Acquire, train, upgrade, and whip your brutish gladiators towards bloody victory in the ruthless arenas of ancient Rome.
Nya recensioner:
Väldigt positiva (23) - 86% av de 23 användarrecensionerna från de senaste 30 dagarna är positiva.
Alla recensioner:
Väldigt positiva (4,118) - 87% av 4,118 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
3 apr, 2017
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21 januari

1.2.15 WINDOWS RELEASE

- removed insta-death event for less difficult modes in regular game play and endless mode entirely.

- balancing: domina challenge event is less difficult, shorter in length, and severity of loss is scaled to take into account game options > difficulty

- fixed: chariots/hoses/behemoths being selected for champion challenges because look sometimes a man just wants to challenge a horse to a fight, i think its wrong personally but lets not judge Romans by our refined sensibilities - placed in the proper context, horse punching might be better than, say, going to war? so like, if you have a festival of games to prove which community is stronger, then that community's place in the hierarchy can be determined by feats of strength, challenges, etc, rather than having to go to war with the other community, commit mass murder and genocide. No. Instead, we pit our champions against each other to see which prevails. The best of ours against the best of theirs. Games are better than war. Punching a horse is better than mass murder. I dont condone cruelty to animals but in a context of triage, what is more important: The lives of thousands, millions of people? or a man punching a horse and then getting trampled to death because, I mean, I'm in awe of the lad - an absolute unit this horse just TRAMPLES him.

- fixed: gladiator drag/drop is now disabled while deck is open

- fixed: doctore card drop placement issue

- new Jupiters Blessings for domina, magistrate, legate

- new: cleaned up UI (notably for extended mouse-hover info and card display)

- new: ludus pause screen is now obfuscated in harder modes. NO THINK-TIME FOR YOU.

- balancing: endless mode resets regional championships but the new champions are a bit more challenging each year (more HP, more training, more defense) and rewards go up each year also. (havent tested this for many years so.. results may be ridiculous...)

- MOAR OPTIMIZING: if game options > quality is not on FULL setting, smaller audio sounds start being filtered out (ie: foot falls, chains, some crowd reactions, weapon impacts, etc)

- fixed: crowd always ended up booing Domina even if her performance was good T_T

- possibly fixed: if a dude manages to get out of bounds (which shouldnt be possble but hey, we do the impossible all the time here at dolphin barn) he'll recieve damage until he either moves back into the known physical universe, or dies. ¯\_(:D)_/¯ (NOTE: FIXED AGAIN, FROM BETA 1.2.14)

- balancing: more crowd coin

- fixed: stop deck spamming with "deck full" alerts...

- new: mouse scrollwheel will now zoom in/out cards in the deck for easier management (zoom out and "lookit all the space for activities!!!")

- new: gladiators can be ejected from private rooms, so limited secure space can be redistributed

- balancing: baseAttack/baseDefense stats for all gladiators have been increased for heavier gladiators

- fixed: jupiters blessing animation bugs (various)

- fixed: medicus emeritus - impediment healing bug would not heal strength correctly (would mark defense as healed, but keep healing strength)
16 kommentarer Läs mer

16 januari

1.2.14 WINDOWS BETA

- removed insta-death event for less difficult modes in regular game play and endless mode entirely.

- balancing: domina challenge event is less difficult, shorter in length, and severity of loss is scaled to take into account game options > difficulty

- fixed: chariots/hoses/behemoths being selected for champion challenges because look sometimes a man just wants to challenge a horse to a fight, i think its wrong personally but lets not judge Romans by our refined sensibilities - placed in the proper context, horse punching might be better than, say, going to war? so like, if you have a festival of games to prove which community is stronger, then that community's place in the hierarchy can be determined by feats of strength, challenges, etc, rather than having to go to war with the other community, commit mass murder and genocide. No. Instead, we pit our champions against each other to see which prevails. The best of ours against the best of theirs. Games are better than war. Punching a horse is better than mass murder. I dont condone cruelty to animals but in a context of triage, what is more important: The lives of thousands, millions of people? or a man punching a horse and then getting trampled to death because, I mean, I'm in awe of the lad - an absolute unit this horse just TRAMPLES him.

- fixed: gladiator drag/drop is now disabled while deck is open

- fixed: doctore card drop placement issue

- new Jupiters Blessings for domina, magistrate, legate

- new: cleaned up UI (notably for extended mouse-hover info and card display)

- new: ludus pause screen is now obfuscated in harder modes. NO THINK-TIME FOR YOU.

- balancing: endless mode resets regional championships but the new champions are a bit more challenging each year (more HP, more training, more defense) and rewards go up each year also. (havent tested this for many years so.. results may be ridiculous...)

- MOAR OPTIMIZING: if game options > quality is not on FULL setting, smaller audio sounds start being filtered out (ie: foot falls, chains, some crowd reactions, weapon impacts, etc)

- fixed: crowd always ended up booing Domina even if her performance was good

- possibly fixed: if a dude manages to get out of bounds (which shouldnt be possble but hey, we do the impossible all the time here at dolphin barn) he'll recieve damage until he either moves back into the known physical universe, or dies. ¯\_(:D)_/¯

- balancing: more crowd coin

- fixed: stop deck spamming with "deck full" alerts...

- new: mouse scrollwheel will now zoom in/out cards in the deck for easier management (zoom out and "lookit all the space for activities!!!")

- new: gladiators can be ejected from private rooms, so limited secure space can be redistributed

- balancing: baseAttack/baseDefense stats for all gladiators have been increased for heavier gladiators

- fixed: jupiters blessing animation bugs (various)

- fixed: medicus emeritus - impediment healing bug would not heal strength correctly (would mark defense as healed, but keep healing strength)

8 kommentarer Läs mer

Om detta spel

Take charge of a ludus, acquire, train and upgrade gladiators, and pit them against your opponents in bloody arena battles.

Use strategic political wranglings to win favor from powerful Romans to increase the odds of victory in the arena and elevate your family name, all while trying to keep a group of brutish warriors focused, alive, and victorious.

Domina is a pixel-art strategy simulation vaguely based on Roman gladiator schools of antiquity.

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 2.8 Ghz
    • Minne: 4 GB RAM
    • Grafik: 3D Accelerated Card (Not Integrated)
    • Lagring: 600 MB ledigt utrymme
    • Ljudkort: Yes.
    • Ytterligare anmärkningar: See Game Options > Quality
    Rekommenderade:
    • OS: Windows 7+
    • Processor: 3 Ghz+
    • Minne: 8 GB RAM
    • Grafik: 3D Accelerated Card (Not Integrated)
    • Lagring: 600 MB ledigt utrymme
    • Ljudkort: Yes.
    Minimum:
    • OS: 10.13
    • Processor: 2GHz+
    • Minne: 4 GB RAM
    • Grafik: OpenGL 2.1+
    • Lagring: 300 MB ledigt utrymme
    Rekommenderade:
    • OS: 10.13+
    • Processor: 2.8GHz+
    • Minne: 4 GB RAM
    • Grafik: OpenGL 2.1+
    • Lagring: 300 MB ledigt utrymme

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