SYNTHETIK is an unforgiving shooter rogue-lite in a world overrun by machines. Battle from floor to floor, defeat relentless robotic forces, experience the next level in gun-play and shape your own experience by experimenting with powerful items and modifiers. Can you defeat the Heart of Armageddon?
Recent Reviews:
Very Positive (40) - 90% of the 40 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (511) - 91% of the 511 user reviews for this game are positive.
Release Date:
Mar 15, 2018
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Recent updates View all (15)

June 22

UPDATE 16! + Summer Sale!



UPDATE 16

Hey everyone!
The Steam Summer Sale is here! It is also time for our next big Update!

We ported the game to the next Engine version resulting in a whopping 50-100% performance increase! The porting took longer than we had hoped as we had to find and fix a few nasty bugs.

If you want to help test future Updates or just have an early peak, don’t hesitate to join our discord (link in launcher) and sign into the Beta channel on Steam!

As always we also took the time and improved various other aspects of the game such as the Controller support and balancing. Two new Items and the awesome new Railgun found their way into the Citadel, let us know what you think :)



CONTROLLER REWORK
  • We have made huge changes to controller support
  • Menus now fully work with the controller
  • You can now toggle between 2 controller aiming modes by pressing right stick
  • Reworked and added 2 seperate working aiming modes
  • Added aim assist for controller aiming
  • Added proper button names and icons for controller buttons
  • Reworked control scheme fully
  • You can now recycle items with the controller
  • Added aim assist setting
  • Added force feedback on shots and damage taken
  • Controllers are now automatically detected on game start


PERFORMANCE AND ENGINE CHANGE
  • We have completed the switch to the V2 version of the engine, this mostly means futureproofing and changes under the hood, as well as improved performance on all machines
  • Particle performance drastically improved
  • Optimized varied areas of the game
  • Fixed performance leak introduced last update
  • Improved coop Server performance
  • Overall performance increased by 50-100%

NEW TUTORIAL
  • The new Tutorial gives a better overview of the game while also being more engaging
  • Added Option to replay the Tutorial



  • Usable Items now sort automatically (+ New Setting)
  • You now automatically get unstuck when stuck in objects
  • Prestige visual effects now start when you prestige, stat bonus is still part of 25
  • Ammo unlock, Artefact and Class core chest pool drop chance from 0.5 to 1.25% and now
  • can drop more than once per run
  • Timed chest quest now shows the timer briefly
  • Internal dodge chance cooldown from 1.5 to 0.75s
  • Dumbfire missiles now have stronger aiming

  • Artefacts now always give a selection of 3 and a small chance for 4
  • Stat upgrades now give a selection of 3 again at the start at normal strength

  • Teleporter screen flash on usage removed, added new ring effect indicating room alert
  • Teleporter now triggers after 1.5 seconds of being in range when fully charged
  • Added Ping display to FPS display in coop

  • Loop now does not reduce below 100 Movement speed
  • Jet Boss can no longer spawn pickups in the air
  • Questlog made more visible

  • Terminal Interface improved
  • Normal Terminals are now affected by shop pricing stat
  • Normal Terminals are now on a predictable loop that is persistent, not fully random anymore
  • Shops: Weapon Shops now hold 4 instead of 3 weapons
  • Shops: Red weapons and items now have 60% + (10% per boss kill) * luck chance of being considered for rolling (previously reds had the same chance as blues)
  • Red items and weapons now gain half the discount
  • Supply crate terminals removed for the moment as they added a lot of complexity for little gain

  • Beta Stimulants Terminal now grants 20% critchance and 20% damage for 80 seconds
  • Upgrade kit terminal replaced with new weapon + attachment terminal
  • Gamble Data terminal removed
  • Added gamble item terminal event



  • Red Guard Riotshield now has 200 less HP but 50 Health Regeneration

  • Stinger Glider now triggers shield + taser with 100% chance at <75% hp instead of 50% chance at <90% hp, so is clearly predictable
  • Shotgun Glider / Executioner damage decreased

  • Ballbots attacks now deal deal a lot more shield damage and slightly less health damage and are more dangerous now if they get close and have 750 > 800 HP

  • Ball Defender bots now have 600 > 900 Shield as they always felt very weak

  • Fixed enemy laser bullets not triggering the shield timer - This caused certain things to be much weaker than intended, for example a specialist could regenerate more shield than a elite ranked executioner glider could deal shield damage.


  • New Legendary Weapon - Liandry PentaBurst-Railgun
  • Fires a crazy 5 shot burst of high damage fully wall penetrating projectiles



  • All Special weapons now count as specialist class weapons
  • Ripjack now also counts as shotgun

  • P33 firing sound changed (Tell us if you prefer that one) + 2% damage
  • Ripjack weapon no longer hurts yourself when shooting the hyper blade
  • Ion Obliterator max ammo 35>45, deviation reduced by 1° and also counts as sniper

  • Mjolnir base ammo now loses damage per enemy hit
  • Mjolnir new alternative ammo, gaining damage per hit, starting with lower damage
  • Mjolnir no longer gets ammo refunded on non hit, has +1 mag size and more max ammo
  • Orb of Lightning now properly shows the lightning bolt between targets and hits 3>4 targets
  • Kar 9800K fire rate, damage and recoil reset slightly improved
  • Nemesis Prototype ammo now destroys one additional plating on hit

  • Hitting enemies now causes a small body shake animation which feels nicer
  • Hitting enemies now has an additional impact light effect, colored on energy weapons
  • Hitting shielded enemies now has a visual shield effect

  • Firing weapons now has a new muzzle smoke effect that can appear
  • Firing weapons can now cause a new bullet smoke trail depending on damage
  • Firing weapons now has an additional particle effect, most notably on energy weapons

  • Bullets now have a new trail effect (The white line)
  • Bullets now often show a actual bullet sprite in front of the trail instead of just white line
  • Firing and Hitting props now has a new smoke effect that is additive

  • New Interface shake effect for more impact & according Setting


  • New Item - Z1 Living Bomb
  • New Item - Seismic Resonator Sticky Bomb



  • Rogue Take aim is currently tied to the Power Bolt item! Power Bolt cooldown 16 > 20
  • R-Plating item reworked, now destroys 1 extra plating on hit and chance to gain plating
  • Lightning boots bug fixed that locked charges at 10, recharge time made 50% faster
  • Gun Drone spawner new icon, 50% increased chance but 10 second cooldown
  • Gun Drone spawner drones pickup chance decreased and last 2 seconds longer
    Gun Drones now spawn around the cursor and crash fixed

  • Shieldburst item now deals (shield * 1.3) instead of (shield + 200) damage (+ power scaling)
  • Doubleshot item duration and cooldown halved
  • Splash item changed due to performance reasons, now lower cooldown and duration
  • Divine reconstructor now works when hit by non bullets
  • Bloodrite Stacking duration fixed

  • Artefacts now always have a selection of 3 and a small chance for 4
  • Ensiferum artefact now gives 2 upgrade kits in addition
  • Cario artefact now gives 5% dodge chance as addition
  • Hobb-s artefact tooltip fixed (Now states 125% ricochet bonus damage and 20% chance)
  • Pu-55 artefact has a new icon

FIXED VARIED ISSUES + Varied unlisted things

Known issues:
Muzzle smoke appearing at wrong places
You can move your torso in the tutorial when the screen is freezed
Item sorting setting not turning off
Sprites of shops changing in crystal floor



Thanks for reading and playing! Let us know what you would like to see!
- FF
14 comments Read more

May 12

SPRING MEGA UPDATE!




Hey Everyone!

Our latest patch is now live! Update 15 brings many new shiny features and content, including new Weapons, Items, a brand new Prestige system for dedicated players, as well as balancing changes. On top of that we reworked the networking code to allow everybody to play co-op!


Here’s the full list of changes (brace yourself, it’s a big one!):




PRESTIGE SHOP
You can now “Prestige” a class at class level 25, resetting the class level and granting a prestige level. The first prestige grants a small bonus for all classes and first and second grant a small cosmetic effect.

New Prestige Shop Menu (Unlocked by research)
Allows the purchase of:
  • Mystery Boost (now has 6 different effects).
  • Re-roll Daily Modules
  • Class EXP Token
  • Class Prestige



SPECIAL MODES
You can now unlock special run modes, which will change the essence of the game
For your singleplayer runs. These are all paid for in the prestige shop.

  • Madness Run (reward for defeating the end boss).
  • Faster, more enemies, slightly more damage, high alert

  • Hyper Adrenaline Run (reward for beating the end boss twice).
  • High tension, Deal extreme damage and take extreme damage

  • Tactical Run (Reward for beating 50 Bosses).
  • Slower and more tactical, focus on headshots

NEW RELAY SERVER SYSTEM
The first version of the relay servers is now live!
A lot of netcode has been reworked for this and as a result, networking performance also has improved.

This solves all connection issues by connecting through a server of ours. The game will then try to connect directly to the other player with the old system to improve the ping but the server makes sure all traffic reaches its destination. We have a western European server live, but we’ll have even more coming soon.

This also means that we are not using the engines hosting functionality anymore, which means Players with IPv6 addresses can now host games.





GAMEPLAY
  • Removed the delay between dashing.
  • Multiplayer pickup drop modifier increased from 35% > 45% of singleplayer value
  • Multiplayer ammo pickup amount increased
  • Increased spawn amount in Military Floor slightly and decreased enemy health by 15%.
  • Mystery chest can no longer cost 400.
  • Increased chest’s open ranges.
  • Max health stat upgrade now also heals for the same amount of health.
  • Fixed max plating increase not working.
  • Weapon and item drop algorithm improved and fixed.
  • Mystery Package Shrine cost is now 300.
  • Timed chest quest upon room start now lasts 3 seconds longer.
  • Curse of the Flesh now also grants 2 vial charges and more ammo.
  • Drop Chance for Artefact, Ammo Type, and Class Perk chest increased from 0.1 to 0.4.



SHRINES
  • New Terminal - Supply Hack Weapon Shop (Selection of 3 Supply Hack weapons).
  • New Terminal - Supply Hack Item Shop (Selection of 3 Supply Hack items).

  • Shop Prices now start at 75% and raise by 5% after each room!
  • Item and weapon shops now only sell Epic+ items when in third or fourth floor.
  • Item and weapon shops no longer sell double items.
  • Item terminals now always have a supply token item, similar to weapon shops.

GENERAL
  • Mystery Boost removed - Level-up on class level cap now grants a data reward.
  • Reduced costs on some research in the research menu.
  • Daily reward EXP greatly increased.
  • Added a 4th supply token to both, item and weapon database
  • Healing stat now shows effective healing.
  • Stored EXP is now shown in main menu.
  • Stat Bonus tooltips now show bonuses from Hard Core 1.
  • New players start with 200 data instead of 0.






CLASSES
As with the items and weapons, class modules have seen a bit of a spring cleaning with varied reworks and improvements.
  • Guardian - I-Frame now lasts longer, but has a cooldown. Duration is now shown.
  • Guardian - Core delay decay takes a bit longer at higher stacks (Buff)
  • Guardian - Scrap plating now gives either scavenging or armor.
  • Guardian - Core no longer lets you take additional 10% damage.
  • Guardian - Enrage now grants double if over 75 Heat.
  • Guardian - Shield Overclock regeneration doubled.
  • Guardian - Berserk Stack duration increased.
  • Guardian - Aegis MK5 reworked.

  • Rogue - Freeze! rebalanced
  • Rogue - Power tuning reworked
  • Rogue - Spotter no longer targets friendly units

  • Commando - Now has plasma grenade instead of explo grenade.
  • Commando - Take Cover now lights up properly when in cover.
  • Commando - Routine now stacks 5 -> 8 times.
  • Commando - Pack a Punch now increases damage, not mastery.
  • Commando - Specialized ammo reworked.
  • Commando - Hold Breath buffed slightly
  • Commando - Just on Time removed.
  • Commando - Scarred totally reworked.
  • Commando - New Perk: Field Rations.
  • Commando - Dexterity renamed to Drill, now only loses half the stacks and is stronger

  • Specialist - On Fire Heat cooling slightly reduced
  • Specialist - Weapons Deal can no longer give standard variants and ammo changed.
  • Specialist - Grenadier Perk reworked.
  • Specialist - Unceasing heat removal decreased, but also heat increase amount reduced
  • Specialist - Transmutate now increases recycling gain.
  • Specialist - Inner Fire reworked.
  • Specialist - Calculated nerfed.
  • Specialist - Focus buffed.

  • Varied class items changed (see Items)




BOSSES
While still not perfect, the the final encounter has been drastically improved and will continue to improve. Generally many issues around the Machine Legion have been ironed out.
  • Bosses now spawn a mystery chest additionally in co-op.
  • Heavy loaded Boss modifier no longer grants 20 armor.
  • Armored Boss Modifier grants less armor

  • Jet Boss now switches targets every 8 seconds, instead of constantly.
  • Server Hack Boss Fight now has a 66% chance to play in the orange area.
  • Server Hack now has a maximum spawn amount.
  • Server Hack and Arena Trio fixed item targeting a hidden object.

  • Endboss Disco Room spawn-rate increased from 7sec to 10 / (0.75 + (0.25 * difficulty))
    (at 100% difficulty, it’s 10, at 200% it’s 8).
  • Endboss Disco Room spawn-rate is 25% faster in co-op (previously didn’t account for co-op).
  • Endboss Room has new decals,
  • Endboss Tanks now reset item cooldowns on kill (solo only).
  • Fixed spawning when boss has already appeared.
  • Fixed Boss Disco Tiles spawning on 100% of the area.
  • Fixed Big Missile directions.
  • Fixed channeling of servers not working for Player 2.
  • Fixed ammo crates not appearing in Disco room.
  • After one perk core boss drop, the chance of successive drops is further reduced.
  • If no perk core drops, an upgrade kit drops instead.
  • Loop debuff no longer reduces health per room instead reduces healing and increases damage taken.

OTHERS
  • Glider Railgun and Glider Shotgun health increased.
  • Stinger Glider taser no longer uses Guardian taser projectile, which is much stronger.
  • Military Laser Turret deals more damage.
  • All tanks now have a 1000 HP shield.
  • Tanks now have more health in co-op.
  • Sniper Turret now spawns gun drones similar to the radar turret.
  • Elite Enemies now regenerate health again.



WEAPONS
  • New Weapon - UMP45 Semi (Only drops in mystery boost).
  • New Weapon - AS-VAL (Epic).
  • New Weapon - Intervention (Epic) .
  • With a sick 360° no-scope perk - No Doritos included.

Many weapons have seen new models and balance changes. Every weapon is important and we want to make sure they have a future and not just act as a filler between better weapons.



  • New Model for Coil Gun; improved gunfire sound.
  • New Model for Sour DMR; new gunfire sound.
  • New Model for P33; increased accuracy; now has 5% crit; improved gunfire sound
  • New Model for Damnation; completely reworked; now Epic instead of Legendary
  • New Model for Nemesis Prototype; damage increased by 5%
  • New Model for Last Breath.
  • New Model for SS58 Plasma Mod; reload now also removes shields.





  • Improved Model for M79 Terminator; replaced all sounds; now affected by Looter Perk.
  • Improved Model for Bren; now deals bonus boss damage, split shot bullets have no more penetration but deal more damage
  • Improved Model for Eraser DMR; new weapon sounds; damage increased slightly.
  • Improved Model for Mag47, Laser SMG, Spas 12, LSG, MG42, GM6, Twin Mill, M32, AMD65, Flak Cannon, Flamethrower, ML7000, Scar Laser, Enforcer Carbine, Tactical Observer, Last Breath, Kaida Honorary, AEK Special Elite




  • Double barrel can now stack 5 times instead of 3.
  • Double barrel changed to 2 round burst from full auto.
  • Auto Boltcaster mag size increased from 10 -> 12; spare ammo increased from 80 -> 100
  • Twin Mill MK2 headshot damage increased slightly.
  • Infinite repeater deviation decreased from 3 -> 2°.
  • Cursed Weapon variant recoil control and fire-rate slightly improved.
  • Tactical Observer Burst fire delay reduced from 0.6 -> 0.5.
  • Raptor Laser Shotgun mag size increased from 6 -> 7.
  • Eraser DMR no longer gains ammo when at 0.
  • SS58 Plasma Mod recoil and deviation decreased.
  • GM6 Lynx Evo gunfire sound improved.
  • Laser pistol mag size 12 -> 16.
  • FMG9 max ammo increased from 140 -> 150; bullets per ammo increased from 80 -> 90.
  • Laser SMG, FMG9, Spectre, Vector damage increased by 7%+-.
  • Heavy Flak Cannon main projectile from 200 to 500 and visible now; ammo increased.
  • Heavy Crossbow renamed; The new Intervention is now named Sniperdragon.
  • Fixed bullets stopping to move sooner after penetration
  • Kar 98 resets recoil slightly faster; +50% boss damage; 5% overall damage increase.



  • Spectre damage increased by 7%.
  • AEK damage increased by 5%.
  • Flamethrower fire-rate and ammo halved; damage doubled.
  • RPK drop-rate decreased.
  • Kaida ACR-X is now purple.
  • Armageddon HP loss when firing now scales with healing gained (less healing; less loss).
  • Doubleshot Attachment now causes a lot less deviation when triggering.
  • Kaida Honorary headshot bonus removed; recoil reduced; damage increased.
  • Last Breath damage increased; heat decreased; final shot now work.
  • Desert Eagle headshot bonus increased.
  • Added new gunfire sounds for both revolvers.
  • Master Chief and P33 gunfire sound improved; Master Chief damage slightly increased.
  • Improved/replaced certain other sounds.
  • Mjolnir Chain lightning deals around 35% more damage.
  • Viciator Ultra deals around 25% more damage and now has a magsize of 6.
  • Ion Cannon slightly buffed overall; sounds reworked and model reworked.


  • X512 Experimental, ML7000 now only drop in single player until missiles are reworked (Missiles draw high amount of networking performance due to being fully dynamic)

WEAPON GENERAL CHANGES
  • Hyper burst variants now only add one burst for DMG/Sniper or weapons where mag size are greater than 12. It also generally reduces deviation by 20%.
  • Modular variants now grant double the damage upgrade when at maximum.
  • Increased amount of guaranteed weapon drops from 1 to 2 (3 in co-op)
  • If less than 2 (3 in co-op) weapons have dropped by room 3, a weapon shop spawns.
  • Fixed weapon drop rates resetting on game restart (reduces the frequency of receiving the same weapons).
  • Fixed bullets stopping to fly too soon after penetration

AMMO
  • High Caliber Sniper Rifle bullets now deal 2x damage to bosses (14.4 & 12.7mm).
  • Bow Arrows deal 25% more damage to bosses and turrets.
  • Impact Grenades buffed.
  • 40mm Grenades and similar have new bullet models.
  • Bloodbolt (Red Missiles) craziness reduced.
  • Dumbfire Missile craziness halved.

ATTACHMENTS
  • Impact CPU changed - Deals increased damage to turrets; removed heat reduction.
  • Hotswap changed - Removed heat increase; now increases ammo gain.
  • Digitalizer 3% crit chance removed.
  • Muzzle Compensator damage increased from 10 ->15%; adds additional 2° Deviation.
  • Vital data collector now always can gain up to 400 HP; regardless of the player’s max HP.





ITEMS
A bunch of new assassin themed items! Enjoy.
  • New Item - Kunai Throwing Knifes (Common)
  • New Item - Biting Throwing Star (Common)
  • New Item - Scoundrel’s Dagger (Common)
  • New Item - Fan of Knives (Epic)
  • New Item - Z1 Sundering Shuriken (Legendary)


ITEM BALANCE PASS
We went over nearly all items and basically buffed or changed all the weaker ones. The overall roster should feel far better and consistent as a result.
  • Improved a handful of item icons.
  • Item extra chances now properly scale with item power.
  • Items can no longer be recycled when active.
  • Items can no longer be used while stunned.
  • Face Melter chance and cooldown increased; now causes annihilator explosion.
  • Face Melter headshot damage bonus reduced.
  • Aircom now uses normal instead of mini explosions.
  • Auto Taser damage increased from 575 -> 850; cooldown reduced from 15 -> 14.
  • Divine Reconstructor now stacks.
  • Fixed smoke grenade cooldown issue.
  • Twin Link 2 changed to a duration
  • Incubus lifesteal scaling reduced; self HP draining now works again.
  • Stinger Glider Item HP increased.
  • Ring of Glass EXP requirement from 750 -> 500.
  • Methadone cooldown increased.
  • Direct Current cooldown reduced; deals more damage; now applies twice.
  • Reverbing Blade damage increased by 100.
  • Stun Bolt damage increased by 50%; now has 5 max charges; 5 seconds cooldown.
  • Lightning boots damage interval shortened; base damage increased.
  • Mass Shotgun System base damage decreased from 200 -> 175 per pellet.
  • Steel Trap base damage increased from 500 -> 650.
  • Field Supply channel time reduced.
  • Icarus cooldown reduced from 40s -> 25s; beam damage area increased.
  • Beamer duration increased; cooldown decreased from 40 -> 25.
  • Fixed Beam items targeting friendly units.
  • M205 cooldown reduced from 20 -> 17s.
  • Order 322 cooldown reduced from 45s -> 35s.
  • Shock Impulse splash range increased from 175 -> 200; base damage slightly increased.
  • Psy Field base damage increased from 40 -> 75; damage scaling improved.
  • Fire Prism is now Legendary.
  • Fixed unidentified potion not healing Player 2 properly.
  • Helsing Bolt sound is now audible for Player 2.
  • Power array now penetrates all walls.
  • Fast Sling no longer locks weapon switching.
  • Refractor Crystal duration reduced from 3 -> 2.5; scaling reduced slightly.
  • Madness Goggles effect reworked
  • Black Berserk Charm HP regen improved.
  • Ripjack Hyper blade no longer passive; cooldown doubled.
  • Maverick and Sidewinder now both scale in damage with upgrades.
  • Smoke grenade cooldown increased from 20 ->28; dodge chance increased.
  • Stun grenade cooldown decreased from 20 -> 17.
  • Flash grenade cooldown from 30 > 20; base damage and scaling increased.
  • Explosive grenade now causes double explosion.
  • Plasma grenade explosion damage increased.
  • Summoned Units and Turrets reworked - very durable initially, but will fade faster.

ARTEFACTS
New ones with a couple of community ideas - For a total of 15 Artefacts
  • New Artefact - RHETT
  • New Artefact - PU-55
  • New Artefact - RYNN
  • New Artefact - KEVV
  • New Artefact - HOBB-S



MAIN MENU
  • Made main menu a bit more clean.
  • Loadout window has been rearranged.
  • You can now deselect modules with RMB in the Loadout screen.
  • You can now close an open tab using ESC.
  • Reduced animation time of new unlock popup and improved/fixed animation.

SETTINGS
  • Reworked Settings menu
  • New Settings: Rebind Items keybindings.
  • New Setting: Start game in Fullscreen.
  • New Setting: Set resolution to window size - Not required at all, especially when running full-screen but can help certain cases.

  • The first item slot now defaults to RMB.
  • Removed low memory setting as it reduced image quality substantially with little zero FPS gain. Please let us know if it really made a change for you.
  • Red Mist can now be toggled properly.
  • Removing High quality light setting; now doesn’t remove colored ambient lighting anymore.
  • Added a savefile backup for the daily login the day before the current daily login.
  • Bloom setting now save properly.

UI
  • Added help text for terminal arrow usage and headshots for beginners.
  • Hovering over items now disables weapon firing and item activation.
  • Disabled weapon firing also disables reloading and ejecting.
  • Tooltip now can not go outside of the screen anymore with text on vertical axis.

PERFORMANCE
  • Improved performance of overhead popups.
  • Improved performance of damage numbers.
  • Improved performance of center UI frame text.
  • Improved performance of buffs and debuffs text.
  • Improved performance of the dashing effect.
  • Improved performance of Item drawing.
  • Player Drones are now only enabled in solo play, which saves networking performance.

GRAPHICS
  • New subtle reflections for static props with 0 performance cost.
  • Changed ambient occlusion to look less messy and have more realistic spread.
  • Improved look of walls, fences, and big barricades.
  • Tinted some objects to fit better into the environment.
  • Re-rendered Wood crates.
  • Removed Blur in the Pause menu.



FIXES
  • Fixed Beam Freeze.
  • Fixed Enforcer crash.
  • Fixed Room switch Freeze.
  • Fixed Burst Stats being incorrect in Weapon Stats.
  • Fixed Text Input crash.
  • Fixed getting multiples of the same items in a row.
  • Fixed getting all last run experience for Guardian when closing/crashing the game
  • Fixed second floor having enemy scaling of Military Bay. Second floor is easier now.
  • Fixed getting collectible rewards more than once.
  • Fixed some bad prop locations and chests being semi-covered by shrines.
  • Fixed incorrect shop pricing reduction.
  • Fixed Commando upgrade-shop discount not working.
  • Fixed Ammo Type chest not spawning.



UP NEXT
For Update 16, we are planning to add new rooms for all existing floors, port to the v2 version of the engine with DX12, add at least one new boss, item dropping, along with a bit of extra and general improvements as always.

A few more fixes will be rolled out over the next few hours and days and we will also add the new co-op server regions.

----

In other great news, we just have hired our first employee, Karl, who'll be helping us in game design and other areas moving forward.. We’ve also just moved into our first office in a co-working space in Berlin. Previously, we were developing independently, so us finally have our own office together is a massive step for us.

Phew! Thats it. We hope you enjoy the new update and stay with us for more to come! As always, be sure to let us know what you think on Twitter and Facebook, and Discord.


- Eric & Alex

48 comments Read more

Reviews

“Synthetik turned out to be an amazing surprise - It's probably one of the best rogue-lites that I've played in recent times, and I'm sure I'll keep coing back to it”
9/10 – Bonus Stage UK

“Synthetik is a rare kind of game and an even rarer kind of roguelike”
Third Coast Review - Chicago Arts and Culture

“Without a doubt, Synthetik is a game shooter fans owe it to themselves to play.”
VG24/7

About This Game



SYNTHETIK has all the core components of a great rogue-lite - an insurmountable objective defended by relentless opponents and unforgiving bosses encased in ever-changing environments filled with a massive cache of weapons, items, perks and upgrades to discover.
Join the fight alone or through seamless 2 player online co-op, but be careful; every fumble could mean the end. Can you defeat the Heart of Armageddon?



With Synthetik we wanted to bring new depth and mechanics to the genre while leaving a lot of freedom for experimentation and different playstyles. It is inspired by the 2000 Era of games when people put in all the Features they enjoyed without streamlining to the bare minimum. Synthetik offers uniquely deep and satisfying weapon mechanics and a tremendous amount of customization, features and gadgets for you to play with!

T H E  N E X T  L E V E L  I N  G U N P L A Y

> Master SYNTHETIK's uniquely rewarding magazine eject and active reload mechanics!
> Weapons can jam and produce heat, check yourself before you burn yourself!
> Tame the movement based recoil, discard and switch between varied ammo types.
> Savor the uniquely satisfying and direct weapon handling, rewarding precision and mastery!
> We even brought headshots for the first time to the top-down perspective !

E X P E R I M E N T

Discover and experiment with over 60 weapons, each with many variants, attachments, and upgrades. Supplement your arsenal with 100 items that grant new offensive and defensive capabilities. There are many choices to make, risks to take, and everything can work!

C U S T O M I Z E

Select between 4 unique and highly customizable classes - Play as a Guardian, Rogue, Commando, or Specialist, each with their own weapon specialisations, loadouts, and perks.

M O D U L A R  D I F F I C U L T Y

Choose from 10 different modifications which can be independently combined for a tailored experience. Up the ante for greater risks and rewards or play it safe.

2 P  O N L I N E C O O P

Online co-op allows you to bring reinforcements to the fight. Better yet, share perks, items, buffs and loot with your comrade. Or, if they get in your way, share your bullets.




1985. After many years of slavery, the AI servants of Kaida Corporation, the world leader in robotics, have formed the "Machine Legion" and have set out to destroy humanity. Awakening in Kaida Corp. Headquarters, you are the human consciousness of a forgotten Android prototype; the last straw holding the Legion from unleashing the Heart of Armageddon. Only you can battle through the levels of Kaida Corporation's Headquarters, defeat the battalions of enemies within and put an end to this madness.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460, Radeon HD 5770, 768 MB Vram
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    Recommended:
    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Core i3-4160 3.6 GHz / AMD QC A8-7670K 3.6GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560+ Series, Radeon R9 270+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
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