The Blackout Club is a first-person co-op horror game centered around a group of teenage friends investigating a monstrous secret beneath the skin of their small town. 1-4 players explore procedurally-generated missions against a fearsome enemy you can only see with your eyes closed.
Recent Reviews:
Very Positive (52) - 84% of the 52 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (359) - 88% of the 359 user reviews for this game are positive.
Release Date:
Oct 30, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First, we want to be clear THE GAME IS NOT DONE YET! so it is offered at a REDUCED PRICE. If you are the kind of person who wants a finished game, with no bugs, tons of content, that is perfectly balanced... please wait, but the price WILL GO UP!

We are looking for people who are excited about the potential of The Blackout Club to become a great cooperative horror experience to play with their friends and who want to help us create a community that we can work with to test and refine new features and content.

We are still planning to launch in 2019, but because The Blackout Club is our first multiplayer game as a studio, we want to get as much time testing with a real-world community as we can before full launch. Our closed beta testing has been very informative, and so we believe the game is at a point that we can open it up to a much larger audience of players who are willing to play the game while there are still bugs, rough edges, and while we are still implementing new content.”

Approximately how long will this game be in Early Access?

“We're planning to be in Early Access for at least 3-6 months, but it could go longer depending on community feedback and reception. Because we are trying a lot of new ideas with this game (to us, anyway), it's possible some feature or game mechanic is wrong and will need to be adjusted. We are planning for some of that in this initial time estimate. If we get a really strong reaction that causes us to add a new major feature or change course in some way, that would certainly add time on top of this plan.”

How is the full version planned to differ from the Early Access version?

“The full version will have a larger map with more regions. Missions take place in one large map with consistent locations (such as the location of a house and it's layout), but many things about it change each mission and over time. The current playable area is about 1/3 of our eventual planned size (but we don't want to be too specific about the map because unlocking new areas of the map is part of the story/gameplay).

At the time of Early Access launch, there will be a limited amount of character customization unlocks, but we will be expanding this selection during Early Access. This includes things like hair styles and clothing options. The same goes for unlocking new gestures and emotes for your characters. We also plan to expand the upgrade and inventory systems for a more robust and balanced metagame.

We plan to add more mission content to the procedural mission system before final launch. This would include things like new objectives and challenges which players must accomplish to win that night's investigation. There will also be new story and narrative updates over time which are added during Early Access along with client updates. Some of this mission content will be determined by feedback from the community.

We are discussing expanding on the main co-operative game mode to support a drop-in PVP mode which we call "The Stalker". This Stalker would be a solo player invading a co-operative game in progress who is working for the bad guys. The Stalker must record The Blackout Club kids and report them to The Shape in order to subvert the Club member's investigation that night. The Stalker wins if the Club members lose. The cooperative players can capture The Stalker before this happens, though. This feature is a planned addition, so please do not expect this at Early Access launch, it will come down the road.

We are actively developing the game, so expect more polish across the board with art, sound, and gameplay before full launch. This also means we're fixing bugs sent to us by the community.

We have subtitles working on the code side, but we have not yet set up subtitles across the entire game, only in a limited amount for the Intro mission. We also plan to add text localization support for more languages (but not for VO).”

What is the current state of the Early Access version?

“The current build is fully playable and features:
  • Matchmaking for 1-4 players in both public and private sessions.
  • Fully-integrated voice chat with individual muting and push-to-talk support.
  • Full range of movement controls which let you climb into the rafters, jump from rooftop to rooftop, climb ropes, vault fences, and creep past sleepwalkers without getting detected.
  • Character Customization System which is functional but has limited content for now
  • Single-Player Intro story mission which serves to introduce players to the world and doubles as a gameplay tutorial.
  • A unique "Close Your Eyes" mechanic where players can hold down an input and see things that are hidden when their eyes are open.
  • 3 Hero Items to bring with you on missions, including: a Crossbow which fires tranq darts, a rechargeable stun gun, and a grappling hook for exploring hard to reach areas.
  • Several useful tools which you find around the map including: Lockpicks, Bandages, Foam Canisters (surprisingly useful!), Noisemakers, Tranquilizer Darts, and Flash Bangs.
  • 3 AI types for a variety of gameplay threats, including The Shape which can only be seen when your eyes are closed. A 4th AI type will be added at Early Access launch or in an update shortly after launch.
  • Environmental challenges which are relocated between missions, including security cameras and flying drones which alert nearby enemies when a trespassing player is detected.
  • Four different "decks" of powers which are similar to skill trees for players to unlock and upgrade their character's abilities: "Takedown" which is the combat track, "Unstoppable" which is the endurance track, "Prank Caller" which is the deception track, and "Drone" which gives you a personal quadcopter which can be upgraded for various different uses.
  • Full VO in English with partial subtitle support.
  • A procedural mission system which ensures you don't get the same adventure twice.

Will the game be priced differently during and after Early Access?

“Yes. Since the current game is still being actively developed, we are at a reduced price during Early Access. When the game exits Early Access and is at full launch, the final price will reflect the additional content and features, as well as the additional polish work.”

How are you planning on involving the Community in your development process?

“We have a few ways to gather feedback from the community:
  • There is a built-in bug reporter which allows players to submit a bug report to us directly from the game. This is a huge help to us in reproducing issues and fixing them more quickly than if we just read a comment on a forum.
  • We have an analytics back-end which helps us manage the economy balance and also lets us see if there are any areas or features of the game which need adjustment. We can use this to fix some issues in real-time.
  • You can always submit ideas and feedback on The Blackout Club Steam Community Hub, our official Discord server, and any of our social media channels.
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Recent updates View all (9)

February 8


Welcome to the sixth major update to The Blackout Club since entering Early Access last Halloween! This update brings some new areas to the maze, a new mission, and a number of tweaks and changes to gameplay!


NEW MISSION: Drone Repair.
In this mission the kids are tasked with repairing a wounded drone, then following it as it leads them to its dropped payload! You might find some extra bonus evidence along the way. ;)

NEW AREA: The Plexus

A large new area to the maze that unlocks at level 8.

NEW AREA: Signal Relay

A smaller area behind The Plexus that unlocks at level 9.

Large changes have been made to some items, as well as a Major Power track we introduced last update, and some other balance changes to the Stalker mode which we hope will address some frustrations people told us about. The underground Maze has some new connections, Stun Guns no longer require 9V batteries, and we started work on a new customization category, Accessories!

  • Flashbangs and tranq darts will no longer freeze kids OR stalkers in place.
  • Flashbangs temporarily blind you and rotate you in a random direction (kinda like pin the tail on the donkey, if you ever played that as a kid). Watch out or you might run right into your enemy's arms!
  • Tranq darts now deplete stamina completely and prevent stamina regen briefly. They also inflict a small wound, lowering overall stamina. The intent is for these to no longer be guaranteed wins for either the kids or the stalker, we will be watching how these changes play out!
  • The INDOMITABLE power track now grants infinite sprint in addition to wound invulnerability for its duration. We felt this power was weak compared to the others and needed some buffing. It might be too OP now... let us know!
  • The STUN GUN no longer requires batteries, but will recharge automatically over time. You can see the recharge on the battery meter on the stun gun when holding it. We felt this item needed a buff to feel as useful as the others. This also means that 9V batteries have been removed from the loot tables.
  • New customization category: Accessories. There is a new category of customizations now for customizations we will be adding in the future. There is not much in it yet (one thing), but that will change in future updates.
  • New connections in the maze. We have connected areas in the maze with new routes to give players more options when navigating. We also made some adjustments to Dream Therapy to force players to go deeper inside when passing through.
  • Achievements Implemented! Players can now receive Steam achievements when playing the game. :)
  • Subtitles added for AI VO. Subtitle support got a huge boost this update with subtitles now being properly implemented for most Lucid and Sleeper VO. There is more to come, but for those of you who prefer subtitles you should have most of the game covered now... not just the Prologue anymore.


As usual this build has numerous fixes and the full list will be posted in the forums (will update this post with a link once ready). Some of the more notable fixes are:

  • Attempts to make stalker dossier counts more reliable. They were very inconsistent before.
  • Fix to make sure ladder climbing options are properly respected in game
  • Fix to incorrect mission complete screen when a stalker was captured
  • Improved region select UI
  • Collision fixes in the map
  • Various typos and text cleanup to reflect the gameplay changes

We really can't thank everyone enough for your feedback, comments, and bug reports these past few months. They are all helping us evolve and shape up this game to be the best it can be and we hope you're having fun! Don't forget to check out the Discord ( and our Steam Community Hub for the latest news and updates.

Most of all THANK YOU for playing and spreading the word!

See you around the neighborhood,
~the Question team
7 comments Read more

January 25


The update today is an attempt to fix some crash issues users have been experiencing (SORRY!). It is also makes some adjustments to the recently added Stalker Mode.

The goal with these changes is to hopefully give players better information about the intended role of the stalker in the game. The biggest change is the removal of the WINS leaderboard for stalker. Stalkers will now only receive long term rewards for high scores which are achieved by recording the club and their sins, and causing full mission fail will no longer be the goal.

The reason for this is that The Blackout Club is a co-op experience first and foremost, and the stalkers are designed to be an obstacle that a well organized team can overcome. They are intended to add an unpredictable human threat to the co-op game, but not to create a full PVP focused experience. To that end, stalkers should aim to last as long as possible, recording as much as they can, generate paranoia, before they are caught.

All that said, we do not consider the Stalker mode perfectly tuned and we will continue to watch how it fits into the overall experience and make changes moving forward. Early Access is a time for us to refine the game based on player feedback as well as our own goals.

As always THANK YOU SO MUCH FOR PLAYING. We really appreciate your time and feedback! Have fun in Redacre!

UPDATE: We updated again after finding that there was still a crash affecting some people. We are pretty sure this time the main issue is fixed, but please let us know in crash reports on the forum OR by sending crashes to

7 comments Read more
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About This Game

The Blackout Club is a first-person co-op horror game centered around a group of teenage friends investigating a monstrous secret beneath the skin of their small town.

Every night, everyone in town gets out of bed and sleepwalks. In the morning, they wake up with no recollection of what happened or where they were.


Some teenagers in this town woke up during a few of these "Blackouts" themselves, finding themselves in the woods or on train tracks with no idea how they got there. When they tell their parents, their teachers, the police... no one believes them. Taking matters into their own hands, they formed a club - The Blackout Club - to get to the bottom of it. Unfortunately, the recent disappearance of a close friend means that the sleepwalking isn't just strange - it could be deadly.


You and your friends must team up to overcome the powerful forces that are arrayed against you. Using tools such as drones, noisemakers, and grappling hooks, you will outwit and outmaneuver the adults while attempting to obtain and record evidence that will prove what is happening to the rest of the world. With procedural elements that change goals, enemies, loot and more, no two nights in the neighborhood will be the same.

Gameplay Features

  • A Modern Horror Setting To Explore: A beautiful and modern neighborhood full of houses, woods, and a very mysterious subterranean network of tunnels.
  • Cooperative Gameplay: Drop-in/Drop-out multiplayer sessions for 1-4 players.
  • Each Night A New Adventure: Missions are procedurally-generated and vary according to player level and progress. Enemy Patrols, Loot Placement, Mission Objectives, Environmental Obstacles, and other aspects of each night's mission are never the same twice for a high amount of replayability.
  • Richly-Simulated World Supporting Many Play Styles: Players have the freedom to go through the game at their own pace and choose the paths they take through the world. Experiment with different abilities and items to find creative solutions to any problem.
  • A Deep Mystery Under The Surface: Though we are a small team, we have decades of AAA experience from before we went independent, and our last game The Magic Circle has won awards for its story and narrative. That being said... with The Blackout Club, we have a few new tricks up our sleeve we think are going to surprise even the most veteran horror game fans.
  • Character Growth & Customization: Players get to create their own character and customize them by unlocking new clothing, gestures, and hairstyles. As players level up they will also unlock new expansion slots and upgrade their abilities.
  • An Unseen Threat: If players are not careful and draw too much attention to themselves, The Shape will come for them. You'll need to stick together and look out for one another while it hunts you down. There's one catch... You can only see The Shape by closing your eyes.


No one believes you, join The Blackout Club and make them see the truth.

Mature Content Description

The developers describe the content like this:

There is violence in the game where players or enemies might use tranquilizer darts or electric stun guns on another human. Although there is no excessive violence or gore in this game, there are scenes with blood and evidence of crimes such as kidnapping and murder. It should be noted that the player characters and their allies are teenagers. Players are not allowed to injure or hurt another teenager, but the game does depict teens in situations of peril.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 with Platform Update for Windows 7
    • Processor: Intel i5-2550K, 3.4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 670 | Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 version 14393.102 or higher
    • Processor: Intel Core i7-3770, 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 970 or GeForce GTX 1060 | Radeon R9 290X or Radeon RX 480
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

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