Set in the near future, DEATHGARDEN™ revolves around a spectacular real blood sport that became the most popular entertainment on the planet. Players choose to team up as one of the five agile Runners or to embody the Hunter, a heavily armed competitor whose mission is to kill the Runners.
Recent Reviews:
Mixed (10) - 40% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mixed (236) - 63% of the 236 user reviews for this game are positive.
Release Date:
Aug 14, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The purpose of Early Access is to ensure that the game experience is as fun as possible! We wish to establish a relationship of collaboration and trust with our players. Therefore, we will immediately begin gathering feedback and data, communicating our decisions and iterating on the game together. This way, once we launch the game, we will be confident in the quality of the content and service we provide.”

Approximately how long will this game be in Early Access?

“Our current estimation is between 6 months and 1 year. We want to reach a certain level of quality and quantity before officially launching the game. Iteration and communication with our players will be key in this process.”

How is the full version planned to differ from the Early Access version?

“Over the coming months, we aim to deliver:
• New gameplay elements such as Perks, Powers and Weapons.
• New arena elements such as Garden Conditions (weathers).
We are investigating adding a new Garden (biome).
• New cosmetic progression elements to highlight and reward player dedication.
• Quality of life improvements such as game optimization and regular balancing efforts.
• Live service features such as in-game news and anti-disruptive behaviour measures.
• Regular hotfixes for maintenance and bug fixing.
• Surprises!

Note that this plan is subject to change, as we will be carefully reviewing player feedback and data before locking in our intentions and priorities.

Once we officially launch, we are planning on adding an in-game cosmetic store. All gameplay content and updates will always be accessible for free (and to all players). This ensures that we can keep supporting the game for the long-term, support our dedicated server costs and grow with our community.”

What is the current state of the Early Access version?

“As of August 14th, our game consists of:

A WORLD, set in the near-future, revolving around a spectacular blood sport that is the most popular entertainment on the planet.
• Locker Room (central HUB)
• Character creation
• Ready Room (matchmaking physical lobby)
• Training area (tutorial)

A GARDEN, a procedurally generated arena in which Runners and Hunters compete against each other.
• 1 Garden (arena)
• 3 Garden conditions (weathers)
• 1 Dynamic Garden Event
• 2 Game modes (Capture, Gather & Deliver)

HUNTERS, powerful contenders equipped with deadly Weapons, Abilities, Powers and Perks.
• 3 Hunter Abilities
• 6 Hunter Weapons
• 4 Hunter Powers
• 6 Hunter Perks

RUNNERS, fast and agile contenders capable of scaling any structure found in the Garden.
• 3 Runner Classes
• 9 Runner Powered Bolts
• 9 Runner Caltrops
• 8 Runner Perks

REWARDS, in the form of cosmetics and titles that you can collect to learn more about the lore, showcase your performance and express your personality.
• 30 Hunter Career progression cosmetics (10 Complete Sets)
• 10 Hunter Career Emblems
• 30 Runner Career progression cosmetics (10 Complete Sets)
• 10 Runner Career Emblems
• 130 Hunter Seasonal Titles
• 130 Runner Seasonal Titles
• Exclusive cosmetics for: Early Access players, Deluxe Edition owners, Dead by Daylight owners

LIVE SERVICES, to ensure an enjoyable experience for our players.
• Dedicated servers (located in Ohio, Frankfurt and Seoul)
• Anti-cheating measures
• Opt-in voice chat
• Play with friends
• Pop-up news”

Will the game be priced differently during and after Early Access?

“While we intend on doing sales and free weekends in the future, we currently do not intend on changing the regular price tag. To thank our Early Access players, we will grant them exclusive ‘Groundbreaker’ Hunter and Runner Outfits. They will also get to keep their progression and the rewards associated with them when we launch the game.”

How are you planning on involving the Community in your development process?

“We believe gathering feedback is key to the success of our Early Access. We will obviously be regularly reading all discussion on our social media, forum, Discord as well as on Steam forums and the community-run Reddit.

We also believe that two-way communication is crucial. Therefore, we intend on regularly posting news on our website, social media platforms and forum as well as try to reply to questions.

We intend on sending monthly surveys to our players, as well as some more specific punctual surveys when we feel the need to cover a topic in-depth. We will be tracking data to identify player patterns and help balance the game to make it as fun and understandable as possible.”
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Recent updates View all (25)

March 15

New Maps

When we release Deathgarden’s major update, you’ll see that we’ve made several changes to the game’s maps. We’ve kept the British Columbia and Arizona biomes and, from these, created four thematic arenas, each with a unique look and feel.   



As you know, one of our main goals with Deathgarden’s revamp is to further your sense of immersion and reinforce the game’s fantasy. To achieve this, we started by darkening the universe and creating individual characters. Our next step was to revamp the arenas, your ‘playing field.’ Many of you expressed the desire to see more nuanced and varied maps. By reshaping the game, we’ve given ourselves the opportunity to do so.

Each new map is comprised of: 
  • A specific biome (e.g. Arizona or British Columbia) 
  • A gameplay-affecting weather condition (e.g. sandstorm, dusk, fog, etc.) 
  • Thematic & garden-specific structures/assets (related to the lore) 
  • A procedurally-generated elevation/depression pattern (to further vary your gameplay experience) 
The changes we’ve made aren’t only aesthetic, though; they will have a direct impact on your experience. As hunters and scavengers, you’ll need to adapt your playstyle and strategy to the map in which you play. 

Salt Creek


"The endless convoy of civilians must take the road that runs alongside the river. Its waters are shallow, but the river’s winding course slows down the wanderers’ eastward movement. These are ideal grounds for those seeking to hunt down the vulnerable." 

Salt Creek, our newest map, stands out from the others thanks to its winding river and the towering rock formation found at its heart. 
  • Biome: British Columbia 
  • Weather Condition: Foggy 
  • Garden elements: Rivers, waterfalls, boulders, trees, ruins, open fields & gullies 
Salt Creek is nearly devoid of buildings, and the river that flows through the arena doesn’t provide much cover. And so, scavengers, for whom hiding is essential, may find themselves having to stay out in the open for extended periods of time.  



Hunters, on the other hand, may exploit vantage points to keep track of scavengers; the vast openness of Salt Creek will allow hunters to effectively spot and track scavengers from afar.  If scavengers are to survive the hunter’s brutality, they’ll need to use the variance in elevation to their advantage and hope that the fog will break the hunters’ line of sight, and their wits about them.  



Salt Creek is just one of our four maps. Over the next few weeks, we’ll be showing you the rest of them, so be sure to check back here regularly and to follow us on social. 

Thanks for reading! 

The Deathgarden Dev Team 
7 comments Read more

March 5

Character Reveal: Switch

Scavenger Reveal: Switch 
Default Vambrace Power: Clone—Upon impact, creates a clone that’s capable of moving in different directions

Switch is an artful illusionist that can create clones to throw the hunter off track. While she can use this ability to selfishly save her skin, Switch will willingly stay behind to help exhausted allies escape the hunter.

Scavenging blood gives Switch a surge of adrenaline and heightens her sense of awareness. After depositing blood, she’ll typically rush towards the closest body pile, where she can extract even more blood.

Her recovery skills are enigmatic; when Switch gets up after being knocked down, she gets back to scavenging as if nothing happened—despite having narrowly escaped death.




Early Concept art of Switch

Backstory Concept Art of Switch



“Nothing is ever truly useless; it can always be broken down and rebuilt. That applies to people too.” — Su “Switch” Bai
7 comments Read more
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OVERVIEW

Digital Deluxe Edition

The Deluxe Edition includes the base Game, the Silent victory Hunter set (one male Armor, one female Armor, one Weapon skin, and one helmet), the Sentinel Runner set (one male Outfit, one female Outfit, one Vambrace skin and one Mask), the digital Art book, and the Digital soundtrack.

About This Game

ENTER A SPECTACULAR DYSTOPIAN BLOOD SPORT



Set in the near future, DEATHGARDEN™ revolves around a spectacular real blood sport that became the most popular entertainment on the planet. Players choose to team up as one of the five agile Runners or to embody the Hunter, a heavily armed competitor whose mission is to kill the Runners, preventing them from escaping The Garden.

Deathgarden pits individual cunning against strategy and teamwork–a lone but lethal Hunter against a team of dextrous Runners. Both sides must prove their skills and take control of the procedurally-generated Garden.

Asymmetric Confrontation


Power vs Agility: In this fast-paced action title, one powerful Hunter must hunt down five agile Runners, who seek to complete an objective and escape the Garden.

The Garden


A Procedurally Generated Garden: Each map is procedurally generated within the ‘Garden’, a nano-printed environment in which Runners willingly enter to compete against the powerful Hunter. Each match boasts a different ‘Garden’ layout, which forces both sides to adapt their strategy to the environment and creates exhilarating, memorable moments.

Long Term Support


Gameplay First: Deathgarden embraces the “no grind” or “no pay to win” philosophy. New gameplay content (Gardens, Weapons, Abilities & Perks, etc.) will be instantly available to all players upon the content’s release.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, 8.1, x64
    • Processor: Intel Core i5-2500K or AMD FX-8120 Eight-Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 or AMD Radeon HD 7970 / R9 280 X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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