Battlefleet Gothic: Armada 2 is the new real-time strategy game adapted from Games Workshop’s famous tabletop game that portrays the epic space battles of the Warhammer 40,000 universe.
Recent Reviews:
Mostly Positive (40) - 77% of the 40 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,110) - 75% of the 2,110 user reviews for this game are positive.
Release Date:
Jan 24, 2019

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Recent updates View all (42)

July 15

Patch 15/07/19



Admirals!

We’ve put together a patch with a series of bug fixes, mainly addressing issues with the campaign and some faction specific abilities and upgrades. It's available right now, so check it out! As always, thank you very much for the great feedback.

Patch Notes

General Campaign
  • Several localization fixes
  • The hp percentage of a ship after a battle in campaign is no longer rounded down (to avoid an issue when finishing a battle at very low health)
  • Fixed a white box being displayed when using the transfer fleet UI on a fleet without a flagship
  • The retreat command is now properly available even if the combustion gauge is still refilling
  • Fixed a crash for the guest player in the campaign if using the auto-battle feature during an invasion
  • The AM Rad-Tempest device skill now displays properly
  • The guest now properly sees the amount of Gifts of Chaos remaining after the host recruits a Marked Admiral

Tyranid
  • Fixed Adrenal glands displaying the wrong area of effect
  • Fixed a crash when capturing a system with the Imperium AI superpower with the Infested space hulk Vanguard force
  • Fixed a localization and missing portrait during the secondary objective breakthrough against the Sons of Malice
  • Fixed some POI which where displaying the Devoured UI while it could not progress

Chaos
  • Fixed Raptors Cult Secrets POI
  • Ynnari Sacred Ground: now works as intended with the Gift of Chaos mechanic
  • The weapon critical chance gain on leveling a fleet is now working as intended
  • It is now possible to scuttle a ship if it becomes a drifting hulk after being in a mutiny state
  • Fix some localization issue in the customisation menu
  • A King's Head mission: Fixed a blocking issue where the cutscene would trigger two times in a row
  • Blind Rage mission: Fixed a blocking issue if you put the Phalanx in drifting hulk before Threxos’ arrival
  • Kill the Undying mission: If Maltrius dies during this mission, a game over is now properly applied
  • Imperial Refugees mission: The transporter ships in Imperial Refugees are now immune to morale changes to avoid an issue when in mutiny
  • Imperial Refugees mission: The transport ships can no longer spawn in each other
  • Legend of the Past mission: When Abaddon retreats, he is no longer blocked by his escort ships.
  • Legend of the Past mission: The objective to put the Maccrage Honor in a Drifting Hulk state now appears when the Maccrage shows up in the battle
  • Fixed the dialogue played when Drang’s ship was made into a drifting hulk
  • The Shards of Nyadra'zatha upgrade now has the proper icon and description

Imperium
  • Setting a new ship to the flagship position no longer causes an issue with gaining xp on the fleet
  • The Dark Throne mission: Droptime timers are now properly displayed during this battle
  • The Preparation for the End of Times objective can now be properly finished when using a fleet transfer

Necron
  • The Residual Absorption upgrade now properly cancels asteroid field damage
  • The Navigational Shields upgrade and its faction variants now properly cancels the damage caused by spore fields
  • The Residual Absorption upgrade now works as intended
13 comments Read more

July 4

Patch 04/07/19



Greetings, Admirals!

We just rolled out a patch with some bug fixes and improvements, including battleplans and secondary objectives in auto combat. You can find the patch notes below. Please continue to give us any feedback regarding the changes or the game.

Patch Notes


Features
  • Added possibility to win battleplans and secondary objective rewards in autobattle
    • The more fleet power by which you exceed your opponent’s fleet power, the more likely you are to win a reward
  • Added the possibility to destroy AI mines on the map for 1 battleplan
  • Added an option that allows you to delay or cancel assaults in the campaign

General fixes
  • Fixed a random rare crash in co-op
  • Fixed an issue with localisation key displayed on the battle or post-battle screen in the Escort Secondary Objective
  • “The Seventh Path” should now display the correct information
  • The “Revoke Ship” button should now display the correct value in the tooltip while scaling with customisation settings
  • Fixed a localisation issue in the battleplan tooltip
  • Added a security to prevent drifting hulk ships stealing battleplans if a boarding was still ongoing

Campaign
  • Made some tweaks on the reward text of the Assassination Secondary Objective
  • [Chaos] Fixed an issue with some repeating texts above the timer in “Chorus of Despair” mission
  • [Chaos] Fixed an issue where the cost logo of Slaanesh and Tzeentch were inverted in the enemies’ system panel
  • [Chaos] The “Changer of the Ways” should now display the correct reward description for the extra upgrade
  • [Chaos] The Red Corsairs sub-faction should now display the correct name in the fleet creation menu.
  • [Chaos] Fixed an issue with the mission outro of the scripted mission “She Who Thirst”
  • [Chaos] Fixed an issue where the “spell Chaos” cost icon would grey out, while that was available for players
  • [Chaos] Fixed an issue where the hp and armor points of Space Titans were duplicated in a tooltip during The Tribute mission
  • [Chaos] Fixed an issue where the Chaos symbol would stay on the screen after the ritual in “Chorus of Despair” for the guest
  • [Chaos] Fixed an issue where transport ships could leave the maps without warping out in the Imperial Refugees mission.
  • [Imperial] The “Dark Throne” will no longer show in the cutscenes in the middle of the mission
  • [Imperial] If fought outside a scripted mission, the Phalanx will now properly disengage in all situations.
  • Fixed an issue with the UI being displayed during the Ork Annihilation cutscenes

Co-op
  • [Chaos] Fixed an issue where the guest would not be able to see the webway gate during the Unexpected Alliance mission
  • [Chaos] Fixed an issue where some Aldaeri fx would stay visible for the guest during the Unexpected Alliance mission

Multiplayer
  • Necron Shards of Nyadra’zatha should now have the correct icon
15 comments Read more

Reviews

“Big, beautiful, dramatic RTS campaigns with weighty, satisfying combat.”
Rock Paper Shotgun

“A treat for fans of Warhammer and the space combat genre in general.”
GamingBolt

“Not only [does it] nail the universe, the ships, and the tactics, but it looks and sounds amazing while doing so.”
GameWatcher

New expansion available

About This Game

Battlefleet Gothic: Armada 2 is the new real-time strategy game adapted from Games Workshop’s famous tabletop game that portrays the epic space battles of the Warhammer 40,000 universe.

Expanding on the groundwork laid out by the first game, Battlefleet Gothic: Armada 2 is a full-blown sequel - bigger, richer, more impressive and more ambitious than the original game. It will include, at launch, all 12 factions from the original tabletop game and its expansions it is based on: the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.

The latest dramatic story development in the Warhammer 40,000 universe, the Gathering Storm and the 13th Black Crusade, serves as the canvas for three extensive and dynamic campaigns with high narrative values, focusing on the Tyranids, the Necrons, and the Imperium. Explore the systems in the Eye of Terror, with or against renowned characters such as Belisarius Cawl, Gulliman and more.

With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, as well as improvements across the board and even more customisation options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience.

MAIN FEATURES

  • The ultimate Warhammer 40,000 space naval warfare experience
  • All 12 factions from the original tabletop game
  • Three dynamic solo campaigns (Tyranids, Necrons and Imperium)
  • An ambitious, full-blown sequel featuring epic battles with far larger fleets
  • Refined and improved gameplay, including new choices for ship customization
  • Improved multiplayer modes and features for a better online experience
  • The first videogame in Games Workshop's new "Gathering Storm" setting

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i5-3450 (3.1 GHz)/AMD FX-6300 (3.5 GHz)
    • Memory: 8 GB RAM
    • Graphics: 2 GB, GeForce GTX 660/Radeon HD 7870
    • Storage: 50 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i7-3820 (3.6 GHz)/AMD Ryzen 5 1600X (3.6 GHz)
    • Memory: 16 GB RAM
    • Graphics: 4 GB, GeForce GTX 960/Radeon R9 380
    • Storage: 50 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME

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