Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.
Recent Reviews:
Very Positive (349) - 83% of the 349 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (5,684) - 83% of the 5,684 user reviews for this game are positive.
Release Date:
Jul 20, 2017
Developer:
Publisher:

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Includes 3 items: Kingdoms and Castles, Solo, Flash Point: Fire Rescue

 

Recent updates View all (9)

June 19

Grand Buildings Update Now Available


Hi Everyone,
After incorporating lots of your feedback, the Grand Buildings Update is now out for everyone! If you've got questions, ideas, bug reports, come chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at contact@lionshieldstudios.com (or post on the forums here).

Thanks to all the beta testers, we really appreciate your efforts. And another super special thanks to our translators - a bunch more languages have been added!

Here’s what’s new:

Cathedral

You can now build cathedrals, which are very expensive and provide happiness in a large radius. Cathedrals can also strike awe into invading vikings who get near and convert them to peasants. If this happens you’ll notice a bolt of lightning hitting the viking army.

Great Library

Great libraries are also available to build. They too are very expensive but provide a lot of happiness in a large radius. They also increase the maximum happiness of small libraries within their radius. And perhaps most importantly you can research upgrades to your kingdom from the great library.

Bathhouse

When towns reach a certain size the peasants will start wanting a place to bathe. So once you’ve got a noria and aqueducts set up, pipe some water over to a town center and build a bathhouse! Bathhouses aren’t as expensive as the new cathedral and great library, but provide lots of happiness in a pretty big area.

Happiness Overlay Revamp

Now when you click to show/hide the happiness visuals, you’ll see the happiness of each tile displayed from red to green.

We’ve also reworked the happiness radius and overlay system to feel a little more natural. The happiness provided by wells, churches, libraries, etc is now a gradient.This means a house right next to a tavern will get more happiness from that tavern than a house far away from the same tavern. The overlay visuals now show this as well. While placing or clicking on a happiness building you can see the coverage gradient that type of building provides.

Menacing Dragons

Dragons are now more of a threat. They do more damage and escalate their attacks over time. We’ve added some new burning behaviors and you’ll find them much more of a threat to contend with. Since this makes the game a bit harder, please let us know your thoughts on the tuning here.

Other Improvements/Fixes:
  • 7 new languages (Italian, Japanese, Korean, Norwegian, Polish, Romanian, Russian)
  • Added health bars to ogres, dragons, player and viking armies
  • Rubble has a button that will rebuild what was once there. (Only works on rubble created after this update)
  • Added info to show when the next dragon and viking attacks will arrive. This can be turned on and off in the settings.
  • Taxes collected depend on working tax collectors
  • Forester is now a prerequisite for charcoal maker
  • Performance optimizations
  • Lots of small tweaks and other fixes

VR Update
It’s coming along! Here’s a work-in-progress snapshot: https://streamable.com/86ler


What’s next?
One request that comes up a lot is AI controlled rivals. This would be a big change with lots of new code, design, and possibly art, so our next focus will be investigating how feasible this is and what we can do. If it does turns out to be feasible, it would end up being one of our larger updates, so there could be smaller updates in the meantime, but we’ll keep you posted.

As always, direct chat on discord is the fastest way to get in touch with us: https://discord.gg/kingdomsandcastles

Until next time,
-Pete & Michael
101 comments Read more

April 19

Creative Mode is Live!


Hi Everyone,

Creative Mode is now live! Issues, questions, ideas, feedback, bug reports? Chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at contact@lionshieldstudios.com (or post on the forums here).

Thanks as always to all the people who tried out and provided feedback on the beta. And super special thanks to our translators because we were able to add Spanish, Portuguese, and Dutch for this update and more languages to come later!

(City in the cover photo courtesy of @Dizzythepanda of discord)

Here’s what's new:

Creative Mode

You can now choose between standard mode and creative mode. In creative mode you can modify your map before you play, and tweak all kinds of settings and spawn all sorts of things while in game. Note that achievements won’t be triggered when playing in creative mode.


Map Editing

If you’ve chosen creative mode, once you pick a seed you can edit your map however you wish. Use the brushes to paint land, water, rocks, and more.

Tweak and Spawn

During gameplay you can toggle all kinds of settings that will take you as far from (or as close to) standard play as you want, everything from building for free to whether people eat or not. You can additionally spawn things like dragons (I spawned a whole bunch in the screenshot above), vikings, trees, ogres, and resources of any type.

Custom Banners

You can now use your own banners, just add an image file to the banner folder (which you can find when selecting a banner) and chose it. We’ve included a template image file which you can use to make your banners fit correctly.

Other Fixes and Improvements:
  • Armies can now target ogres
  • Armies do double damage to ogres
  • Fix issue where it looked like armies weren't damage ogres at 3x speed
  • Fixed storage calculation issue with stockpiles/docks
  • Added option to open or close a dock to foreign merchants
  • Added new attack tower range indicator
  • Attack tower ranges stop increasing after 8 blocks high (while you can still build ultra tall towers if you want, this eliminates the degenerate strategy where a super tall central tower covers the entire map)
  • Re-tune viking invasion progression, will also appear a little earlier
  • Fix input boxes mysteriously taking keyboard focus
  • Ability to rename transport ships
  • Added more new sound effects
  • Libraries cost more gold to build
  • Small optimizations
  • Add Portuguese, Spanish, and Dutch localization (thank you translators!)

What’s next?
Going forward we’ll be prioritizing new content for the mid and late game experience. Right now we’re working on some new large buildings for our next update (cathedral, bathhouse, great library).



Until next time,
-Pete & Michael
131 comments Read more

About This Game

Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.

Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.


Strategically layout your town to improve your peasants' happiness and to attract new residents. Tax them just enough to fund your castle. Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square! Send out wood cutters to collect wood, set up stone quarries to build your castles, and farm the land efficiently so your town can grow and thrive.





The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground. Use a powerful castle building system where castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. Archer towers and other weapon emplacements have longer range the higher their tower. Try different layouts to best protect your kingdom and express your glory as a king or queen.





And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter. A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests.






Kingdoms and Castles is the first Fig funded game to be released. Its crowd funding campaign succeeded with 725% of its goal and was supported by 1,400 backers. Supporters of the game could both pledge and invest during the Fig campaign.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
    • Processor: Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
    • Processor: Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.10 (64-bit)
    • Processor: Intel Core 2 Duo, 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
    • Storage: 1 GB available space
    Recommended:
    • OS: OS X 10.10 (64-bit)
    • Processor: Intel Core i5-3470, 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
    • Storage: 1 GB available space
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