Them’s Fightin’ Herds is an indie 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a mechanically-deep GGPO-powered fighter awaits!
Recent Reviews:
Very Positive (69) - 95% of the 69 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (939) - 92% of the 939 user reviews for this game are positive.
Release Date:
Feb 22, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel that the core combat experience is ready for players to enjoy, and we wish to widen the sphere of feedback as we move forward with finishing Story Mode and the Pixel Lobby's "Salt Mines" feature, a PvP/PvE online multiplayer minigame that lets you unlock cosmetic items for your overworld avatar.

The Story Mode and Salt Mines features are a massive undertaking with a unique approach within the fighting game genre, and so we need a period of player feedback to help us refine the systems behind them as we complete the content.”

Approximately how long will this game be in Early Access?

“Our current estimate for the 1.0 release is Summer of 2019.”

How is the full version planned to differ from the Early Access version?

“1.0 launches with the first chapter of story mode. We will release future installments as free updates in the months following the 1.0 release.

Other improvements include a finished pixel lobby experience and numerous refinements to UI/UX, animation, special effects, and gameplay balance.”

What is the current state of the Early Access version?

“The Early Access version contains the full core combat experience, with both local play and online matchmaking options available. We also have an early draft of Salt Mines, as well as a single player Arcade Mode and Target Challenge Mode.”

Will the game be priced differently during and after Early Access?

“The pricing will not differ between Early Access and 1.0.

If your main interest lies in the game's Story Mode, you can safely wait for the full release without worrying about a price increase. If your desire is to dive into the combat, Early Access already provides all these modes and features.”

How are you planning on involving the Community in your development process?

“We will be taking any and all feedback regarding the game's features in order to improve them, but we're especially keen on hearing the playerbase's thoughts on Salt Mines and Story Mode as we proceed in development.”
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Recent updates View all (34)

July 8

Early Access Hotpatch #17.2 (07/08/19)



Small patch going out to improve performance on the new stages and fix an issue with Oleander's new Study effect.

  • Fog effects on Tianhuo's and Velvet's updated stages can now be disabled using the Weather Effects setting in Game options. Please let us know if this improves performance on these stages.
  • The Stage Select screen now displays the updated versions of Tianhuo's and Velvet's stages as well as the Training stage.
  • Fixed various prop layering errors in Velvet's update stage.
  • Added snow pileups around the corners of the shops in Velvet's updated stage.
  • Enhanced the look of the statue in Velvet's updated stage
  • Oleander: Fixed a bug where the new beam effect on Study would not reposition properly during a crossup
2 comments Read more

July 3

Early Access Hotpatch #17.1 (07/03/19)



Hotpatch time! There's some general bugfixes, changes to the AI, plugging holes in the walls of Ari's pixel lobby, and temporarily removing the ice effect on Velvet's throw whiff. The list of known issues from the previous patch notes still stands, for now...

Pixel Lobby
  • Pummelin' Plains: Reinforced weak spots in various walls that allowed players to travel out-of-bounds into the void.
AI
  • Velvetbot uses shatters far less often on easier difficulties.
  • Tianhuobot is now a little better at doing combos.

Gameplay

General
  • Fixed an issue where KO'ing predators or being KO'd by predators in arcade mode sometimes caused the screen to shake more than normal.
  • Fixed an issue that caused characters grabbed by various air throws to snap to the wrong position during the tech window.
Velvet
  • Removed the ice effect during her throw whiff, as it was being misread as an attack.
Paprika
  • Fixed a bug that caused the cinnamon roll to float into the air if used during an opponent Arizona's Magic Dash.
  • Fixed an oversight that prevented Paprika from being able to block out of successfully landing her level 1 super: Smother.
  • Fixed an issue where fruit thrown by Arc Gift Toss wouldn't have an attack hitbox while Paprika was under the effect's of Velvet's level 2 super.
Oleander
  • Fixed a rare issue where Fred's 1D would sometimes produce the wrong type of knockback.
  • Fixed an effect layering issue where the new Study beam effect would appear in front of magic chapter trap.
  • Fixed an error where Oleander had two books during her throw tech animation. THERE CAN BE ONLY ONE.
4 comments Read more
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Special Offer



Owners of Blazblue Centralfiction on Steam automatically unlock exclusive Jin and Ragna Cosplay cosmetics for all characters in Pixel Lobby.



Owners of Skullgirls Second Encore on Steam automatically unlock exclusive cosmetic items for the Pixel Lobby: Cerebella's Hat Vice Versa, And Peacock's Hat and Bomb minion George.



Owners of GUILTY GEAR Xrd REV 2 on Steam will automatically unlock exclusive cosmetic items in the Lobby: Sol Badguy's Outfit/Hairstyle, and Ky Kiske's Outfit/Hairstyle, for all characters.

About This Game

Overview

Them’s Fightin’ Herds is an indie 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a mechanically-deep GGPO-powered fighter awaits!

Combat Features

  • 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
  • Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
  • Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
  • Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
  • Dynamic Music System - Rockin’ character themes that adapt in the heat of the battle make every fight a treat to players AND spectators.
  • GGPO-Powered Online Matchmaking - For smooth, efficient fightin'!

Game Modes

  • Local and Online Versus - Play at home or fight worthy opponents on-demand.
  • Tutorial and Training Modes - Learn the ropes with guided tutorials, then practice on your own with a fully-featured, data-rich training room.
  • Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
  • Pixel Lobby - An online multiplayer lobby system that allows players to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
  • Salt Mines (currently in development) - An "abyss" style multiplayer mode that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
  • Story Mode (currently in development) - Travel with each champion across the land of Fœnum in their quest to recover a magical key that will save their world from vicious predators. Chapter One will be available when version 1.0 launches in Summer of 2019. Subsequent chapters will be released in the months following, free of charge.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual-core CPU (2 GHz or greater speed)
    • Memory: 2 GB RAM
    • Graphics: Intel Core i3 550 Integrated graphics chipset or equivalent.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7, 8, 8.1 or 10
    • Processor: Dual-core CPU (2 GHz or greater speed)
    • Memory: 3 GB RAM
    • Graphics: A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommended
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

28 Curators have reviewed this product. Click here to see them.

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