small, so I'll be tracking down the cause soon. It's still very much and experimental mode with score, fonts, and such needing the vector treatment, as well as refinement of the current vectors to make them more readable - especially in the case of power-ups.

If you miss the Asteroids Deluxe color scheme, don't fret. I plan on making it an option as Vector mode matures.

Come visit me in real-time on the (Solaroids Discord Server), and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet. Also, don't forget to sign up on my Early Access Page to be notified at full launch across all platforms.

Cheers and happy blasting!

Chad (kiates)

New Features
  • Mouse Lock - Toggle locking of the mouse to the Solaroids game window while actively playing. It is availabe under the Video option menu, but can also be toggled by pressing F5.
  • Added F6 hot key to the borderless mode.
  • Options with hotkeys show the hotkey next to the option name for reference.
  • Experimental vector mode is now in color.
  • Power-up/tip icons now show in vector mode in the prompt area at the bottom of the screen.
  • Extra lives, and active power-ups now show in vector mode in the player HUDs.
  • Many other tweaks to vector mode.

Issues Addressed
  • Fix issue where resetting mouse lock was only allowing movement on the primary monitor.

Known issues
  • Borderless window option is only implemented for Windows right now.
  • Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
  • Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).
0 comments Read more

March 31

Early Access V1.2.4.2 - Congrats on the Weekly Scores and Vector Mode Update!

Hello everyone! Thank you to all the players that have tried out some of the recent updates and posted scores to the new Daily/Weekly/Monthly leaderboards.

It's been about a week since the update to add Daily, Weekly, and Monthly leaderboards and I see both some familiar names as well as some new ones. What do you think so far, yeah or meh?

Here's the top scores for the week!!



And for the month of March (partial month)!



Speaking of leaderboards. I think it would be fun to have a speed run leaderboard. For the current Campaign it would be through Level 10 possibly with intermediate ones for each level to track progress, and for Free Play mode it would be through a certain number of waves possibly with intermediate ones as well. What do you think?

In other news, work continues on the experimental Vector mode. I've converted more of the graphics and have been playing with simulating the look of a real vector display. Here's what it looks like with the Asteroids Deluxe colors -- as available in this EA V1.2.4.2 build. This still picture doesn't really do it justice, as the flicker effect adds a nice touch of authenticity.



I'm also playing around with adding color into to the mix. Here's a early sample of what it's looking like so far. What do you think? I'm thinking of making options to tune the vector mode to your liking. If I do it would probably include an adjustment for full-color vs a single color, line thickness, beam intensity, and flicker. Would you rather see these kinds of detailed options, or just a high level Monochromatic/Multi-color option where I pick the settings?



That's all I have for this update as far as the bigger changes, but there have been several other smaller tweaks, so see the patch notes below.

Come visit me in real-time on the (Solaroids Discord Server), and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet. Also, don't forget to sign up on my Early Access Page to be notified at full launch across all platforms.

Cheers and happy blasting!

Chad (kiates)

New Features
  • Cycling leaderboards now cross fade as a transition.
  • Alternate main high score display layout with Daily/Weekly/Monthly tables at the top and Local scores at the bottom.
  • Always show Daily scores first at the end of a game.
  • Daily leaderboard will show your score for at least one day, up to two if your really early in the day.
  • Enhance vector mode to emulate an Asteroids Deluxe style look.
  • Tweak background transparency for Stage 1 graphics.
  • Fix initial zoom factor.
  • Suppress controller vibration when a player is not actively in the game.
  • Fix potential issue when forfeiting.
  • Restart soundtrack when entering the actual game.
  • More updates to German translations.

Issues Addressed
  • Fix issue with local leaderboards not refreshing immediately when cleared.
  • Fix issue showing daily/weekly/monthly rank.

Known issues
  • Borderless window option is only implemented for Windows right now.
  • Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
  • Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).
0 comments Read more
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Reviews

All the right elements for an addictive shmup: In the end, Solaroids: Prologue has everything a hardcore shoot ‘em up fan could want in order to keep themselves busy for many hours. The controls are snappy, the graphics are nice, and there are enough levels to have fun with for days.”
4/5 – Softpedia

“Solaroids is a refreshing twist on the classic Asteroids.”
IndieCade

“I wasn’t asking for a game that turned Asteroids into a twin stick shooter. But this game makes the argument that I should have been, cause it’s kind of awesome.”
HOGuru

About This Game



Fly solo, or with up to three of your friends, against a seemingly insurmountable threat that is after your precious sun. Defend your solar system in a Campaign that progresses from tame introductory levels to epic high-octane space battles that will challenge even the most experienced pilots.



As the campaign progresses and the threat continues to grow, so will the kinds of weapons at your disposal. Perform advanced maneuvers while dodging asteroids, mines, and enemy missiles, as you upgrade the capabilities of your ship and rack up higher and higher scores. Keep your ship and outrider attachments in good repair, or watch your precious power-ups float off into the darkness of space for the taking.

Solaroids: Prologue will continue to evolve with input continuously gathered from players in the community, as it makes its way to an official release as Solaroids!

Current Features

  • Classic Asteroids® style game play
  • Huge wrapping arena
  • Wide assortment of power-ups and threats unlocked throughout the levels
  • Forward and reverse thrusters
  • Primary, secondary, and defensive weapons
  • Customize primary and secondary player ship colors
  • Reticle indicating location of items of interest including enemies and players
  • Damage system based off physical, mechanical, and electrical properties
  • Up to 4 local players
    • Join at any time
    • Unlimited credits (configurable)
    • Cooperative or not - you decide (configurable)
  • Game modes (current):
    • Campaign - Defend your solar system from the impending threat
    • Free Play - Provides instant and insanely intense action (unlockable)
  • Separate local and global leaderboards for both First Credit and Any Credit high scores
  • Original soundtrack with support for Steam music
  • 4K+ resolution support
  • 60Hz-240Hz+ support
  • Configurable controls:
    • Classic
    • Hybrid (single-stick)
    • Modern (twin-stick)
  • Supports common controllers:
    • Keyboard
    • Xbox 360/One
    • Dualshock 3/4

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 7/8/10/Vista
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: DirectX 9.0c compatible (Shader Model 2.0)
    • DirectX: Version 9.0c
    • Storage: 170 MB available space
    Minimum:
    • OS: OS X Snow Leopard (10.6)
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 140 MB available space
    Minimum:
    • OS: glibc 2.15, 32/64-bit
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space

What Curators Say

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