The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. Explore the four corners of Irdya in seventeen solo campaigns and dozens of multiplayer maps, taking part in countless adventures as you go.
Recent Reviews:
Very Positive - 87% of the 124 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (697) - 92% of the 697 user reviews for this game are positive.
Release Date:
Jun 18, 2003
Publisher:

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Recent updates View all (3)

June 10

Version 1.14.3 is out

AI
  • Fixed crash in presence of units with negative hitpoints (issue #3042).
  • Efficiency improvements to filter evaluations in the Goto Micro AI and some AI helper functions
Campaigns
  • Dead Water:
    • Fix possibility of villagers blocking pickup of sword in S10 The Flaming Sword (issue #3207).
  • Descent Into Darkness:
    • New Parthyn map in S1 and S6.
  • Northern Rebirth:
    • Reduced starting gold and income in scenarios 10 to 13
  • Secrets of the Ancients:
    • Fix S09 Training Session not ending when all dark adepts die (issue #3192)
  • Tutorial:
    • S2: made enemy starting gold equal to that of the player.
  • Under the Burning Suns:
    • Added portrait and updated sprite for Giant Ant.
Language and i18n
  • Updated translations: British English, Chinese (Traditional), Czech, French, Italian, Japanese, Scottish Gaelic, Spanish
Multiplayer server
  • Fixed lan_server option not causing the server to exit once vacated, e.g. when using the Host Networked Game option from the Multiplayer menu in the game (issue #3206).
Music and sound effects
  • The music now changes immediately when you load a save file (issue #2602).
  • Fixed Lua errors when setting a music track that cannot be found when the playlist is already empty, e.g. if there's no music installed for the game (issue #3194).
WML engine
  • Removed validation to ensure units cannot have negative hitpoints. We learned that the ability to create such units is documented, and thus disallowing it was an API change. Since API changes aren't allowed in the stable branch, we have reverted it.
Miscellaneous and bug fixes
  • Fixed an occasional crash at the loading screen related to multi-thread access of the image cache.
  • [kill] animate=yes no longer scrolls to units through fog or shroud, thus matching 1.12's behavior again.
  • [message] displays the unit type name when a nameless unit speaks and no custom caption= is specified (issue #3211).
  • do_not_list=yes units are no longer excluded from the debug mode-only Create Unit dialog.
  • Fixed a rare issue where disabled attacks could cause the wrong attack to be initially selected in the Unit Attack dialog. This bug also had the potential to cause units to the wrong attack when engaging or viewing damage calculations.
  • Fixed [scenario] map_file= being unusable in most circumstances.
3 comments Read more

May 27

Version 1.14.2 is out

Campaigns
Northern Rebirth:
  • S02.1 Infested Caves: keep side 8 AI leader from wandering off too far
    and ending up on a keep with only one hex for recruiting.
  • S02.1 Infested Caves: AIs are less likely to kill each other in early
    game, which would make it harder for the player otherwise.
  • S02.1 Infested Caves: Dwarvish allies are also less likely to die.
  • S02.1 Infested Caves: minor map tweaks and improvements.
  • S05 The Pursuit: removed a bottleneck and tweaked Rod of Justice.
Sceptre of Fire:
  • In 'Caverns of Flame', fixed various issues with the volcano eruption.
Under the Burning Suns:
  • Various Quenoth unit graphics updates.
Descent into Darkness:
  • In 'A small Favor', disabled a not intended way to win the scenario.
Secrets of the Ancients:
  • Bats are transformed to normal ones already after S5
Graphics
  • Fixed a minor team coloring mistake in the north-facing Revenant standing
    animation.
Language and i18n
  • Updated translations: British English, Chinese (Simplified), Czech, French,
    Galician, German, Italian, Japanese, Scottish Gaelic, Spanish, Ukrainian
User interface
  • List boxes (MP lobby game list in particular) now keep the scroll position
    when they change, instead of keeping the selected item visible (issue #3016).
  • Fixed MP lobby player list scrolling to top when it changes
  • Fixed the first unit sometimes not being selected when opening the Recall
    dialog.
  • Fixed a crash when using very large portraits in [message] (issue #2912)
  • Added a button to access the version info dialog to Preferences.
  • Removed player list sorting options in the MP lobby. The list is now
    automatically sorted alphabetically, friends first.
  • Rearranged campaign difficulty menu layout
Terrains
  • Removed hidden terrains that were not supposed to make it to 1.14: ^Prg,
    ^Prgo, ^Pwd, ^Pwdo
Miscellaneous and bug fixes
  • Fixed memory leak in terrain filter code. In a huge map with Silver Mages,
    it could leak several gigabytes of memory in a long session.
  • Fixed: unit halo remained after undoing a recall (issue #3065)
  • Fixed: unit halo intensity doubled during AMLA animation
  • [change_theme] no longer causes a Lua error when theme= is not specified
    instead of explicitly set to an empty string.
  • [change_theme] no longer requires running a separate action to update the
    UI afterwards (e.g. [redraw]) and the status panels are updated immediately.
    as well.
  • Lua random map generator: fixed error when flipping map; specifically this
    also fixes an assert at the start of HttT S7 (Sceptre of Fire) that had a
    50% chance of being triggered
  • Experimental AI: fixed recruiting not working on maps without enemies, such
    as the first two turns of Dark Forecast
  • Experimental AI: fixed recruiting evaluations sometimes not being updated
  • Replaced deprecated Lua code and all remaining uses of FOREACH and MESSAGE
    macros
  • Fixed [color_adjust] interacting poorly with time of day color shifts and
    values outside the [-255, 255] range (issue #3144).
  • Fixed a regression from 1.13.10 where modification option values couldn't
    be properly saved in arrays.
  • Added stricter validation to ensure units cannot have negative hitpoints,
    except during specific attack-related events.
  • Added deprecation notices for several macros that had them missing before.
  • [message] no longer scrolls to units through fog or shroud so it matches
    1.12's behavior.
  • Fixed animation-wide text_color and blend_color keys being overwritten. This
    fixes level-in and level-out animations sometimes fading to black instead of
    white.
  • Fixed [animate_unit] freezing the game when observing MP games (#2970).
  • Fixed carryover behaving differently when loading a start-of-scenario save
    (issue #3152).
  • Fixed turn replay function in MP.
  • Fixed savegames being created even when not needed (issue #3150).
  • Fixed handling of extra_recruit in planning mode (issue #3100).
  • Fixed handling of skirmisher in planning mode.
  • Fixed handling of filter_recall in planning mode.
  • Fixed possible segfault at game end.
  • Fixed require_resource in [resource].
  • Fixed require_scenario=yes not working with map_generation (issue #3105).
2 comments Read more

About This Game

The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 SP1 or later
    • Processor: Dual-core 2.0 GHz or better
    • Memory: 2 GB RAM
    • Storage: 800 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Dual-core 3.2 GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.8 or later
    • Processor: Dual-core 2.0 GHz or better
    • Memory: 2 GB RAM
    • Storage: 800 MB available space
    Recommended:
    • OS: macOS 10.10 or later
    • Processor: Dual-core 3.2 GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 14.04 or compatible
    • Processor: Dual-core 2.0 GHz or better
    • Memory: 2 GB RAM
    • Storage: 800 MB available space
    Recommended:
    • OS: Ubuntu 16.04 or compatible
    • Processor: Dual-core 3.2 GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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