Become a powerful Wizard and take fate into your own hands! Immerse yourself in a beautiful fantasy world and destroy your enemies by casting spells with hand gestures!
All Reviews:
Very Positive (105) - 89% of the 105 user reviews for this game are positive.
Release Date:
Mar 8, 2018

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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Buy The Wizards

Buy Swords and Sorcery VR Bundle BUNDLE (?)

Includes 3 items: Dungeon Knight, The Wizards, Karnage Chronicles


Recent updates View all (15)

May 21

Update 1.01: Improved graphics and more!

Brave Wizards,

We are happy to introduce the first update after the full release! We would like to welcome everyone who has joined us recently and say big "thank you" to all of you who has supported us during Early Access!

We hope that you enjoy playing complete version of the game, with new levels, boss fights and enhanced visuals. If you have not revisited the game yet, here is a small teaser of what awaits you in The Wizards:

Today's update is also about the graphics!

We have reworked Shrike's Deser to make it more beautiful and immersive:

We have improved visuals of the Fireball to make casting it even more satisfying:

We hope that you will enjoy revised graphics while exploring the richness of complete version of The Wizards. Stay tuned for more improvements in the following weeks and please join our wizards community on Discord!

Update 1.01 Changelog:

  • Improved visuals of casting and throwing the Fireball
  • Additional effects for interaction with water surfaces
  • Desert
    - Major visual enhancements
    - Added more foliage
    - Changes in the shape of the terrain

  • Ruins
    - Redesigned belltower sequence
    - Ethereal crystals are now easier to remove from hands

  • Tutorial
    - Layout of the path is now less vertical and more intuitive
  • Localization tweaks for German and Chinese
  • Minor collision tweaks on all levels
  • Replaced textures of wooden barrels and carts

Did you know that The Wizards supports mixed reality capture powered by ?
Just look how awesome it is!

7 comments Read more

March 8

Full Release is here!

Brave Wizards!

We are excited to announce that the full release has successfully left Early Access with new stages, epic bosses and empowered spells for the ultimate wizardry!

We want to express our gratitude to everyone who trusted and supported us with feedback during Early Access. We are humbled that so many of you joined us on this exciting adventure.

The journey is not over though. In the upcoming months we will focus on preparing Playstation VR version of The Wizards, and during this process we will update Steam version of The Wizards with fixes, improvements and some new content.

We hope that you will enjoy exploring the richness of the full release update. You're invited to join our wizards community on Discord!


Completed story with new stages (Ruins 2, Ruins 3 and Desert 3)

Master Enchantments for all the spells (Yep. You can throw a shield now!)

Dynamic lighting from all the spells and improved performance

New cutscenes

Full Changelog:

Disclaimer: Due to changes in progression, all spell upgrades got reset and Spell Potential achieved on Ruins Stages 1-4 got taken away. Sorry for the inconvenience!

  • Added two big bosses to hurl fireballs at
  • Major optimization of an entire game
  • All the spells are now casting dynamic lighting
  • Added new Fate Card - Easy Prey
  • Introduced Steam Achievements - Go get’em all!
  • Added missing translations and subtitles
  • Glass bottles are now breakable!

  • Campaign
    - Added some changes to lore and dialogues
    - Added cutscenes introducing missing story parts
    - Added stage summary while holding the stage glyph
    - Added fourth gem slot to the stage figures representing collected fairy shards
    - Tweaked points requirement for most stages
    - Telekinetic doors have been entirely removed
    - All Ruins levels have to be completed before unlocking next chapter

  • Ruins
    - Waveshooter stages has been moved from Campaign to Arena Mode
    - Added two brand new stages - Catacombs and Revenant’s Lair
    - Introduction of new gameplay mechanics and a new Fate Card
    - Pinewood intro cutscene has been updated
    - Stage 1 last combat around crystal is now a bit easier

  • Desert
    - Added region finale - 3rd stage with a boss fight
    - Ethereal crystals are now easier to remove from hands

  • Dungeon
    - Gameplay changes due to removal of telekinetic doors

  • Master Upgrades available for all six spells
  • After obtaining both basic upgrades Master challenge is unlocked - upon completion you will be rewarded with a Master Upgrade
  • Spells are now much more responsive and easy to cast
  • Improvements of spells visuals
  • Added vibration feedback while holding Fireball or Pyroblast
Frost Bow:
  • Master Challenge: Kill 2 enemies with a single arrow
  • Master Upgrade: Ice Volley - Shooting an arrow in the sky will cause a volley of arrows to fall wherever the previous shot from the bow landed
  • Master Challenge: Hit an enemy with two empowered fireballs within 1 second
  • Master Upgrade: Hellfire - Hitting an ignited enemy sets nearby monsters on fire
Arcane Shield:
  • Master Challenge: Kill an enemy within 1 second after blocking his attack with the shield
  • Master Upgrade: Aegis Throw - The shield can be thrown at enemies to deal damage
  • Master Challenge: Kill two different types of enemies with a single cast of Lightning
  • Master Upgrade: Double Discharge - After casting the spell, both hands can be aimed individually
Arcane Missiles:
  • Master Challenge: Master Challenge: Cast perfect fully empowered Arcane Missiles
  • Master Upgrade: Arcane Barrage - The projectiles duplicate in the air.
  • Master Challenge: Kill 3 enemies with a single Pyroblast
  • Master Upgrade: Inferno - Pyroblast spits sparks around when flying by, dealing damage to nearby enemies

  • Fate Cards should no longer disappear after restarting game
  • Destructible walls are no longer attacking players
  • Tutorial widgets won’t disturb aiming anymore
  • Fixed progression blocker caused by backtracking on Dungeon
  • Enemies electrocuted by Lightning’ are now properly animated
  • Walls destroyed by cannons are now disappearing fluently
  • Burning a pickup object while still holding in hand will not make the hand disappear

Bonus: The Wizards supports mixed reality gameplay capture powered by
Have a look how awesome it looks!

You're welcome to join our Discord server and share your feedback!
7 comments Read more


“An entertaining adventure that will make non-VR players jealous.”
4/5 – VRFocus

“With tight controls and amazing graphics, The Wizards really makes you feel like a mystic enchanter.”
5/5 – Viveport Reviews

“I've never felt so badass in a VR game before!”
8/10 – Gaming Trend


The Wizards is an award-winning action-adventure VR game with an unique system of casting spells with hand gestures and acclaimed narration and voice acting by Jason Marnocha.

About This Game

Use motion controllers to destroy your enemies by weaving magic into lightning, fireballs, and other elemental spells. Chain combos and use different tactics against the hostile creatures. Make the game as challenging or as casual as you like with Fate Cards, and become the hero you’ve always wanted to be with powerful spells at your fingertips!

  • Action-adventure VR spellcaster set in a rich fantasy world
  • Campaign featuring time travel, heroic battles and dragons
  • Intuitive system of casting spells with hand gestures
  • Six element-based spells to learn and upgrade
  • High replayability thanks to game-modifying Fate Cards
  • Arena mode with challenging battles on the arenas
  • Free movement and/or teleportation-based exploration

The Wizards supports Mixed Reality capture powered by LIV:

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 64 bit or newer
    • Processor: Intel i3-6100 / AMD FX4350 or greater (only Oculus Rift, for Vive see Recomended spec)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 or greater (only Oculus Rift, for Vive see Recomended spec)
    • Storage: 5300 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 64 bit or newer
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / GTX 970 / AMD Radeon RX 480 or greater
    • Storage: 5300 MB available space

What Curators Say

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