Get To The Orange Door, an intense and adrenaline pumping parkour platforming First Person Shooter based around the neon and chrome retrofuturist aesthetic of the 80s. The objective is in the title.
All Reviews:
Positive (47) - 91% of the 47 user reviews for this game are positive.
Release Date:
Oct 6, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After over a year of doing free demos, I think I am finally ready to start charging for GTTOD with the current full version of the game. I am choosing to do Early Access so that I can continue to get the feedback and support that I have been getting from fans in a deeper and more in-depth way.”

Approximately how long will this game be in Early Access?

“I am assuming a few months. I do not plan to be sitting in Early Access for an excessive amount of time. Just only as long as I need.”

How is the full version planned to differ from the Early Access version?

“In the description I have listed my roadmap for Early Access. When I reach into the fan chosen update that will be the final update that launches the game into the full version.”

What is the current state of the Early Access version?

“Right now there are 11 levels, four game modes (an arena mode, Ninja mode, Race mode, and the default game). There are 16 weapons and 8 types of enemies (with 48 variations between each one including health, shields weapon types, ammo type, and more!). The game also features a full parkour system that allows you to make the most out of any environment by wallrunning, dashing, sliding, clambering, and flipping your way around levels.”

Will the game be priced differently during and after Early Access?

“I plan on moving the price up as I venture further into Early Access, although not by much.”

How are you planning on involving the Community in your development process?

“For almost two years I have had a subreddit dedicated to the game. More recently I made a Discord channel full of fans following the game. I have had constant and daily communication with players ever since September 16th, 2016. I plan on continuing this discussion in the Steam Forums as well as the GTTOD subreddit and Discord channel!”
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Recent updates View all (19)

July 18

GTTOD: Rogue Combat progress



Hmmm, this would make a really nice-
DEATHMATCH
-arena...

Especially if it were-
RANDOMLY GENERATED
1 comments Read more

July 11

Some patch notes from the most recent update



FIRST OFF.

Sorry to all you inverted folks out there. I had no idea until today that the P-thing didn't work correctly. I will be updating here HOPEFULLY tonight to put support for inversion in the options menu. If not tonight, tomorrow.

I feel like I keep screwing you guys over, and for that, I am sorry.

ANYWAY, onto the patch notes.

More work has been done on fixing the White Screen Glitch, and this one might actually help out a TON.

  • Slowed down the player
  • Added an objective tower for testing in level 2
  • New Tutorial
  • Fixed the weapon bug issue from the last patch
  • Various bug fixes and tweaks
0 comments Read more
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About This Game

Get To The Orange Door, an intense and adrenaline pumping parkour platforming First Person Shooter based around the neon and chrome retro-futurist aesthetic of the 80's. With a mix of classic and modern first person shooter mechanics, wall run, slide, clamber and dash around each level at supersonic speeds as you blow through enemies with unique weaponry and fluid movement mechanics. The objective is in the title.

Use a varying range of weaponry, from a sword that can deflect bullets all the way to two full auto extended magazine machine pistols that shoot heat seeking rounds. Vending machines and boxes scattered and hidden around each level will help you arm up and prepare for the action!

CURRENT FEATURES


6 levels with 21 being the goal for full release
Three modes, Default, Ninja, and Race!
18 weapons to blow through enemies with!
A full parkour system based off of Titanfall 2 and Mirror's Edge movement mechanics. Dashing, double jumping, clambering, and wallrunning mechanics are all at your disposal.
Hidden health and parkour upgrades scattered along the levels.

ROADMAP


Over the last three months I have completely overhauled the game. New levels, modes, enemies, and just about everything. Not only has the game changed, but the Roadmap has changed as well. Here is the current and updated roadmap!

  • 21 full levels, not including hidden bonus levels, boss fights, and transition levels
  • 25+ unique weapons
  • Five fully featured modes: Default, Race, Ninja, Deathmatch, and Sandbox
  • Player upgrades and companions
  • Save features to track progress and level areas
  • Three different distinct areas to separate gameplay styles
  • Difficulty enhancers to allow players to choose how they want to play as well as tweak settings with player attributes and enemy stats
  • Bug fixing and tweaking to make for a seamless and smooth gameplay experience

Get To The Orange Door is currently in HEAVY development, and new changes are being added every day! The current roadmap is only a small portion of what I plan to add to the game, but with the nature of the game being very experimental, who knows what could happen. I appreciate you taking the time to check out my game, and I am excited to show you all what I have cooking up next. If you'd like to follow development, report bugs, or add in suggestions, please come and check out my Discord server! I am there every day talking with fans and showing off new stuff!

Discord Server

System Requirements

    Minimum:
    • OS: Windows 7 and up
    • Processor: Intel i3 6100
    • Memory: 4 GB RAM
    • Graphics: Intel Integrated Graphics 530
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: A 1992 Gravis Ultrasound
    • Additional Notes: Could easily run on lower settings, if not mid settings
    Recommended:
    • OS: Windows 7 and up
    • Processor: AMD FX 8320 Eight-Core Processor
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9 200 Series
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Intel High Definition Audio
    • Additional Notes: This is what the majority of the game was created on.
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