You will face 10 different types of extraterrestrial (alien) colonizers and make your way to the main ship, which is located on the the orbit of the Moon (Luna) where the central brain of the aliens can be destroyed.
All Reviews:
Mixed (59) - 45% of the 59 user reviews for this game are positive.
Release Date:
15 Mar, 2017
Developer:
Publisher:

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Recent updates View all (3)

2 February

Update

Interface display has been fixed: now the level selection menu is normally displayed even at low monitor resolutions
0 comments Read more

8 October, 2018

Global update!

== GAMEPLAY ==

-General-
• Fixed game balance settings for all levels (now all levels are passable)
• Changed the placing of opponents on all levels
• Changed the spawn time of opponents and bonuses on all levels

-Controlling-
• Restored control from Update-2 (player's ship moves behind the cursor/pointer with a turn in the direction of motion)
• Added the ability to control with the gamepad
• Added the ability to control with the keyboard
• Added the ability to customize the control in the corresponding tab of the game launcher (recommended to check this tab before the first launch)
• Shooting now comes by pressing the corresponding button/key

-Player-
• Changed the reload time of almost all guns of the player's ship
• Removed player's weapon "Red Laser"
• Now the player’s “Small missiles” are aimed at the nearest (at the time of the shot) enemy and are aimed at a new target if the previous one was destroyed
• Player's "Machine Gun" and "Triple Machine Gun" now shoots with regular projectiles
• Enhanced player's projectiles now deal 2 damage.

-The opponents-
• Fixed a bug where opponents interfered with the movement of each other.
• Changed the reload time of guns of almost all opponents
• Changed the error in targeting the "Small missiles" of the enemy
• Changed the Wall mechanic: now it stops the spawn of other opponents when it appears and resumes after destroying
• The Wall now doesn't move across the entire screen, but stops breaking it by about 1/3
• The ram no longer shoots "Small missiles"
• Turrets returned to the classic mechanics: its tower is no longer guided by the player, but turns at a certain angle every few seconds
• Reduced the number of HP in the second stage of Biker
• Collisions with opponents now cause the player a different amount of damage (from 0 to 30)
• Collision with the Wall now lead to inevitable death of the player
• Reduced the number of varieties of Pinwheels
• Reduced the number of varieties of large rockets.
• Fixed several bugs related to the mechanics of the Final Boss
• Large opponents now move with acceleration to the right edge of the screen after spawn

-Bonuses-
• Bonus "Shield" now gives the player an additional 10 HP, which absorb damage instead of the main HP player
_____________________________________________________

== INTERFACE ==
-General-
• Now the entire interface can be controlled using the keyboard / gamepad buttons
• The interface of the main menu and some of its items has been changed.

-In-game interface-
• Fixed a bug where you could open the pause menu after winning/losing
• Now the current number of health is displayed next to the player’s HP bar.
• Progress sensor now rounds percent of passing through to full part.
• Removed the timer that displays the time elapsed from the beginning of the level
• A reset level button has been added to the pause menu.
• Changed the interfaces of the pause, defeat and win menu.
• The bonus cell is moved to the lower left corner of the screen.
_____________________________________________________

== GRAPHICS ==
-General-
• Added new backgrounds to the boot screen.
• Changed parallax on levels: now the player’s ship, bonuses and opponents are between the near one and middle layers of the background
• Removed particles moving from the place of destruction of the enemy to the progress sensor

-Player-
• To the player's ship added red shimmer when receiving damage
• Changed the appearance of the player's"Railgun" projectile

-The opponents-
• Changed the sprites of all modules of the Wall
• Fixed Final Boss animation
• Changed Bombardier sprite
• Changed the appearance of the enemy "Red Laser"

-Bonuses-
• Changed the sprites of all bonus boxes
• Changed all bonus icons
• Changed sprite of bonus cell
_____________________________________________________

== OTHER ==
• Improved project optimization
• Added the tutorial of the first level
• Added three new Steam achievements
• Added the ability to transfer saved data via Steam Cloud
• Changed the splash screens shown at the beginning of the game
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Steam Greenlight

About This Game

Space Impact Glitch - is a first game from the Clawed Paw team. The game is about an alien envasion, however bizzare this may sound. You will face 10 different types of extraterrestrial (alien) colonizers and make your way to the main ship, which is located on the the orbit of the Moon (Luna) where the central brain of the aliens can be destroyed.

We have decided to stay away from taking a deep dive into reinventing aliens, and, instead, we have have decided to create a mash-up of a few known alien archetypes and make a game where you have to fly, shoot, collect bonuses, and mercilessly kill swarms of aliens.

Idea for this game was sparked by a game called Space Impact.

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista
    • Processor: Intel Core 2 Duo (or equivalent)
    • Memory: 2048 MB RAM
    • Graphics: 1024 mb video memory
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    • Sound Card: DirectX® Compatible
    Recommended:
    • OS: Microsoft® Windows® 7 or later
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4096 MB RAM
    • Graphics: 2048 mb video memory
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • Sound Card: DirectX® Compatible

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