Build a galactic transportation empire and supply humanity with everything it needs to colonize the stars. In this sci-fi logistics simulator, grow your company from a local transport agency into an interstellar logistics behemoth! Singleplayer, vs AI, and online multiplayer.
Recent Reviews:
Mixed (28) - 60% of the 28 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (234) - 79% of the 234 user reviews for this game are positive.
Release Date:
May 24, 2019

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Recent updates View all (44)

June 25

Lots of UI and QOL improvements and 5 new techs! v1.0.3 PATCH NOTES

Thank you to everyone for our great launch! We've got a nice big patch for everyone. This includes a ton of fixes that have been requested by the community over the past month. Lots of UI and quality of life improvements, some exploit fixes and much more!

After this patch, we will be working on more new content and a larger patch. We're thinking of adding some victory conditions and a proper end to the game (you can still continue playing if you wish of course) along with adding warp gates to the game as an extremely late-game tech. I hope this sounds interesting to everyone and I would love to hear your feedback on these ideas!

-Added 5 new techs, thruster efficiency 3 and drone efficiency 1 to 5
-Added civil war random event, increases demand for weapons or medicine
-Added game speed 5
-Added over 200 missing strings to improve translation coverge (more to come!)
-Added cross filtering for financial summary drop down filters
-Added route screen filters
-Improvements to filters general use
-Improvements to spaceports screen, added reseaction stations page, weekly changes page, supply/demand page and system filter
-Improvements to ui drop down and scroll view menus, including alpha-numberical ordering and fixing scroll speeds
-Improvements to tooltips to better explain things, mainly in order ship screen and plant view
-Lot of other UI tweaks and improvements, inculding on the planet view and routes screen
-Fixed issue with line of credit, not being able to repay full amount to zero balance
-Fixed an issue with conditions expiring on wrong date
-Fixed an issue with interstellar ships and rockets bringing to much fuel
-Balance changes to pirates to make them more of a real threat to shipping
-Removed Company Hanger
-Added some building limitations and restrictions
-Many other small UI tweaks, bug fixes and improvements
10 comments Read more

June 7

Short term roadmap, v1.0.2 released!, New player experience improvements and more!

Today we're putting out a patch which hopefully helps the new player experience a bunch along with addressing some bugs people have run into. There's lots of good stuff in here, but our favorite (and the most noticeable change) is the resize, move and help handles on all the UI windows! This should make things easier on new players struggling to see something in the UI. The patch notes are below, and we hope everyone enjoys the new changes!

We want to take a few moments to talk about the future development of Interstellar Transport Company. We will continue supporting this game for years and working on new content, optimizations, and other features for as long as we are able and wanted to share some of our plans with you all. We've decided on a few things we want to add in the next couple of content patches. We would also love to hear your ideas on this and for further future development! So here is our roadmap of planned features:
-More technologies, including some that are "forks" in the tech tree path. This should provide some really interesting decisions on how players and AIs develop their companies!
-Warpgates, very late game tech allowing for instantaneous transportation between systems.
-More events (including political upheavals, wars on planets and embargoes etc...)
-Contracts (allowing companies to claim sole shipping rights to certain planets or earn a stable income for meeting terms of contract etc...)

Thank you again for all your support, we appreciate it immensely!

June 7, 2019 v1.0.2 PATCH NOTES:
-Added resize, move, and help handles to all windows.
-Added "Wait for full load" for passengers.
-Adjusted scaling of supply / demand graphs to be a more informative to players
-Added Help interface (this is a work in progress, we will continue to add more useful information to this)
-Changes to the in-game popup tutorials to be more informative and guiding to new players and less spammy.
-Reduced drone cargo maintenance amounts.
-Added drone ship type filter to ledger for better visibilty of drone profits and losses.
-Default delivery rule for human players is now "Deliver and Store"
-Fixed a bug with Stellarium that was causing it to be used at much higher rates than intented when first discovered.
-Added 3 dedicated autosave slots.
-Reversed colors on scroll views to make it more apparent which item you have selected.
-Fixed a bug causing less population to be removed from a planet when passengers were picked up than were actually delivered.
-Fixed an audio issue preventing music from playing in busy areas of space.
-Reformatted some text sizes and panels to make the UI a bit more cohesive looking.
-Reduced max amount of stars possible in custom game and reduced stars in predefined games.
-Possible fixes for graphical issues on some linux platforms
5 comments Read more


“The single most addictive optimization game I have ever played.. Period.”

“An excellent addition to both the sci-fi and transport sim genres.”
Indie Detective

“plan to spend more time with it in the future.”
Indie Ranger

About This Game

Build a galactic transportation empire! Help colonize the galaxy and dominate the competition in single player and online multiplayer. Use your business cunning to take your fledgling company from humble beginnings on Earth and it's neighboring planets and moons to the far reaches of the Galaxy. Buy ships, manage routes, research technologies, conduct trade deals, build infrastructure, setup autonomous transportation networks, colonize new worlds, invest in local industry; All set in a scientifically-grounded procedurally generated galaxy. With challenging AI, and Online Multiplayer, you will have a new experience every time you play!

Help Colonize The Cosmos

Help humankind spread throughout the galaxy by managing resource flows and the supply chains needed to sustain its growth. Balance colony expansion against resource deliveries to ensure you never bring a planet to starvation. Using a highly sophisticated and complex simulation, every decision you make can have lasting consequences throughout the entire game.

Realistic Business Management

Manage cash flow, take loans and issue bonds, deal with the local authorities and maintain high reputation throughout the galaxy. Invest in new technologies to give yourself an edge. Help develop new markets and hedge your risks. Balance expenses against value to crush your competitors.

Procedurally Generated Galaxy

Interstellar Transport Company has a scientifically grounded galaxy generator which produces challenging and believable maps. Play with 1 to 100 star systems in custom game mode or use predefined game settings and try to top the leaderboards. You can even play without our solar system (replaced by a randomly generated starting system) if you want to freshen things up!

Play Any Way You Want

Play single player custom games against AI or alone with many different galaxy and difficulty settings. Or play with the predefined settings and compete on the global leaderboards. Maybe competitive multiplayer is your thing? **coming soon** Play a shortened balanced game against players near your own skill level for ladder points. You can even play a co-op multiplayer game, teaming up with friends against the AI.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 1.8 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 11 compatible video card
    • Storage: 2 GB available space
    • OS: Windows 8 or higher
    • Processor: 2.0 GHZ CPU
    • Memory: 8 GB RAM
    • Graphics: 2 GB DirectX 11 compatible video card
    • Storage: 2 GB available space
    • OS: 64-bit Mac OS X
    • Processor: 1.8 GHZ 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: 1 GB video card
    • Storage: 2 GB available space
    • OS: 64-bit Mac OS X
    • Processor: 2.0 GHZ 64-bit CPU
    • Memory: 8 GB RAM
    • Graphics: 2 GB video card
    • Storage: 2 GB available space
    • OS: Ubuntu 14.04 or better
    • Processor: 1.8 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB video card
    • Storage: 2 GB available space
    • OS: Ubuntu 14.04 or better
    • Processor: 2.0 GHZ CPU
    • Memory: 8 GB RAM
    • Graphics: 2 GB video card
    • Storage: 2 GB available space

What Curators Say

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