On The Path - is a game based on ancient russian fairy tales and taoism of Lao Tzu , it takes place in a world where women and men with magic talents, which represent Yin and Yang, fight against each other. Some madness mix. And, yes, you play as ...
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Release Date:
Feb 8, 2017

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Recent updates View all (16)

February 23

The nearest discount in connection with the New big update /

In connection with the new major update (the previous post) on the game is given a discount from February 26, 2018 - March 4, 2018. Then, due to the fact that a huge part of the graphics from the stock RPG Maker`s images moved to a more unique one, and also several updates were added to the balance (for improvement) and the overall comfortable immersion of the player into the project, after the discount period the game will slightly increase in price. :Bomber: :exaltation:


We are waiting for your feedback on the game - they will help to look at it from a somewhat alternative side and, possibly, will serve as a reason for new improvements ! :laughingnerith:

Pleasant pastime and effective activity :Antibody: :Antibody: :Antibody: :Antibody: !
2 comments Read more

February 19


:Tao_Balance: Last year, in February, released On The Path and this month we are releasing another extensive update for the game and suggest looking at how the game looked originally and as represented now.

Today's update includes

- :exaltation: trees are replaced, trees have a contour, looks nice
- Replaced the text graphics in the menu, disparate buttons are reduced to a single style

- Replaced the graphics of text boxes in the upper left corner (representing the phase of the game)
- replaced and reduced to a single common nyashnom style icons of wood, steel and seeds

- many small bugs are fixed
- many small graphic bugs are fixed
- A pause before the election (on the base, at the fountain, at the start of the game), so that the player does not click the wrong option with a quick flip
- a pause is entered in some dialogs on the map, seeds are not wasted in these moments
- Fire magic deals more damage overall, but damage is random, not stable
- increased katana in pumping
- in the second map Yin Magic began to cost less by the seeds
- when switching from the first to the second map, all the seed boxes, weapons points and resources are reset
- changed some groups of enemies for more interesting gameplay (at the end of the game on the first map)
- the face icons of the characters are stylistically changed to maintain the graphic consistency of the game

- Icon Koshchei in the menu now displays his image of "spirit"
- the game introduced two "and a half" pictures illustrating the initial splash screen for a greater immersion in the atmosphere

- DLC with music updated and expanded, it includes two tracks from our new game, in the state of development, now in the soundtrack DLC of 17 themes
- :exaltation: noticed that players do not immediately understand all the subtleties and tasks on the map without understanding all the goals, to improve this, the Book of Hints is introduced into the game, the book is available in the inventory from the beginning and in it you can see a list of all important aspects in game, rules and goals, while reading - seeds are not wasted
- :exaltation: this idea i saw in sleep / the game introduced eyes that blink and look at the character from the trees, buildings. the time of the appearance of the eye changes and they then arise, then disappear. The general atmosphere of insanity in the project is supported
- the time of the first map is increased from 1 - 35 to 1 - 36, one minute

:Autumn_Leaves: A YEAR AGO


A new trailer was made (in the old one there was a grammatical mistake), new screenshots were added.

Apparently you should have to start the game again, since the changes required the transformation of the Database

:Bomber: :twoswords:

Pleasant Evening or Time of the Day)
0 comments Read more


“And i'm dead ... Oh, yes. What the f***? ! ? There's congratulatory music for when you die! But there's "ta-ta-da-da-da" music for when you win a fight? ? ... Alright, so, let's examine this further. Do you think it's like some sort of brilliant satirical look on our glorification of death? You know, to play conglatulatory music as we watch our dead body? I feel like ... I feel like ...”
Tweed`s Guide

About This Game

UPD : Game was remastered on Octoder 3 , 2017 )

On The Path - is an RPG with elements of camp development
and a philosophical implication,
your main enemy here is the Time Limit.

On The Path - was planned as an experimental project on RPG Maker. The idea of ​​the gameplay was to create one-and-a-half hours sessions with the development of Base, in a genre that resembles strategy. The session could have been lost, and the JRPG element should not have been decisive - the player's actions on the map should be decisive. This was stimulated by the idea of ​​creating two simultaneously decreasing timers and their replenishment should be tied to different parallel actions. All this was added with an extravagant storyline, which combined - as a basis - a fantasy on the theme of Taoist philosophy and the russian fairy-tales of Koschei and Vasilisa the Wise - as an unexpected, unpredictable move. The game was to introduce the player into a stressful state with the simultaneous choice of many gameplay goals and the constant need to follow the time. We are glad to present you what happened as a result ! During the updates, the game was repeatedly redesigned and redrawn.

  • 6 - 8 hours of gameplay
  • an abstract concept with a strange story and an uncomfortable world that makes you keep many aspects in your head
  • two simultaneously decreasing timers
  • Improving the Base, upgrade weapons, the Tower of Magic - as a classic canon
  • :) You can take screenshots of F12, limiting this function to RPG Maker now in the past
  • and an occasion for reflection.

On The Path - is a game based on ancient russian fairy tales and taoism of Lao Tzu , it takes place in a world where women and men with magic talents, which represent Yin and Yang, fight against each other. Some madness mix. And, yes, you play as Koschei the Deathless.

The plot in the game narrative is represented by a fairly extensive opening cutscene and two alternate endings, one of which is true to the Ideology (the second ending).

The pressure of the time running out and the urgency of tactical decision-making are waiting for you in the Forest that holds the secrets of the Stones, creatures and the Meaning of Life. However, these secrets are not for everyone . . .

System Requirements

    • OS: Windows Vista/Windows 7/8/10
    • Processor: 2.16 GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0 Compatible
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • Sound Card: DirectX 9.0 Compatible Sound
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