Explore limitless creative possibilities in this all-new MMORPG adventure set in the colorful MapleStory universe. Adventurers welcome!
All Reviews:
Mostly Positive (4,047) - 73% of the 4,047 user reviews for this game are positive.
Release Date:
Oct 4, 2018
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Play MapleStory 2

Free To Play
 

Recent updates View all (37)

November 14

November 15th Scheduled Maintenance



We will be performing a scheduled maintenance on Thursday, November 15th at 7:00 AM PST. During this period, all servers will be unavailable. We anticipate the maintenance to last approximately 3 hours, concluding at around 10:00 AM PST.

- Start and End Times -
  • PST (UTC -8): 7:00 AM - 10:00 AM
  • EST (UTC -5): 10:00 AM - 1:00 PM
  • BRST (UTC -2): 1:00 PM - 4:00 PM
  • CET (UTC +1): 4:00 PM - 7:00 PM
  • AEDT (UTC +11): 2:00 AM - 5:00 AM, November 16th
Please note that the estimated length of time for each maintenance is subject to change without notification.

- What -
  • Server Upkeep
  • Minor Game Update
General Updates
  • Daily numbers of Dungeons Cleared will now increased from 10 to 15 for Normal and Hard Adventure dungeons.
  • Due to the lack of benefits found in selling Ad Balloons, and to reduce the amount of ad spam, Ad Balloons will be removed from the Meret Market.
  • Air Mounts sold in the Meret Market will now be account bound instead of being character bound.  Any players who purchased a character bound mount from the Meret Market will have their mount replaced with an account bound mount.
Chaos Raid Updates
  • Note: A set of changes relating to items that can only be obtained via Chaos Raids were listed, but were originally applied as part of the Chaos Rising Update. We apologize for the confusion.
  • Ludibrium Clock Tower
    • Will unlock on Nov. 30
    • The Dungeon Objective to Defeat Papulatus in a party of 7 to obtain S Rank will now increase to a party of 8.
    • The Dungeon Objective to Defeat Papulatus in a party of 4 to obtain S+ Rank will now increase to a party of 5.
      • Note: These were slightly changed so that roles can be more evenly distributed across raid members since internal tests shows that it was more stressful rather than fun to run this dungeon.
Sales Update
  • Ad Balloons have been removed from the Meret Market
  • Releasing a Starter Pack to the Steam store, containing the following items for $19.99 (or local equivalent)
    • Hairstyle Voucher
    • Face Change Voucher
    • Premium Club 30 Day Pass
    • 1 Sealed Tenderhearted Urza
Fixed Bugs
  • Fixed an issue where a broken text is displayed when you start composing using a Blank Music Score.
  • When listing a UGC item on Design Shop, the Buy Meret window becomes hard to see since its layer is under another UI. This issue has been fixed.
  • Fixed the issue where a broken text is displayed after receiving a reward from Dungeon Rank Reward UI of Dungeon Info window in German.
  • The click to interact with object for the Mouse and Keyboard mode will no longer apply against Hostile NPCs.  This includes the "Grab" or "Hold On" functions against dungeon bosses.
  • Players are no longer able to climb over the entrance blockade in Chaos Raid: Shadow Altar.
  • Fixed an issue that caused Dark Descent rankings for seasons 3 and 4 to not display properly.
  • Fixed an issue that caused mini games rankings for season 6 and 7 to not display properly.
  • Fixed a typo in the Blue Star tooltip.
  • Fixed a typo in Karyan's dialogue during Monster Taming 101.
  • Fixed the description of Blood Requiem Boots so they are now described as boots instead of gloves.
  • Fixed a typo in Ophelia's dialogue when attempting to enchant an item.
  • Clarified the tooltip of the Katvan's Horn buff effect to show that it applies +35, not +35%.
Known Issues
  • The Runeblade tutorial cannot be completed if the player loots items until inventory is full.
  • Guild application notification number appears for regular guild members.
  • Game remains on Nexon logo screen when third party audio and streaming are running.
  • In game browser becomes unresponsive after clicking a link that opens Chrome.
  • UGC items in the Design Shop with an apostrophe in the name cannot be linked into chat.
  • Dark Cell Prison Key can be obtained as a looted item, but no longer has a use in the game.
  • Gathering gain amount is incorrectly calculated with multiple gathering buffs active.
  • Hairstyle Vol. 1 does not count for the progression for the trophy Trend-setter for some players.
  • Note: A pair of Known Issues relating to Dex and Luck affecting secondary stats were originally listed as Known Issues. We are further investigating the issues to identify the precise problem, and will update this when we know more.
  • Note: A Known Issue stating that Priest and Knight off-hand items were not contributing to Gear Score was originally listed. This is working as intended, and has been removed from this list. We apologize for the confusion.
0 comments Read more

November 13

Producer Blog - State of the Game - Week 5

Dear Maplers,

This week's blog covers a very important aspect of the Chaos Rising update. The team here and the Dev studio were generally surprised at how the Chaos Rising update has impacted the general sentiment in the game. We have been reviewing your feedback and all of the differing opinions and are exploring a few changes.

Before we go into the changes, we would like to clarify the design philosophy behind the Chaos Raids. Chaos Raids are supposed to be high-skill end-game content for MapleStory 2, with a strict time limit that calls for much better execution compared to the current Hard Adventure Dungeons. What we have learned is that many players were expecting another tier of dungeons which could be reliably cleared with players that meet the Gear Score requirements, similar to Hard Adventure Dungeons.

Because of that initial view, and because the Gear Score requirements were set at a level where a team of highly-skilled players could theoretically complete the raids, we saw many players disappointed that they might need to return to Hard Adventure Dungeon runs and not be able to enjoy the new content yet, and also the high skill requirements have created an impression that +13, +14 or even higher enchantments are necessary for raids, putting even more pressure on players. Also, the end of the Dungeon Delight Events has caused progression to feel even slower, and that getting +13 or higher takes too long.

We have been reviewing many different channels to collect feedback, identifying issues you are experiencing and discussing potential improvements. We've learned a lot from your feedback, not only for the Chaos Raid design but also related to other aspects of the current progression system. Please see below for some noted issues we are working on improving:

The gap between Hard Adventure Dungeons and Chaos Raids feels too large, due to high skill requirements

1. Chaos Raids feel almost impossible at the current Gear Score requirements

2. With the current end-game structure, there aren't enough things to do to progress, and players are not feeling a sense of progression after daily dungeon runs.

3. Due to a focus on optimized progression, "The Fire Dragon" is the only dungeon players want to play, which makes progression feel even more repetitive

4. Players need more things to do besides Dungeon runs, and a lot of content in the game feels underused

5. We do see many complaints regarding RNG, but we think the core issue may be that players are not seeing enough Return on Investment (ROI), and we will address this feedback in relation to the end-game structure (see #3 above) discussion.

We are still working on solutions, but there will be some detailed info coming soon, and we are planning to make improvements with the upcoming update during December. For now, we'd like to discuss a few high-level directions. What we discuss here is not final and is still work in progress, but we wanted to share and gather feedback on the general direction.

Chaos Raid
Chaos Raids will be unchanged, with high skill and control required to clear the Raid. Also, even after the change, the raids will continue to reward the best items.

That being said, we are trying to find a solution which can fill the gap between Chaos Raids and Hard Adventure Dungeons, so that players who are trying to seek for more content to enjoy, with different rewards than Hard Adventure Dungeons, can experience more intriguing and challenging content with other players.

Gear Progression
The current system will stay similar, but we will create a more fine-tuned way to get the materials needed to gear up for Chaos Raids. For example, this might include a weapon box type of reward from dungeons. A few other things you should expect:

  • December Update
    • With the Sky Fortress update, you will gain access to different ways to gather resources, outside of dungeon runs
    • We're looking into revamping Hard Adventure Dungeons to help players more smoothly progress with an improved reward structure
  • This Week's Maintenance
    • Players who cannot log in 5+ days a week are seeing even slower progress. As such, we will be increasing the daily cap to 15 from 10. This will be applied with this week's maintenance and will let players run up to 30 runs a day when using the Dungeon Limit Reset.
    • We are looking to create more ways to let players progress in a more entertaining way, without needing alts, and also allow players to enjoy all the different types of dungeons the game currently offers.

Until December
Because we do see players struggling after the Chaos Rising update, and because those who join us with December's update will be experiencing a better and smoother progression system, we are going to take a few small actions to support those trying to get geared up for Chaos Raids now:

  • Daily Cap increase to 15, weekly remains 30 (60 with Dungeon Limit Reset)
  • A login event starting this weekend, with Epic Armor Bonus Value Re-rollers Box, Hard Adventure Weapon Selection Boxes, Exquisite Armor Selection Boxes, Absolute Accessory Selection Boxes. Further details will be announced later this week!

The upcoming changes for the December update require thorough testing and careful balancing, and we are going through detailed discussions now and will provide more information very soon. For players who are already enjoying the current Chaos Raids, I assure you that the content and the achievements you and your guilds have made will stay the same, and for those working towards the raids, you will see good changes that will let you progress smoother, with a improved reward structure and other improvements.

Other Things to Discuss
We are also working on some more quality of life improvements. This includes potential changes related to the Dash skill for the Priest class and a change in default guild size.

  • Priest: The Priest Dash skill has been tuned best to move toward other players for better healing support in parties but we are hearing that with Chaos Raids and control requirement, this feature is making it harder for Priests to avoid damage during high-difficulty situations. We'd like to open this topic up for discussion in our official forum thread.
  • Guild Improvements: We are discussing changing the initial size of the guild from 30 to 50, and we are reviewing additional improvements to the guild leader functions.
  • 10053 Error: We have confirmed there was a significant improvement with this error, and we are still reviewing reports from the players who are still experiencing issues. Please let us know if you are still experiencing problems.
  • Meso Sellers: We have identified characters which seem to be bank accounts for some of the meso sellers, and put a trade-ban on those accounts in case we have false positives. We are also continuing to ban huge numbers of bots on a daily basis. We are adding more features with every update which, while we cannot detail them publicly, hope to increase the number of bans and identify bots before they can get to Adventure Dungeons.
  • New UGC: New UGC weapon templates are in works, and we are aiming to add more during the December update.
  • Housing improvements in review: We are reviewing a few improvements for housing. Once we have more details, will share them with you.
  • Joddy Squad improvements: We are going to make improvements and announce criteria for our official content creator partner program in upcoming weeks.

As always, thank you for being an awesome community and for continuing to provide us with constructive feedback! We believe in the game and the community and hope to make a success together as a team.

Sincerely,
Jungsoo Lee

19 comments Read more

Reviews

“MapleStory 2 has kept all the charm, cuteness and comedy of the original all while presenting the world of Maple to us from a different perspective.”
MMORPG

“Combined with new spirit levels for skills and enhanced combat, there’s a lot of room here for MMORPG diehards to explore”
Variety

“All these changes make MapleStory 2 feel like an improved sequel instead of just the 3D rendition of an old game that it could have been”
Polygon

About This Game

Explore limitless creative possibilities in MapleStory2, an all-new MMORPG adventure. Customize your hero, embark on epic quests, build your dream world, and explore a brand new dimension of the MapleStory universe alongside a passionate community of fellow Maplers. Adventurers welcome!



Claim Your Destiny as an Epic Hero

MapleStory 2 is one of the most customizable MMORPGs available. You’ll find colorful 3D landscapes to explore, loads of new and familiar enemies to vanquish, and tons of exciting bosses to battle. Choose your class, embark on your journey, and the rest is up to you!



Build Your Dream World

MapleStory 2 redefines the role-playing game genre with a complete commitment to creativity, arming players with a robust set of character and world-building tools that allow them to express themselves unlike ever before. Players can design everything from outfits and gear to dream homes and beyond: your only limit is your imagination.



Explore a New Dimension of MapleStory

Get ready to enter a whole new dimension of Maple World, as you and your friends encounter vivid 3D landscapes, a multitude of special events and exciting minigames, and enemies both familiar and completely original. Your all-new MapleStory is just waiting to be shared, and we can’t wait for you to get started!

System Requirements

    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Intel Core i3 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 730 / GeForce GT 630
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 or better
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 750 / GTX 750 TI/ GTX 650TI / GT 1030
    • Network: Broadband Internet connection
    • Storage: 8 GB available space

What Curators Say

40 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...