Take on the hard yet fair world of Bloody Trapland. Jump, slide, dash and dodge your way through the many deadly levels. Find secrets, solve puzzles, unlock mysteries and unravel the story. Go at it alone or bring your friends along for a co-op experience like no other. 1-4 players online and/or splitscreen.
Alle recensies:
Verdeeld (59) - 62% van de 59 gebruikersrecensies voor deze game is positief.
Releasedatum:
7 apr 2017
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“We had a lot of fun working on the sequel to Bloody Trapland. Now we are at a phase where we would love to have you come join us!

By taking in feedback from players during development we believe that we can make this game even better than we could on our own. Join in early to feel the real impact of the final version and seeing the game develop and grow!

We are staying in close contact with the players both in the Steam-Community and in our public Discord channel.

Also, if level creation is your thing, make sure to check out our level editor! We have put a lot of power at your disposal.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“We are looking to released the game in 2018. Though we will continue supporting and adding more content post launch as well.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“It will have more content and it will be more polished.

The main game will have ~50 levels, boss battles, secret areas, unlockables, and of course a lot of awesome user created levels and modes made by other Traplanders using our in game level editor.

Once the main game is released we will start working on the first DLC featuring a tough as nails hard challenge in the Candy world. This will be given for free to all who joined in during Early Access.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“Currently we are finishing up the last world as well as polishing and optimizing some final things before release.

Overall the game is very stable and we are getting closer to the full release. However, if you are looking for a 100% issue free experience, please wait until full release. We are doing our best to fix all issues as they arise and with your feedback it can be done even faster.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“The price is likely to go up.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“We specially designed our game editor for the purpose of Early Access.
Got a cool idea or feature you want to see in Bloody Trapland? Don't just tell us, show us!

Make levels, craft game modes, create traps & objects, download and improve existing levels and content. All this while we actively are working on various features for the game and editor.

Create something extraordinary and we might even put it in the official game.

We want your input! Both in feedback and in creativity.”
Meer informatie
 

Recente updates Alles weergeven (15)

13 december

New update now live



Patch 0.995:
  • Online mode added for Challenge.
  • Added new UI for worldmap. UI now recognizes and changes according to what input you are using (keyboard/xbox/ps).
  • Major change to the dash and slide ability. Timing requirement for doing a "max dash" has been removed. This to make it feel more consistent. However, to get the max output in terms of length, a max jump will still be required as you will reach longer. But the power of the dash will always be the same.
  • Slide will now be performed in the direction the character is looking even if standing position. Regardless of the move direction input.
  • Dash will now be performed regardless of the move direction input. Exception being when dashing out from a wallslide state.
  • Further tweaks were made to walljump to prevent climbing the same wall.
  • Further improvements were made to the player animations to make it feel smoother.
  • New network code for boulders and various trap prefabs, making them look and feel smoother in online play.
  • Fix for gold coin achievements not triggering if they were previously picked up.
  • Fixed an issue with boulders causing fps drop when hitting the ground.
  • Fixed a network issue with Boomtraps for clients, making them stutter just as they would hit the ground.
  • Fixed Dashing with Right Bumper. Also added Left Trigger and Left Bumper as Dash alternatives.
  • Level 3-6 got some minor visual fixes.
  • Level 3-4 Goal hitbox made bigger.
  • Fix for wall-dashing power sometimes coming out short on controller.
  • Fixes were made to Steam invites, as it sometimes did not work properly.
  • Fix for going back from worldmap in singleplayer could cause the menu level to load in as a black background.
  • Fix for dash jump sfx not triggering when not moving in a direction.
Big announcement to be made 22th December!

See you in the Traplands!
- Chris
0 opmerkingen Meer informatie

6 december

Version 0.994 out now!



Changelog as of 0.99 to 0.994
  • Substantial tweaks was made to the player animation to make them feel smoother. (12/8)
  • Network prediction for carts in 4-10 improved
  • Animations fixed for Online play in 4-10 and other minor tweaks
  • 3-10 fix for prediction when ship was moving back further than start location
  • Critical fix for online play that sometime occurred when going from being a client to host own server. Caused a lot of various issues throughout and stayed until game was restarted. Amongst other Jungleboss fists not slamming for clients, mountain boss not starting for clients, chat not working, and a lot of others
  • Fix for end credits being trigged more than once
  • Fixes for Hall of fame, no double entry if already on list
  • Fix for Stinky layer in caveboss
  • Fix for buttons becoming desynced in online
  • Fixed Level upload issue in editor
  • Fixed preview pictures for Cave T2 and Desert 9
  • Fix for cart in caveboss being able to "shoot" while dead.
  • Fixed wrong level loading when joining as server that has been migrated.
  • Fix for some traps and objects not syncing when server had been migrated.
  • Fix for Steam invite not working when server had been migrated (hopefully)
  • Fixed rare saving level issue in editor where the folder path could be invalid.
  • Fix for Auth to master server failed. Will now retry connection more aggressively
  • Slightly updated level design for 2-7
  • Network code for spiky peaks boss improved, all network issues should now be resolved.
  • Cave boss improvments. Visuals, Parallax, Updated music, level scrolling feel improved.
  • Unlockable character can now be played in cave boss as well.
  • Fixed wall crusher issue on 3-7, could previously become de-synced in online.
  • Fixed sorting order for Hall of Fame ending
  • Fix for boulders not spawning after server migration
  • Various fixes for spiky peaks boss in online mode. Had odd behavior if players joined in mid-level
  • Fix for loading wrong level that occurred sometimes when previously hosting a server
  • Network optimizations
  • Jump abuse was fixed.
  • Walljump fixed for short jumps, should feel like before again!
  • Message logs will print when connection is lost to master-sever in different scenarios
  • Soft lock issue fixed when disconnected from master server at the very same moment as game-sever started
  • Fixed 5-1 boss hurt from below
  • Fixed smaller death animation glitch for boss on 5-1
  • Fixed timing with help signs on 5-1
  • Fixed some preview pictures for worldmap
  • Added cooldown for regen on caveboss
  • Fixed checkpoint on t2 cave for Traplander difficulty
  • 4-3, made jump up to secret bigger
  • Added missing keys for Russian localization
  • Fixed issue with Trails not always starting correctly over network on the first level loaded
  • Fixed issue where "worldmap" could be accessed for client
  • Added some code optimizations for players
  • Optimized network code to send less data
  • Fixed issue with reveal secrets in worldmap not always triggering for clients
  • Fixed issue causing audio to stop playing when too many sources where playing at same time
  • Fixed some balancing levels for sound effects
  • Fixed issue with multiple players being able to spawn in challenge mode
  • Improved custom scripts
  • Fixed a lot of various error handling issues that can occur on off-chances which in turn prevents network packages from being sent
  • Fixed issue with Drag-Select in editor
  • Improved level upload in editor, message will now tell progress
  • Fix for online Chat not showing up
  • Fixed "Failed to load arcade level" in challenge mode
  • Lots of various (minor) level fixes and tweaks
  • Fixes for Stinky as playable character

Join us on Discord if you want to keep up with the most up-to-date changes and news.
https://discord.gg/YSuqDvk
0 opmerkingen Meer informatie
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Over dit spel

The adventurers are back!

Join Henry, Jack, Jazzy & Blanky as they jump, dodge and slide their way through the rich and varied adventure of Bloody Trapland.

    Take on an adventure like no other

  • Travel through the dangerous world of Bloody Trapland.
  • Find secrets, unlock rewards, solve puzzles and unravel the plot.
  • Go at it alone, or play with others. This game is made with both heavily in mind.
  • A true challenge that won't hold your hand, do you have what it takes?

    Join up with other Traplanders

  • Local on the same screen, supports both keyboard and controller.
  • Couch Play, supports Steam link.
  • Online with dedicated servers.
  • Combine local and online play.
  • Browse public games and join other Traplanders.

    Create, Share & Play

  • Powerful in game editor, all the tools we had making this game is at your disposal
  • Edit and play any level from the game on your own, or create new once from scratch.
  • Put together your very own adventure and have others play it in the challenge mode.
  • Create any arcade style levels that you can think off, your imagination is the limit.

Systeemeisen

    Minimum:
    • Besturingssysteem: Microsoft Windows XP/Vista/7/8/10
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Geheugen: 4 GB RAM
    • Grafische kaart: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
    • DirectX: Versie 9.0c
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Microsoft Windows XP/Vista/7/8/10
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Geheugen: 6 GB RAM
    • Grafische kaart: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 1 GB beschikbare ruimte

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