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June 19

Characters and Gameplay

Hey all,

as mentioned last month, we've been preparing an update, to show you our progress on Escape the Loop. There's a lot we did we unfortunately can't show you, because of spoilers. Here's some of what we did that we can't talk about:
  • A completed storyline for Episode 1
  • The main plot for Episodes 2 and 3
  • The layout of the town
  • Level design of all important sections
  • Blockmesh for most level sections

And now for the stuff we CAN talk about:

Characters


First off, I'd like to introduce you to our protagonist: Amelia Washington.
She's a lawyer in LA, who comes back to her hometown of Pinewood because of a family matter.


Here's Tony Russo, the owner of a run down Motel in the small town of Pinewood. He's a an annoying macho, but seems to know more about the town than what he's letting on.


This is Scott Preston, a local car mechanic. He keeps to himself and doesn't seem to repair a lot of cars. Wonder what he's doing in his shop all day.


Rosa Castillo only recently arrived in Pinewood, and she never really leaves her house. Sometimes, the FBI shows up at her door to talk to her, but she always manages to blow them off.


Gameplay
We're getting really close to having implemented all the features necessary to begin adding content (like character models, conversations, environment art, etc.). If anything below looks really terrible, don't worry – we know. We're finishing up the barebones of the logic, which will get better with iteration over time.

Also note that Amelia is colored in some of the footage below. That's a super rough texture we're using to test. The model above doesn't have that texture, because up close it's really, really terrible. Also, she has no pupils, which is creepy AF.


We can rewind, and loop time. Neat.


The item inspection and carrying mechanic is still pretty alpha, but it works.


One of our devs had a little too much fun with it.


We're procedurally generating buildings, which will save time in the long run. (The colors are just to highlight different rooms – we're not doing clown homes)


A row of houses with debug textures, to see how the procedural generator performs.


Here's a stress test of some blank NPCs running around, effectively displaying their running-around-skills.

Mysterious Concept Art
We really can't tell you what these are, but we can show them to you and let you speculate:



As usual, let us know what you think!
And don't hesitate to ask any questions.

- Steve
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About This Game



What if I told you, we've done this before? You've read this text, you've looked at these screenshots, and you've watched this trailer. Not once, but a hundred times. Maybe even more. And in five minutes, you won't remember any of it – and do it all over again.

Escape the Loop is an episodic open-world adventure game about time and recollection. You're stuck in a time loop – after five minutes, the world goes back to its initial state. Everything resets. You keep nothing. Except your memory of past loops. Every loop will be exactly the same, unless you change it through your actions. Use your knowledge of previous loops to find out what causes the time disruptions and break free once and for all.

An Open-world Episodic Game

You don't really hear the terms open-world and episodic together that often. It may seem somewhat counter intuitive to combine both in a single game, but Escape the Loop does just that. This unique approach will allow you to spend as much time with one episode, as you want. Try figuring out how to beat it, or waste your days exploring town, annoying neighbors, learning to play an instrument, or do whatever else you can think of doing in a time loop.
Each episode will not only be another chapter in Amelia's story, but also add a unique twist to the time loop mechanic, changing the town and its residents in new ways. This will make every episode as explorable as the previous one, with new things to do and more time to spend.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 460 or AMD Radeon HD 5550 w/ 1024 MB
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 8.1
    • Processor: 2.4 GHz Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 Ti or AMD Radeon HD 7870 w/ 1024 MB
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.8
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 460 or AMD Radeon HD 5550 w/ 1024 MB
    • Storage: 2 GB available space
    Recommended:
    • OS: OS X 10.11
    • Processor: 2.4 GHz Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
    • Storage: 2 GB available space
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