Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!
All Reviews:
Very Positive (147) - 91% of the 147 user reviews for this game are positive.
Release Date:
Feb 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While Slasher's Keep is already a game that can be played from beginning to end, there's still a lot of stuff I want to add and I'd like the community to help me set my priorities straight.
Aside from that there will be bugs and balancing issues to be ironed out. Such things can be hard for me to detect on my own and I want the gameplay to be as smooth as it can be.”

Approximately how long will this game be in Early Access?

“A full release late this year or early next year looks likely.”

How is the full version planned to differ from the Early Access version?

“All the basic building blocks are in place so I'm going to spend my Early Access period adding small to medium sized content chunks like skills, items, room and enemy types; things that add variety to the random generation, and some additional polish.
Most savegames will at least in part carry over to newer versions. When you load an outdated savegame the game may generate a new dungeon floor for you but you will likely get to keep your character and items.”

What is the current state of the Early Access version?

“The game is a fully functional roguelite with content appropriate for the asking price. It has a working campaign spanning three dungeon types, each with different types of rooms with different kinds of randomization in their architecture. As of now there are fifteen enemy types, each with their own abilities. There are around forty different skills to attain and hundreds of individual drawings for randomized loot items. What's missing are a few bits and bobs in places like a couple of sounds and some more music. It may be too hard or too easy in parts and there will be bugs.

Some players have reported performance problems on hardware which should be adequate to run the game. Such things will also be addressed.”

Will the game be priced differently during and after Early Access?

“The base price will not change during Early Access.”

How are you planning on involving the Community in your development process?

“I pay close attention to the community forums where people post suggestions and report bugs, so those keep me busy and give me an idea on what's most important to people so that I can make informed decisions about what to work on next. Please bear in mind though, that I'm only one boy and I have to work within my means, and that ultimately as a creator I'm going to remain somewhat true to my own vision.”
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Recent updates View all (22)

December 21, 2018

0.8 now on beta branch


  • Removed penalty for dying on levels and attributes when playing in easy mode.

  • Squashed down difficulty curve a little more for easy mode.

  • Adjusted it downwards a little for both modes in the mid-game.

  • Added floor number to the minimap. (from 2 upwards)

  • Added a bit of info text to the character creation screen.

  • Damage numbers now disappear more quickly.

  • Fixed a bug with waypoints in chasms type rooms that would cause enemies to get stuck on other enemies.

  • Fixed a bug that caused mages and ranged orcs to be placed on a ledge in some rooms.

  • Fixed a bug that could cause legendary and premade weapon damage values to be too low.

  • Fixed a bug that could cause your melee weapon to be invisible after loading if it was a crumbling weapon.

  • Added sparks effect for projectiles hitting certain metal objects.

  • Added cooldown for throwables.

  • You can now set a map marker by clicking on the map from the inventory screen. Click it again to remove it.

  • Changed the character sheet a bit. It now shows you an equipment level to give you an idea of how well equipped you are. (won't work with pre-patch items)

  • Added undead story text.

  • Replaced particle-based screen effect for taking damage with a shader-based one.

  • Frozen screen effect now scales with screen aspect ratio.

  • Added checkbox for vertical synchronization in the in-game options menu.

  • Added mid-game boss: Giant Spider. This boss has its own dungeon floor that comes after the prison. Also added an achievement for defeating it.

  • Added new enemy type: Spiderling

  • Added new enemy type: Venomous spider

  • Added new enemy type: Red orc (this one has a shield)

  • Added new special skill for unique boss loot: Exterminate!

  • Some minor fixes and tweaks

This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but you'r character and inventory remain unchanged.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.
7 comments Read more

July 22, 2018

Made another patch. Some fixes and new additions. (0.72)


  • Torn wallpaper decals should no longer get placed over wood paneling in 2-floor library rooms.

  • Floating decals obscuring roof transitions should also no longer be happening.

  • Frozen enemies should no longer be running backwards if slowed down by 100+%.

  • Fiddled with some physics stuff to make some things more pushable and prevent the player from getting launched into the air as much.

  • Potions at the shop should now also scale every 5 player levels forever.

  • Fixed a bug that would cause the first reload cycle after drawing and firing a wand to be silent.

  • Bloodmoth corpses no longer collide with the player.

  • Fixed some other small stuff.

  • Traps should now deal less damage in easy mode.

  • Added a decorative water feature for walls in dungeon type 1. It's supposed to make the soundscape a little less boring and look nice.

  • Added a couple of sounds for bloodmoths.

  • Changed architecture for dungeon type 3 some.

  • Replaced lightning bolt effect for lightning wands and chain lightning procs.

  • Added skill: Bomberperson.

  • Added special skills: (These can only appear on certain weapon types and only on tier 3 and up. They're supposed to have a somewhat larger impact on gameplay and come with downsides.)
    Charged Weapon
    Crumbling Weapon
    Cursed Weapon
    Blessed Weapon

This patch will once again upgrade your saves upon loading. This means you'll get a new current dungeon floor but you will keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your game library, click "properties", select the "betas" tab and select the beta branch from the drop-down menu.
3 comments Read more
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About This Game

It's a first-person roguelite with a focus on melee combat and loot. Now for some vague copy followed by a list of features:

You have been imprisoned and left to rot in the depths of Slasher's Keep, a frightful construct towering above the forgotten forest in the remotest wilds of Ool. As rulers came and went the keep remained the final destination for the nation's most undesirable elements. Many a scoundrel has tried and failed to escape its dungeons, perilous as they are. Will you share their fate, or will you overcome the challenges ahead involving the features below?

  • randomly generated levels
  • various traps to trigger and secrets to find
  • randomly generated items granting you stats and abilities
  • dynamic melee combat with different swings and thrusts, as well as precise parrying
  • smacking of enemies into spikes and chasms using your inventory sack
  • various types of enemies with different abilities
  • various types of magic wands for a bit of ranged combat
  • two playable characters to choose from with more to unlock
  • a drag-and-drop based crafting system
  • cartoon graphics made up of cel-shaded models, hand-drawn sprites and even some procedural animation

System Requirements

    • OS: Windows 7+ 32bit
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Storage: 2500 MB available space
    • OS: Windows 7+ 64bit
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 770 or better
    • DirectX: Version 9.0c
    • Storage: 2500 MB available space

What Curators Say

8 Curators have reviewed this product. Click here to see them.

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