Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.
Kürzliche Reviews:
Sehr positiv (17) - 82% der 17 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Sehr positiv (862) - 85 % der 862 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
6. Okt. 2017
Entwickler:
Publisher:

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Mashinky will be in Early Access on Steam for one or two years. This is the best way to engage with the Mashinky community through the early development of the game.I still have a long list of features I want to add into the game. I’ve already taken a test version to game conferences and gathered feedback (and a couple of awards!) which has helped to improve the game immensely. My goal is to work closely with the Mashinky community, providing players the opportunity to take part in the creation of the best Railway strategy game ever!

The first version of Mashinky that will be available through Early Access will feature 2 of the 7 planned historical eras. At this point the focus is on polishing core gameplay features and optimizing and balancing the game’s mechanics. In the meantime, work will continue on new features (such as the implementation of a multiplayer mode) and additional game content ( historical eras, industry chains, new vehicles and transport types). In this state, you might encounter bugs or performance issues – the most critical of these will be fixed to ensure the test version is playable. Others will be logged for fixing; these could be as simple as a diesel engine that chuffs like a steam train, so raising them is important to ensure the game is polished for its release!”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“Release of the full version is planned for 2019. Until then, the game will be updated on a weekly basis, introducing new content, features and challenges.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full version of Mashinky game will include historical eras full of trains, industries, big cities and challenging sandbox quests
- 7 eras from the steam age to the future
- 21 different industries
- 28 railway engines
- Tons of scripted sandbox quests
- Mod support
- Multiplayer modes and other types of transport are also on my to do list! ;)”

Was ist der derzeitige Stand der Early Access-Version?

“Mashinky is a unique combination of realistic graphics combined with an isometric construction mode and board game-like rules, which already guarantees an addictive mix of gameplay to keep you occupied for many hours!

- Procedurally generated sandbox mode full of transport possibilities, fully editable
- 2 historical eras
- 7 industries
- 8 engines, 16 different wagons
- Many challenging sandbox quests
- Three gameplay modes: construction, realistic and driver view”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The Early Access version will be cheaper than the final release, to reflect the game’s ongoing development, and to thank those who support it.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Players can connect with us on Facebook and Twitter and we’ve already started a Discord Server where developers can connect with the community to discuss ideas and future plans. Since we are using Discord to communicate within the team, we’re online most days; everyone is welcome to ask questions, raise bugs and even suggest new features”
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Kürzliche Updates Alle anzeigen (33)

13. August

Fixes, Mod and Script improvements for upcoming era

Hello respected community!



We are focused on making new content, but you've reported some more issues and also we needed to improve script possibilities and fix some mod support issues to continue preparations of next era.

So today, there are not much to say without spoiling future possibilities.

Build main changes
  • Fixed few reported issues, like ghost trains (when set Ignore signals for train that is waiting in a depot), crash in pathfinding when too far signals from each other, some Mod support related issues.
  • Improved mod support in general. In the new version it will be possible to overwrite
    only specific attribute, no need to override whole object.
  • Added many new script functions, related to multiloco feature, maximum speed
    reached etc, so stay tuned for next era new quest types!

I hope I will be soon sharing some screenshots from our work in progress new content. Meantime, thanks for all your support and bug reporting, it helps a lot!

Enjoy the summer and all the best,
Jan
9 Kommentare Weiterlesen

4. August

Bugfixing and minor improvements

Hello respected community!



We are working on 4th era, but I could not resist to create a new build with many fixes and some minor improvements, like polished tree rendering and better transition in a distance as well as station / depot / building names without automatically generated town name suffix.

Changelist
  • You have an option to finally get rid of automatic town name suffix in stations name
  • There is a new backlight and fake radiosity
  • Building upgrades can be placed also in editor
  • New iteration of localized texts
  • Bridge and tunnels window improvements
  • On screen Quest and news captions have visible Pin buttons
  • Fixed corrupted saves when too long names used
  • Fixed editor map weird resetting
  • Fixed tooltip when open depot
  • Fixed some localizations issues regarding to train weights or track limits
  • Fixed freeze when only "unload" remains in route-list
  • Fixed ignore signals
  • Fixed train names in train list
  • Fixed updating of distant signals in some cases

Due to some of these fixes delay, I failed to push build before the weekend, so you have at least Sunday to give it a try ;)

Best,
Jan




20 Kommentare Weiterlesen
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Reviews

“Mashinky has seduced me. It’s already shaping up to be a promising successor to Railroad Tycoon.”
Rock, Paper, Shotgun

Über dieses Spiel

Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire.

The goal is to create your own transport empire on a procedurally generated map.

The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.


Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.


As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.


With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.


For the Early Access release, we've prepared first 2 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows Vista
    • Prozessor: Dual Core 2.0 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: GeForce 750 or equivalent
    • DirectX: Version 9.0c
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: Quad Core 2.66 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: GeForce GTX 960 or equivalent
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz

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