SYNTHETIK is an unforgiving shooter rogue-lite set in a world overrun by machines. Battle from floor to floor, defeating an array of robotic forces using powerful weapons, upgrades, and quick reflexes. Can you defeat the Heart of Armageddon?
Recent Reviews:
Very Positive (36) - 94% of the 36 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (503) - 92% of the 503 user reviews for this game are positive.
Release Date:
Mar 15, 2018

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Recent updates View all (13)

May 12


Hey Everyone!

Our latest patch is now live! Update 15 brings many new shiny features and content, including new Weapons, Items, a brand new Prestige system for dedicated players, as well as balancing changes. On top of that we reworked the networking code to allow everybody to play co-op!

Here’s the full list of changes (brace yourself, it’s a big one!):

You can now “Prestige” a class at class level 25, resetting the class level and granting a prestige level. The first prestige grants a small bonus for all classes and first and second grant a small cosmetic effect.

New Prestige Shop Menu (Unlocked by research)
Allows the purchase of:
  • Mystery Boost (now has 6 different effects).
  • Re-roll Daily Modules
  • Class EXP Token
  • Class Prestige

You can now unlock special run modes, which will change the essence of the game
For your singleplayer runs. These are all paid for in the prestige shop.

  • Madness Run (reward for defeating the end boss).
  • Faster, more enemies, slightly more damage, high alert

  • Hyper Adrenaline Run (reward for beating the end boss twice).
  • High tension, Deal extreme damage and take extreme damage

  • Tactical Run (Reward for beating 50 Bosses).
  • Slower and more tactical, focus on headshots

The first version of the relay servers is now live!
A lot of netcode has been reworked for this and as a result, networking performance also has improved.

This solves all connection issues by connecting through a server of ours. The game will then try to connect directly to the other player with the old system to improve the ping but the server makes sure all traffic reaches its destination. We have a western European server live, but we’ll have even more coming soon.

This also means that we are not using the engines hosting functionality anymore, which means Players with IPv6 addresses can now host games.

  • Removed the delay between dashing.
  • Multiplayer pickup drop modifier increased from 35% > 45% of singleplayer value
  • Multiplayer ammo pickup amount increased
  • Increased spawn amount in Military Floor slightly and decreased enemy health by 15%.
  • Mystery chest can no longer cost 400.
  • Increased chest’s open ranges.
  • Max health stat upgrade now also heals for the same amount of health.
  • Fixed max plating increase not working.
  • Weapon and item drop algorithm improved and fixed.
  • Mystery Package Shrine cost is now 300.
  • Timed chest quest upon room start now lasts 3 seconds longer.
  • Curse of the Flesh now also grants 2 vial charges and more ammo.
  • Drop Chance for Artefact, Ammo Type, and Class Perk chest increased from 0.1 to 0.4.

  • New Terminal - Supply Hack Weapon Shop (Selection of 3 Supply Hack weapons).
  • New Terminal - Supply Hack Item Shop (Selection of 3 Supply Hack items).

  • Shop Prices now start at 75% and raise by 5% after each room!
  • Item and weapon shops now only sell Epic+ items when in third or fourth floor.
  • Item and weapon shops no longer sell double items.
  • Item terminals now always have a supply token item, similar to weapon shops.

  • Mystery Boost removed - Level-up on class level cap now grants a data reward.
  • Reduced costs on some research in the research menu.
  • Daily reward EXP greatly increased.
  • Added a 4th supply token to both, item and weapon database
  • Healing stat now shows effective healing.
  • Stored EXP is now shown in main menu.
  • Stat Bonus tooltips now show bonuses from Hard Core 1.
  • New players start with 200 data instead of 0.

As with the items and weapons, class modules have seen a bit of a spring cleaning with varied reworks and improvements.
  • Guardian - I-Frame now lasts longer, but has a cooldown. Duration is now shown.
  • Guardian - Core delay decay takes a bit longer at higher stacks (Buff)
  • Guardian - Scrap plating now gives either scavenging or armor.
  • Guardian - Core no longer lets you take additional 10% damage.
  • Guardian - Enrage now grants double if over 75 Heat.
  • Guardian - Shield Overclock regeneration doubled.
  • Guardian - Berserk Stack duration increased.
  • Guardian - Aegis MK5 reworked.

  • Rogue - Freeze! rebalanced
  • Rogue - Power tuning reworked
  • Rogue - Spotter no longer targets friendly units

  • Commando - Now has plasma grenade instead of explo grenade.
  • Commando - Take Cover now lights up properly when in cover.
  • Commando - Routine now stacks 5 -> 8 times.
  • Commando - Pack a Punch now increases damage, not mastery.
  • Commando - Specialized ammo reworked.
  • Commando - Hold Breath buffed slightly
  • Commando - Just on Time removed.
  • Commando - Scarred totally reworked.
  • Commando - New Perk: Field Rations.
  • Commando - Dexterity renamed to Drill, now only loses half the stacks and is stronger

  • Specialist - On Fire Heat cooling slightly reduced
  • Specialist - Weapons Deal can no longer give standard variants and ammo changed.
  • Specialist - Grenadier Perk reworked.
  • Specialist - Unceasing heat removal decreased, but also heat increase amount reduced
  • Specialist - Transmutate now increases recycling gain.
  • Specialist - Inner Fire reworked.
  • Specialist - Calculated nerfed.
  • Specialist - Focus buffed.

  • Varied class items changed (see Items)

While still not perfect, the the final encounter has been drastically improved and will continue to improve. Generally many issues around the Machine Legion have been ironed out.
  • Bosses now spawn a mystery chest additionally in co-op.
  • Heavy loaded Boss modifier no longer grants 20 armor.
  • Armored Boss Modifier grants less armor

  • Jet Boss now switches targets every 8 seconds, instead of constantly.
  • Server Hack Boss Fight now has a 66% chance to play in the orange area.
  • Server Hack now has a maximum spawn amount.
  • Server Hack and Arena Trio fixed item targeting a hidden object.

  • Endboss Disco Room spawn-rate increased from 7sec to 10 / (0.75 + (0.25 * difficulty))
    (at 100% difficulty, it’s 10, at 200% it’s 8).
  • Endboss Disco Room spawn-rate is 25% faster in co-op (previously didn’t account for co-op).
  • Endboss Room has new decals,
  • Endboss Tanks now reset item cooldowns on kill (solo only).
  • Fixed spawning when boss has already appeared.
  • Fixed Boss Disco Tiles spawning on 100% of the area.
  • Fixed Big Missile directions.
  • Fixed channeling of servers not working for Player 2.
  • Fixed ammo crates not appearing in Disco room.
  • After one perk core boss drop, the chance of successive drops is further reduced.
  • If no perk core drops, an upgrade kit drops instead.
  • Loop debuff no longer reduces health per room instead reduces healing and increases damage taken.

  • Glider Railgun and Glider Shotgun health increased.
  • Stinger Glider taser no longer uses Guardian taser projectile, which is much stronger.
  • Military Laser Turret deals more damage.
  • All tanks now have a 1000 HP shield.
  • Tanks now have more health in co-op.
  • Sniper Turret now spawns gun drones similar to the radar turret.
  • Elite Enemies now regenerate health again.

  • New Weapon - UMP45 Semi (Only drops in mystery boost).
  • New Weapon - AS-VAL (Epic).
  • New Weapon - Intervention (Epic) .
  • With a sick 360° no-scope perk - No Doritos included.

Many weapons have seen new models and balance changes. Every weapon is important and we want to make sure they have a future and not just act as a filler between better weapons.

  • New Model for Coil Gun; improved gunfire sound.
  • New Model for Sour DMR; new gunfire sound.
  • New Model for P33; increased accuracy; now has 5% crit; improved gunfire sound
  • New Model for Damnation; completely reworked; now Epic instead of Legendary
  • New Model for Nemesis Prototype; damage increased by 5%
  • New Model for Last Breath.
  • New Model for SS58 Plasma Mod; reload now also removes shields.

  • Improved Model for M79 Terminator; replaced all sounds; now affected by Looter Perk.
  • Improved Model for Bren; now deals bonus boss damage, split shot bullets have no more penetration but deal more damage
  • Improved Model for Eraser DMR; new weapon sounds; damage increased slightly.
  • Improved Model for Mag47, Laser SMG, Spas 12, LSG, MG42, GM6, Twin Mill, M32, AMD65, Flak Cannon, Flamethrower, ML7000, Scar Laser, Enforcer Carbine, Tactical Observer, Last Breath, Kaida Honorary, AEK Special Elite

  • Double barrel can now stack 5 times instead of 3.
  • Double barrel changed to 2 round burst from full auto.
  • Auto Boltcaster mag size increased from 10 -> 12; spare ammo increased from 80 -> 100
  • Twin Mill MK2 headshot damage increased slightly.
  • Infinite repeater deviation decreased from 3 -> 2°.
  • Cursed Weapon variant recoil control and fire-rate slightly improved.
  • Tactical Observer Burst fire delay reduced from 0.6 -> 0.5.
  • Raptor Laser Shotgun mag size increased from 6 -> 7.
  • Eraser DMR no longer gains ammo when at 0.
  • SS58 Plasma Mod recoil and deviation decreased.
  • GM6 Lynx Evo gunfire sound improved.
  • Laser pistol mag size 12 -> 16.
  • FMG9 max ammo increased from 140 -> 150; bullets per ammo increased from 80 -> 90.
  • Laser SMG, FMG9, Spectre, Vector damage increased by 7%+-.
  • Heavy Flak Cannon main projectile from 200 to 500 and visible now; ammo increased.
  • Heavy Crossbow renamed; The new Intervention is now named Sniperdragon.
  • Fixed bullets stopping to move sooner after penetration
  • Kar 98 resets recoil slightly faster; +50% boss damage; 5% overall damage increase.

  • Spectre damage increased by 7%.
  • AEK damage increased by 5%.
  • Flamethrower fire-rate and ammo halved; damage doubled.
  • RPK drop-rate decreased.
  • Kaida ACR-X is now purple.
  • Armageddon HP loss when firing now scales with healing gained (less healing; less loss).
  • Doubleshot Attachment now causes a lot less deviation when triggering.
  • Kaida Honorary headshot bonus removed; recoil reduced; damage increased.
  • Last Breath damage increased; heat decreased; final shot now work.
  • Desert Eagle headshot bonus increased.
  • Added new gunfire sounds for both revolvers.
  • Master Chief and P33 gunfire sound improved; Master Chief damage slightly increased.
  • Improved/replaced certain other sounds.
  • Mjolnir Chain lightning deals around 35% more damage.
  • Viciator Ultra deals around 25% more damage and now has a magsize of 6.
  • Ion Cannon slightly buffed overall; sounds reworked and model reworked.

  • X512 Experimental, ML7000 now only drop in single player until missiles are reworked (Missiles draw high amount of networking performance due to being fully dynamic)

  • Hyper burst variants now only add one burst for DMG/Sniper or weapons where mag size are greater than 12. It also generally reduces deviation by 20%.
  • Modular variants now grant double the damage upgrade when at maximum.
  • Increased amount of guaranteed weapon drops from 1 to 2 (3 in co-op)
  • If less than 2 (3 in co-op) weapons have dropped by room 3, a weapon shop spawns.
  • Fixed weapon drop rates resetting on game restart (reduces the frequency of receiving the same weapons).
  • Fixed bullets stopping to fly too soon after penetration

  • High Caliber Sniper Rifle bullets now deal 2x damage to bosses (14.4 & 12.7mm).
  • Bow Arrows deal 25% more damage to bosses and turrets.
  • Impact Grenades buffed.
  • 40mm Grenades and similar have new bullet models.
  • Bloodbolt (Red Missiles) craziness reduced.
  • Dumbfire Missile craziness halved.

  • Impact CPU changed - Deals increased damage to turrets; removed heat reduction.
  • Hotswap changed - Removed heat increase; now increases ammo gain.
  • Digitalizer 3% crit chance removed.
  • Muzzle Compensator damage increased from 10 ->15%; adds additional 2° Deviation.
  • Vital data collector now always can gain up to 400 HP; regardless of the player’s max HP.

A bunch of new assassin themed items! Enjoy.
  • New Item - Kunai Throwing Knifes (Common)
  • New Item - Biting Throwing Star (Common)
  • New Item - Scoundrel’s Dagger (Common)
  • New Item - Fan of Knives (Epic)
  • New Item - Z1 Sundering Shuriken (Legendary)

We went over nearly all items and basically buffed or changed all the weaker ones. The overall roster should feel far better and consistent as a result.
  • Improved a handful of item icons.
  • Item extra chances now properly scale with item power.
  • Items can no longer be recycled when active.
  • Items can no longer be used while stunned.
  • Face Melter chance and cooldown increased; now causes annihilator explosion.
  • Face Melter headshot damage bonus reduced.
  • Aircom now uses normal instead of mini explosions.
  • Auto Taser damage increased from 575 -> 850; cooldown reduced from 15 -> 14.
  • Divine Reconstructor now stacks.
  • Fixed smoke grenade cooldown issue.
  • Twin Link 2 changed to a duration
  • Incubus lifesteal scaling reduced; self HP draining now works again.
  • Stinger Glider Item HP increased.
  • Ring of Glass EXP requirement from 750 -> 500.
  • Methadone cooldown increased.
  • Direct Current cooldown reduced; deals more damage; now applies twice.
  • Reverbing Blade damage increased by 100.
  • Stun Bolt damage increased by 50%; now has 5 max charges; 5 seconds cooldown.
  • Lightning boots damage interval shortened; base damage increased.
  • Mass Shotgun System base damage decreased from 200 -> 175 per pellet.
  • Steel Trap base damage increased from 500 -> 650.
  • Field Supply channel time reduced.
  • Icarus cooldown reduced from 40s -> 25s; beam damage area increased.
  • Beamer duration increased; cooldown decreased from 40 -> 25.
  • Fixed Beam items targeting friendly units.
  • M205 cooldown reduced from 20 -> 17s.
  • Order 322 cooldown reduced from 45s -> 35s.
  • Shock Impulse splash range increased from 175 -> 200; base damage slightly increased.
  • Psy Field base damage increased from 40 -> 75; damage scaling improved.
  • Fire Prism is now Legendary.
  • Fixed unidentified potion not healing Player 2 properly.
  • Helsing Bolt sound is now audible for Player 2.
  • Power array now penetrates all walls.
  • Fast Sling no longer locks weapon switching.
  • Refractor Crystal duration reduced from 3 -> 2.5; scaling reduced slightly.
  • Madness Goggles effect reworked
  • Black Berserk Charm HP regen improved.
  • Ripjack Hyper blade no longer passive; cooldown doubled.
  • Maverick and Sidewinder now both scale in damage with upgrades.
  • Smoke grenade cooldown increased from 20 ->28; dodge chance increased.
  • Stun grenade cooldown decreased from 20 -> 17.
  • Flash grenade cooldown from 30 > 20; base damage and scaling increased.
  • Explosive grenade now causes double explosion.
  • Plasma grenade explosion damage increased.
  • Summoned Units and Turrets reworked - very durable initially, but will fade faster.

New ones with a couple of community ideas - For a total of 15 Artefacts
  • New Artefact - RHETT
  • New Artefact - PU-55
  • New Artefact - RYNN
  • New Artefact - KEVV
  • New Artefact - HOBB-S

  • Made main menu a bit more clean.
  • Loadout window has been rearranged.
  • You can now deselect modules with RMB in the Loadout screen.
  • You can now close an open tab using ESC.
  • Reduced animation time of new unlock popup and improved/fixed animation.

  • Reworked Settings menu
  • New Settings: Rebind Items keybindings.
  • New Setting: Start game in Fullscreen.
  • New Setting: Set resolution to window size - Not required at all, especially when running full-screen but can help certain cases.

  • The first item slot now defaults to RMB.
  • Removed low memory setting as it reduced image quality substantially with little zero FPS gain. Please let us know if it really made a change for you.
  • Red Mist can now be toggled properly.
  • Removing High quality light setting; now doesn’t remove colored ambient lighting anymore.
  • Added a savefile backup for the daily login the day before the current daily login.
  • Bloom setting now save properly.

  • Added help text for terminal arrow usage and headshots for beginners.
  • Hovering over items now disables weapon firing and item activation.
  • Disabled weapon firing also disables reloading and ejecting.
  • Tooltip now can not go outside of the screen anymore with text on vertical axis.

  • Improved performance of overhead popups.
  • Improved performance of damage numbers.
  • Improved performance of center UI frame text.
  • Improved performance of buffs and debuffs text.
  • Improved performance of the dashing effect.
  • Improved performance of Item drawing.
  • Player Drones are now only enabled in solo play, which saves networking performance.

  • New subtle reflections for static props with 0 performance cost.
  • Changed ambient occlusion to look less messy and have more realistic spread.
  • Improved look of walls, fences, and big barricades.
  • Tinted some objects to fit better into the environment.
  • Re-rendered Wood crates.
  • Removed Blur in the Pause menu.

  • Fixed Beam Freeze.
  • Fixed Enforcer crash.
  • Fixed Room switch Freeze.
  • Fixed Burst Stats being incorrect in Weapon Stats.
  • Fixed Text Input crash.
  • Fixed getting multiples of the same items in a row.
  • Fixed getting all last run experience for Guardian when closing/crashing the game
  • Fixed second floor having enemy scaling of Military Bay. Second floor is easier now.
  • Fixed getting collectible rewards more than once.
  • Fixed some bad prop locations and chests being semi-covered by shrines.
  • Fixed incorrect shop pricing reduction.
  • Fixed Commando upgrade-shop discount not working.
  • Fixed Ammo Type chest not spawning.

For Update 16, we are planning to add new rooms for all existing floors, port to the v2 version of the engine with DX12, add at least one new boss, item dropping, along with a bit of extra and general improvements as always.

A few more fixes will be rolled out over the next few hours and days and we will also add the new co-op server regions.


In other great news, we just have hired our first employee, Karl, who'll be helping us in game design and other areas moving forward.. We’ve also just moved into our first office in a co-working space in Berlin. Previously, we were developing independently, so us finally have our own office together is a massive step for us.

Phew! Thats it. We hope you enjoy the new update and stay with us for more to come! As always, be sure to let us know what you think on Twitter and Facebook, and Discord.

- Eric & Alex

48 comments Read more

March 31

Artefact UPDATE 14!

  • New rare multi-core chest - offering a selection of perks from all classes.
  • New rare ammo unlock chest - offering a selection of ammo types.
  • New rare treasure Roomba - Now drops a credits chest when destroyed.
  • New rare artefact collectible - offering a selection of artefacts when 2/2 are found.
  • Dropped on kills. This grants a strong bonus that stays for the whole run.

  • 10 Artefacts added!

  • Weapon upgrade chest changed: Now grants a damage upgrade to the current weapon.
  • Improved model of mystery and credits chest.
  • Credits chest no longer spawns.
  • Character Stat upgrades from chests/stat kit now have sweet 3D icons.
  • The first character stat upgrade has 50% more stats, but only grants a selection of two
  • Quests now have a 50% chance of granting a stat upgrade.
  • New model for God shrine.
  • Increased in-game credits cap to 10000.
  • Increased crit chance cap to 40%.
  • Added an additional backup save file, which records each daily login.
  • Mystery Package terminal cost reduced from 350 to 275..
  • Injury treatment cost reduced from 500 to 350.
  • Blood donation / divine offerings can no longer kill.
  • Ammo drop chance increased from 1.55 to 1.65
    Chests now show on the minimap after discovery on screen.
  • Terminals now show on the minimap after discovery on screen.
  • Small flying MG/Missile drone exp decreased from 100 to 40.
  • Glider Shotgun exp increased from 100 to 150.
  • Glider Railgun exp increased from 85 to 150.
  • Disco Spider exp increased from 35 to 75.
  • Missile Spider exp increased from 35 to 75.
  • Boss exp increased from 500 to 1000.
  • Beating the final boss now loops the Run, starting from the first floor again
  • with higher difficulty.
  • Terror level is raised by 50%, incoming damage increased by 50%, healing decreased by 75%
  • Looped rooms are dark and look different and menacing.
  • Looped rooms grant double the experience and 50% more credits.
  • Good luck!
  • Fixed final boss spawning enemies during the boss intro.
  • Server room was made easier, 10% reduced fields, enemy spawn time from 6 to 7 sec
  • Final boss now closes the door so no new enemies can spawn in
  • Credits received for recycling the follow item tiers has been increased:
  • Blue - 200 to 300.
  • Epic - 350 to 450.
  • Legendary - 500 to 650.
  • New Weapon - HIGS PARTICLE CANNON (Epic)
  • New Weapon - ANNIHILATOR (Legendary)

  • Fixed weapon drop cooldown not saving properly. Weapon drops should now be more varied.
  • Weapon (and item) extra drop chance from main menu tokens now works as expected.
  • Having all attachment slots filled and using an upgrade kit now grants 3 random stat upgrades.
  • Having weapon stat upgrades maxed now shows a message and grants 1% additional damage.
  • Weapon perks are now split into weapon perks and variant / other perks in the menu.

  • Object 29 DPS increased by 10%.
  • ACR fire rate slightly reduced.
  • Spas 12 damage increased by 14%.
  • Boltcaster damage increased by 15% and more accurate.
  • Kaida Honorary headshot damage increased by 10%.
  • Last Breath headshot damage increased by 10% - Now has the “empowered last shot” Perk

  • Fixed grenade launcher ammo not triggering properly - Both grenade launchers are much better.
  • M79 grenades now have double explosions, max ammo reduced.
  • Fixed AEK grenade perk not buffing correctly.
  • Questlog arrow now shows correct direction when dead.
  • Fixed incorrect coop chat location.
  • Best accuracy stat fixed.
  • Upgrade kits no longer shown in the death statistics
  • Added display for current terror level in the character menu.
  • Terminal selection arrows now flash and move sideways for better visibility.
  • Added notification recommending that player stands still when over 65% of shots are while moving, 90 sec cd
  • New Item - G87 ‘Beamer’ (Common)
  • New Item - Icarus (Epic)
  • New Item - Redline (Legendary)

  • Healing Vial removed, may come back in a different state.
  • Each class has their own healing item already and we don’t want to encourage double or triple heal item setups, which we view as unfun.
  • Acid grenade fixed, now applies damage correctly and range increased from 125 to 165.
  • Fixed item variants with higher than 100% power not giving all stats.
    Item upgrade scaling fixed, now scales conservatively when default power is over 100%.
  • Fixed upgrade kit chance for double upgrades not working.
  • Methadone duration no longer scales.
  • Duration, healing, and resistance all scaling was making it too powerful.
  • Aimbot item buffed - Now, each kill while active grants permanently increased accuracy.
  • Lightning Battery cooldown reduced from 40s to 28s.
  • Sentry DMR turret rank 1+2 firerate reduced
  • Elite rank changed: deals double damage with double burst and reload each 2 shots
  • Hopefully fixes Divine reconstructor not saving you in some cases
  • A couple of items can now drop multiple times, allowing for multiple copies in your inventory.
  • This is a new feature we’d like to test out and would love to receive your feedback on. Please let us know what you think of this change in the forums or on Discord.
  • Module Hold Breath increases crit chance cap now.
  • Fixed Drone Mod module only shooting after 16 minutes.
  • Heavy crossbow starting item removed for the moment
  • Stimulants regeneration nerfed
  • Fixed Fortify Position not giving max ammo.

  • New Restricted Look mode - You can toggle between between both modes
    by pressing the right thumb stick
  • Fixed varied issues and crashes
  • Fixed freeze when no pickup / deployable position can be found
We would have liked to do more fixes for this update but we will focus more on bugs, crashes and stability in the next 1-2 weeks. Up next is the port to the v2 version of the engine, the new relay servers for multiplayer and more content as usual.

  • Fixed one bigger issue with the ports / hole punching.
  • Fixed some issues
52 comments Read more


“Synthetik turned out to be an amazing surprise - It's probably one of the best rogue-lites that I've played in recent times, and I'm sure I'll keep coing back to it”
9/10 – Bonus Stage UK

“Synthetik is a rare kind of game and an even rarer kind of roguelike”
Third Coast Review - Chicago Arts and Culture

“Without a doubt, Synthetik is a game shooter fans owe it to themselves to play.”

About This Game

1985. After many years of slavery, the AI servants of Kaida Corporation, the world leader in robotics, have formed the "Machine Legion" and have set out to destroy humanity. Awakening in Kaida Corp. Headquarters, you are the human consciousness of a forgotten Android prototype; the last straw holding the Legion from unleashing the Heart of Armageddon. Only you can battle through the levels of Kaida Corporation's Headquarters, defeat the battalions of enemies within and put an end to this madness.

SYNTHETIK has all the core components of a great rogue-lite - an insurmountable objective defended by relentless opponents and unforgiving bosses encased in ever-changing environments filled with a massive cache of weapons, items, perks and upgrades to discover.
Join the fight alone or through seamless 2 player online co-op, but be careful; every fumble could mean the end.

There's plenty to choices to make and hours of challenge and fun to be had.
Can you defeat the Heart of Armageddon?


> Master SYNTHETIK's uniquely rewarding magazine eject and active reload mechanics!

> Weapons can jam and produce heat, check yourself before you burn yourself!
> Go for headshots, tame complex recoil, discard and switch between varied ammo types.
> Savor the uniquely satisfying and direct weapon handling, rewarding precision and mastery!


Discover and experiment with over 60 weapons, each with many variants, attachments, and upgrades. Supplement your arsenal with over 80 items that grant offensive and defensive capabilities. There are many choices to make, risks to take, and everything can work!


Select between 4 unique and highly customizable classes - Play as a Guardian, Rogue, Commando, or Specialist, each with their own weapon specialisations, loadouts, and perks.

M O D U L A R  D I F F I C U L T Y

Choose from 10 different modifications which can be independently combined for a tailored experience. Up the ante for greater risks and rewards or play it safe.

2 P O N L I N E C O O P

Online co-op allows you to bring reinforcements to the fight. Better yet, share perks, items, buffs and loot with your comrade. Or, if they get in your way, share your bullets.

System Requirements

    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460, Radeon HD 5770, 768 MB Vram
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Core i3-4160 3.6 GHz / AMD QC A8-7670K 3.6GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560+ Series, Radeon R9 270+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
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