Acquire, train, upgrade, and whip your brutish gladiators towards bloody victory in the ruthless arenas of ancient Rome.
Recent Reviews:
Very Positive (155) - 85% of the 155 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,270) - 87% of the 4,270 user reviews for this game are positive.
Release Date:
Apr 3, 2017

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Recent updates View all (164)

April 23


- fixed: jupiters blessing 'rebuff tolerance' didn't function correctly unless player was controlling gladiator

- balancing: attack SPEED (not just dmg) now depends more on stamina
(tired dudes should not be able to fling a zweihander through the air like a deadly pointed sausage)

- fixed: team coloured shorts were not drawn correctly to battle heads-up-display

- possibly fixed: retiarius might throw a net at a guy after he JUST died, in which case his target location will be borked and it looked like he's wasting a net for no reason (usually right at the end of a match.)

- fixed: Game Pad - null zone setting would not load user-saved settings correctly.

- fixed: emptor/vintner were still able to modify magistrate/legate relationships even if the mag/leg were dead.

- update: minimum delay on twitch streaming is now 1 second (shorter live/die voting possible, but streamers: use caution and make sure chat has time to respond to events by setting a healthy delay that works for you and your chat!)
2 comments Read more

April 6

1.2.17 OSX BETA

NOTE: OSX version is now (with exception of Twitch support and Twitter/FB replays) feature complete so we're going to start labelling the versions the same. As pointed out in the forum, it was a bit strange to have such different version numbers for what was essentially the same game.


- removed insta-death event for less difficult modes in regular game play and endless mode entirely.
- balancing: domina challenge event is less difficult, shorter in length, and severity of loss is scaled to take into account game options > difficulty
- fixed: chariots/hoses/behemoths being selected for champion challenges because look sometimes a man just wants to challenge a horse to a fight, i think its wrong personally but lets not judge Romans by our refined sensibilities - placed in the proper context, horse punching might be better than, say, going to war? so like, if you have a festival of games to prove which community is stronger, then that community's place in the hierarchy can be determined by feats of strength, challenges, etc, rather than having to go to war with the other community, commit mass murder and genocide. No. Instead, we pit our champions against each other to see which prevails. The best of ours against the best of theirs. Games are better than war. Punching a horse is better than mass murder. I dont condone cruelty to animals but in a context of triage, what is more important: The lives of thousands, millions of people? or a man punching a horse and then getting trampled to death because, I mean, I'm in awe of the lad - an absolute unit this horse just TRAMPLES him.
- fixed: gladiator drag/drop is now disabled while deck is open
- fixed: doctore card drop placement issue
- new Jupiters Blessings for domina, magistrate, legate
- new: cleaned up UI (notably for extended mouse-hover info and card display)
- new: ludus pause screen is now obfuscated in harder modes. NO THINK-TIME FOR YOU.
- balancing: endless mode resets regional championships but the new champions are a bit more challenging each year (more HP, more training, more defense) and rewards go up each year also. (havent tested this for many years so.. results may be ridiculous...)
- MOAR OPTIMIZING: if game options > quality is not on FULL setting, smaller audio sounds start being filtered out (ie: foot falls, chains, some crowd reactions, weapon impacts, etc)
- fixed: crowd always ended up booing Domina even if her performance was good T_T
- possibly fixed: if a dude manages to get out of bounds (which shouldnt be possble but hey, we do the impossible all the time here at dolphin barn) he'll recieve damage until he either moves back into the known physical universe, or dies. ¯\_(:D)_/¯
- balancing: more crowd coin
- fixed: stop deck spamming with "deck full" alerts...
- new: mouse scrollwheel will now zoom in/out cards in the deck for easier management (zoom out and "lookit all the space for activities!!!")
- new: gladiators can be ejected from private rooms, so limited secure space can be redistributed
- balancing: baseAttack/baseDefense stats for all gladiators have been increased for heavier gladiators
- fixed: jupiters blessing animation bugs (various)
- fixed: medicus emeritus - impediment healing bug would not heal strength correctly (would mark defense as healed, but keep healing strength)
- fixed: +/- keys wouldnt slow time if Game Options > Quality was less than 'Highest'
- balancing: no champion challenges unless difficulty is above medium
- balancing: regional champion maximum reward slave count cap put in place
- fixed: event where 'cousin gives player money' would crash because nevermind its fixed.
- new: twitch delay setting can be set a lot lower now. careful.
- fixed: chained gladiators assess threats more accurately now - instead of sitting there, waiting for a suspected enemy to approach and likely stab them, they will attack rope/chain as long as the supposed enemy is not actively attacking or in precieved weapon range.
- fixed: reloading endless game would reset regional championship yearly bonuses to zero
- fixed: UI: single pixel outline shader bug
- new: employee animations (many thanks, Egor Botov!)
- fixed: upgrade bar sticking open after upgrading/downgrading a weapon
- balancing: competitor chariot drivers no longer nerfed for training/equipment/ai skill

16 comments Read more

About This Game

Take charge of a ludus, acquire, train and upgrade gladiators, and pit them against your opponents in bloody arena battles.

Use strategic political wranglings to win favor from powerful Romans to increase the odds of victory in the arena and elevate your family name, all while trying to keep a group of brutish warriors focused, alive, and victorious.

Domina is a pixel-art strategy simulation vaguely based on Roman gladiator schools of antiquity.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 2.8 Ghz
    • Memory: 4 GB RAM
    • Graphics: 3D Accelerated Card (Not Integrated)
    • Storage: 600 MB available space
    • Sound Card: Yes.
    • Additional Notes: See Game Options > Quality
    • OS: Windows 7+
    • Processor: 3 Ghz+
    • Memory: 8 GB RAM
    • Graphics: 3D Accelerated Card (Not Integrated)
    • Storage: 600 MB available space
    • Sound Card: Yes.
    • OS: 10.13
    • Processor: 2GHz+
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 300 MB available space
    • OS: 10.13+
    • Processor: 2.8GHz+
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 300 MB available space

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