World to the West is a standalone followup of Teslagrad, the indie hit that sold more than 1.6 million copies worldwide. A vast world of blue skies and dark caves awaits you in this 3D action adventure, as you try to unveil the mysteries of an ancient prophecy.
Alle recensies:
Erg positief (87) - 83% van de 87 gebruikersrecensies voor deze game is positief.
Releasedatum:
5 mei 2017
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Recente updates Alles weergeven (5)

30 mei

World to the West Update Patch!



Well, look at that! A year has passed since we released World to the West. In this period, we've been working non stop gathering your feedback, fixing bugs, testing, testing, and doing a bit more testing afterwards. And now, we're happy to present this gigantic patch, which includes the following:

Performance improvements:

- Optimized geometry for better culling and batching in most levels
- Optimized many visual effects
- Replaced many visual effects and animations with more performant versions.
- Fixed occasional stutters when saving the game
- Greatly improved performance of Knaus' ice flakes
- Improved performance for objects that occasionally animate, like chests, doors etc.
- Improved performance during the last boss.
- Improved compression for many assets.
- Improved the performance of the UI.

Visual improvements:

- Adjusted water edges in all levels with water to match the shore better.
- Improved lighting in several levels that were too dark.
- Made fish less likely to escape the water.
- Improved look of fog in many levels.
- Added burn marks to several explosions.
- Improved look of foot dust effect.

Bugfixes and improvements:

- Repaired holes in the level geometry in quite a few levels.
- Improved AI navigation in most levels.
- Minor fixes to the Japanese translation.
- Fixed bug where the music sound would get permanently lowered until the game was restarted when entering and exiting the menu many times.
- Moved several NPCs which could get the player stuck behind them.
- Fixed an issue where Clonington could get stuck after a pugilism match.
- Fixed ridden monsters moving too slowly after being ridden into a scene.
- Fixed some instances of creatures that were falling to their doom teleporting back to safety.
- Fixed some NPCs not playing their walking animation when walking around, and some other animation issues.
- Fixed Lumina being able to blink through a few level transitions without triggering them, causing the player to fall off the edge of the map.
- Fixed bug where Clonington would get locked into his ground stomp attack
- Fixed bug where Clonington would get locked into his haymaker attack
- Fixed some shader bugs causing graphical artifacts.
- Fixed a few mismatched level transitions, which could cause players to end up outside the playable area if entering certain levels.
- Fixed issue where you would fall through some stairs.
- Fixed several levels having the area under it's death plane marked as walkable, causing the player to occasionally get stuck there.
- Fixed issues where you had to leave the area to be able to pay Bear and Cat to change their song again.
- Fixed issue where the Flailmunk's homerun effect would get triggered at the wrong time.
- Fixed Flailmunks getting eaten mid-attack by Grues.
- Fixed SnortHogs getting stuck in an invalid state if you stopped mind-controlling them mid-charge.
- Improvements and fixes for sound and visuals in the end credits.
- Fixed issue where Steam saving would lock up.

Features:

- Flailmunks are now afraid of Clonington when he flexes.
- Added drop shadow to all controlled characters, and greatly improved the performance on the characters that already had drop shadows.
- Added a character bark when switching between characters in the totem map menu.
- Knaus now moves much faster while underground, and digs holes faster.
- Portuguese language added.

We couldn't have done this without your continuous support and help, so thank you all, our dear players. And we hope these improvements will bring more travelers to this World to the West!
16 opmerkingen Meer informatie

Over dit spel

Een jonge Teslamancer, een optimistische underdog, een ervaren ontdekkingsreiziger en een gespierde maar enigszins onwetende aristocraat komen terecht in een avontuur waar geen van hen voor heeft getekend. In een land dat geheimen herbergt die het best vergeten blijven, moeten de vier helden hun unieke vaardigheden gebruiken om roem te vinden, wraak te nemen en soms om gewoon een weg naar huis te vinden.

Het spel draait om verkenning, actie en omgevingspuzzels, vaak met vele verschillende oplossingen, afhankelijk van het personage waarmee je speelt en je vermogen om creatief gebruik te maken van de vaardigheden. In dit avontuur vol fantastische wetenschap kun je spelen als vier verschillende, unieke personages. Alles draait om hun verhalen en het grote mysterie van dit verloren land dat een oeroud gevaar herbergt.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows 7
    • Processor: Core i3
    • Geheugen: 2 GB RAM
    • Grafische kaart: Intel HD Graphics 4400
    • Opslagruimte: 3 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 7 or higher
    • Geheugen: 4 GB RAM
    • Opslagruimte: 3 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Mac OS X 10.8
    • Processor: Dual Core 2GHz
    • Geheugen: 2 GB RAM
    • Grafische kaart: Hardware Accelerated Graphics with dedicated memory
    • Opslagruimte: 3 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Mac OS X 10.8 or higher
    • Processor: Dual Core 2GHz
    • Grafische kaart: Hardware Accelerated Graphics with 1GB memory
    • Opslagruimte: 3 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Ubuntu 12.04
    • Processor: Dual Core 2GHz
    • Geheugen: 2 GB RAM
    • Grafische kaart: Hardware Accelerated Graphics with dedicated memory
    • Opslagruimte: 3 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Ubuntu 12.04 or higher
    • Processor: Dual Core 2GHz
    • Grafische kaart: Hardware Accelerated Graphics with 1GB memory
    • Opslagruimte: 3 GB beschikbare ruimte

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