Welcome to the harsh and unforgiving world of a space western! Explore a wild and dangerous planet, become a mercenary for a soulless corporation or ally yourself with oppressed free colonists. Join the new Gold Rush and fight for your life.
All Reviews:
Very Positive (163) - 80% of the 163 user reviews for this game are positive.
Release Date:
9 Dec, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Exoplanet: First Contact is a complex and multifaceted indie project that requires a significant investment of time and resources. With your help and feedback, we will not only finish the game as it was planned, but also improve it.

Please note, that currently the game has bugs and placeholders, and numerous game mechanics are implemented in part, or some not at all. Nevertheless, we are going to improve performance and add new features with regular updates.

If your goal is to only play a final and finished product, then early access is probably not for you. It makes sense to purchase Exoplanet: First Contact in early access if you want to support the development of the game and take part in it with helpful feedback, or to jump straight into the unpredictable and dangerous world of this space western as soon as possible.”

Approximately how long will this game be in Early Access?

“A good RPG is defined by a multitude of crucial factors:

  • a big and interesting to explore open world;
  • remarkable characters and dialogues;
  • exciting and balanced game mechanics.

That’s why the final stage of the development is going to be influenced by players’ feedback. Early Access will last long enough for all core planned game mechanics and storyline to be developed properly.”

How is the full version planned to differ from the Early Access version?

“The final version of Exoplanet: First Contact is going to have a complete singleplayer campaign, lots of side quests with different creative solutions, a balanced perk tree system with various specialties and synergizing skills, unique and creative character builds, new locations with distinct biomes and much more.

One of our main tasks is the creation of an atmospheric and living world. Our NPCs are going to have their own daily routines. The wildlife as well as NPCs will have an improved and natural AI with different distinct behavior models. Plants will react to the time of day and surrounding weather conditions.”

What is the current state of the Early Access version?

“Currently, players can explore a big location with many areas of varying verticality, hidden places, canyons and valleys with intertwined and twisting mountain paths.

Our system allows flexible and non-linear quest design. We have also prepared several quests utilizing the new system, each with various solutions and relying on different new game mechanics to give you a taste of things to come. Additionally, there are different armors and weapons for the player, as well as new crafting recipes. With frequent and regular updates, we are going to constantly add new content and improve on existing game mechanics as well as adding new ones.”

Will the game be priced differently during and after Early Access?

“The game price might increase at a later point, closer to the final release.”

How are you planning on involving the Community in your development process?

“Feedback is always welcome and we’re going to carefully consider every idea and suggestion from the community. You can share your ideas and suggestions on our official forums and also in social networks:

Thanks for your support!”
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Buy Exoplanet: First Contact


Recent updates View all (25)

23 June

BUILD 0.33

Hey, guys! Another build is here. There are a few level design improvements and preparations for future quests, new models and significantly improved optimization.


Roadmap was updated.

I'd like to remind you that now you can vote for tasks you like. Voting system will help us to get your feedback about which features you’d like to see as soon as possible, so please, take some time to vote for tasks you’re fond of. You can do that by clicking cards and using ‘Vote’ button on the right. You can also ‘Watch’ any card to get updates on your mail.

If you never heard about our roadmap before, you can learn more here:



Just as I mentioned in the previous update, :dwYellowStar: means community choice, alterations made with your feedback.

  • added more details to cliffs to the east and southeast from Anomaly Lake :dwYellowStar:
  • added Training Grounds
  • added Farmer's Cave
  • added Guard Tower
  • added Electrical Substation
  • detailed the cave where looters who robbed Jack are hiding
  • improved snipers' nests at Cutthroat Pass :dwYellowStar:

  • added new furniture for Outcast Camp made from scrap metal

  • brand new Big Hat appearance

  • improved framerate
  • improved loading speed
  • fixed bugs with shadow resolution reset bug, that could cause performance drop :dwYellowStar:
  • fixed stretched textures on some GPUs
  • bug fixes and optimization

IMPORTANT: If you have problems with FPS from the start, try alt-tab and alt-tab back. Also, it is recommended to set shadows on medium. If you are playing with Intel Graphics, please set shadows on low.

  • improved algorithms of interaction with in-game objects
  • expanded functionality of scripting and dialogue systems in preparation for future quests
  • fixed a bug that caused sound of hitting antigravium crystal with the pickaxe to play after Jack already stopped mining


If you are experienced a crash or found a bug, let us know via special crash reporter tool. It shows up when the game crashes but you can also send a report in-game with F1 button.

Keep in mind, that crash reporter makes an in-game screenshot when you press F1 so you might want to be sure that the visual problem you’re referring to will be captured. Enter your email and a short description of a bug or describe last actions before the crash.

You can also let us know about your problem on technical support forum or via Discord channel.


If there's no sound after game's loading, try to alt-tab to Windows and then go back to the game.

If you're stuck / hero doesn't move, F5 (quick save) and F9 (quick load) can help you in such matters.

If you have a weak PC or a laptop (especially the ones with Intel integrated graphics), we highly recommend to launch Exoplanet from its folder, not via Steam.

Keep in mind that integrated graphic cards are not supported despite the fact we do our best to make it possible. At the moment, there's a chance you can run the game but your performance probably won't be good enough to enjoy Exoplanet.

If you have BitDefender antivirus and can't launch the game, please, unblock Exoplanet's .exe.

Follow our latest updates on social networks:
As usual, we recommend to start a new game.

8 comments Read more

29 May


Hey! As we promised before, in the latest update, we are going to share news about Exoplanet’s development, its progress, and future changes, and this post is the very first in a row. So what do we do now?

This is a sneak peek at some assets we are working on at the moment, its development from concept art to models. Some of them are already available in the game, some will be pretty soon, and some will appear a bit later.


As you may know, the starting area lacks a lot of assets so far but we are working on new ones all the time to make it more interesting and immersive. For example, we put a lot of efforts to improve Outcast Camp, create a lot of assets for abori’s culture and life.

Old ruins, idols, graves, coffins, and tombstones—some of these culture objects you can already find in game but mostly we are saving all that for the new tutorial, there will be an abori cemetery in the area.

There are some assets for everyday life, of course. First of all, tables and chairs. Since Outcasts are working with scrap metal, almost everything in their camp is made with available materials. But there are also some tables and chairs carved out of stone, a legacy from old days.

Another thing for decorations is drapery. These cloth are not yet final but it will make a fine adjustment for abori dwellings in Outcast Camp.

Abori dwellings are pretty empty at the moment, so it would be nice to create a bunch of small assets for detailing like this utensil:

Of course, we are also working on assets for detailing the starting area. So far plants, mostly.

This is twisted cacti, an unpretentious plant which can grow even on infertile soil like the one in Anomaly Lake area.

Next one is resinous plant which is actually a mushroom. It emits tar you can use for crafting. Perhaps, we will make it explosive in future, but it requires bigger ones species due to the fact these mushrooms are pretty small and would be hard to hit.

Another new asset is desert corn. You can find both normal plants and dry ones that have ceased to bear fruit. Corn is a good meal. And probably it can be used for making booze as well?

I guess that’s enough for today, feel free to share your feedback and ideas or ask questions. I will make another post like this in a few weeks. Thanks for your support.

Follow our latest updates on social networks:

5 comments Read more
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About This Game

Exoplanet: First Contact is a singleplayer, story-driven third person action RPG with survival elements set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West. You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. In this hellhole of a world, the local population of both human colonists and native aborigines are oppressed by the soulless Terraform corporation who uses slaves to mine a valuable mineral known as Antigravium. The player can choose either side, a mercenary working for the corporation or as an ally with the oppressed population of K'Tharsis.

Several games, movies and fictional worlds helped to inspire the Exoplanet team’s vision of the RPG experience. Sources include, a space western TV series known as Firefly, the universe of Dune, charismatic characters of Sergio Leone and rich dialogues of Quentin Tarantino's films. The core game design values of Exoplanet were partly derived from best-working principles behind the classic RPG titles such as a living and breathing world of Gothic 2: Night of the Raven, Fallout, TES III: Morrowind, Red Dead Redemption and Borderlands.

  • Explore a dangerous planet where no one can be trusted

Exoplanet: First Contact is set in an open world that does not revolve around the protagonist, where each character has his own interests, and each choice has its own consequence. Your decisions will affect the game world on many levels, like start a war between major factions, cause a local store to go out of business, or help a struggling local alcoholic defeat his demons. Go after a huge profit or make a moral stand — the choice is yours.

  • Develop a unique character to match your own playstyle

The RPG system of Exoplanet opens up a lot of options for the player. Become a long-distance sniper or a silent assassin who combines camouflage and close-range weapons. Become a charismatic silver-tongued devil or a skillful craftsman that can utilize the full potential of the crafting system.

  • A captivating story stoked by ambitions, greed, treachery and moral choices

Pursuing his personal goals our hero gets himself involved with a new Gold Rush, meets people with big dreams and ambitions, hits huge scores and witnesses subsequent bloody developments. The personal quest of Jack Sharp leads him deep into the grim history of Exoplanet. Find out why a flourishing native civilization collapsed, by exploring old ruins that hint at a scale of lost glory. Dig out the hidden reports of Terraform Corporation's inhumane genetic experiments. And that's just a taste of things that a curious player might uncover.

  • Craft your own weapons and gadgets

  • Complete 24 hour day / night cycle

System Requirements

    • OS: Windows 7, 8, 10
    • Processor: Intel Core 2 Duo 2.5 GHz
    • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon R9 270X
    • DirectX: Version 10
    • Sound Card: DirectX9 Compatible
    • OS: Windows 7, 8, 10
    • Processor: Intel Core i5 3.0 GHz
    • Graphics: NVIDIA GeForce GTX 680 / AMD Radeon R9 280X
    • DirectX: Version 10
    • Sound Card: DirectX9 Compatible

What Curators Say

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