Thousands of alien machines are descending on Earth's first interstellar colony in this massive-scale new tower defense game from the publisher of Ashes of the Singularity and Sins of a Solar Empire: Rebellion.
All Reviews:
Mostly Positive (28) - 71% of the 28 user reviews for this game are positive.
Release Date:
Apr 16, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feedback and testing are critical for game development. We are constantly iterating and trying out new ideas and we need players to help us through that process in order to deliver the best game possible at release.”

Approximately how long will this game be in Early Access?

“Siege of Centauri is well on its way to completion, but it still needs time for polish and iteration. We want to be able to have the opportunity to weigh player feedback and make changes based on that as well. Our goal is to release the game in the Summer of 2019.”

How is the full version planned to differ from the Early Access version?

“Right now, we only have a select number of missions and maps available. By the time the game releases, we will have full campaigns and a large set of maps, complete with voice acting, graphics, and other additional game polish. We will introduce new mechanics, bug fixes, and further iteration on the game throughout the Early Access period.”

What is the current state of the Early Access version?

“Currently, players have access to the campaign mode, with survival mode coming later. As development continues, we will add more missions into the campaigns, new terrain types, and new enemy types. Leaderboards and rankings are also on the way, along with additional polish through bug fixes and iteration, the addition of voice acting and cinematics, and modding tools.”

Will the game be priced differently during and after Early Access?

“After Early Access, the price may gradually raise as more features and content are added in. We have not finalized the price for release.”

How are you planning on involving the Community in your development process?

“Community is so important to us, which is why we choose to offer Early Access. We need your feedback on balance, wishlists for future content, and bug reports. Most of all, we want you to tell us what parts of the game you’re having fun with - and also, what you’re not. We actively read the forums on Steam.”
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Recent updates View all (3)

April 18

New missions arrive

This week we rolled out two new missions for Siege of Centauri. The goal is to get your feedback on these early missions to determine what balance, content and feature additions should be made as we go on.

If we're going to make the ultimate tower defense game, we will need all the help we can get!

The discussion forums has our April and May mission schedule if you're interested in seeing what's coming.

Nahant introduces shielded swarms.

A given unit can have hitpoints as well as shields. The default defenses like your railgun and particle cannon do normal damage which means they first have to take down the shields. But some weapons, like the ion cannon, can take down shields instantly while other weapons, like the pulse cannon, will bypass shields entirely.


The second new mission this week, Chariah, has a couple of new twists to it.

First, it demonstrates the benefit of in-direct fire weapons like the Corrosion mortar as they can fire over obstacles.

Second, it introduces players to sparrows, which are masses of flying units that help make the case as to why flak cannons are useful.



Feedback
Even though early access just got started, we've already gotten some really good feedback that we hope to start showing off to you in the next week or so.

Here are some highlights:

## Bullet Time ##
You can pause the game any time you want by hitting SPACEBAR. Right now, we're pretty generous with this because we don't have the placement grid in yet (it's not always obvious where you can place a tower).

The problem with unlimited pausing is that it just kills any sense of urgency. Bullet time will change this. You can still pause any time you want but not for as long as you want. Bullet time charges up over time and is consumed during pausing.

This way, we don't have to force players to do all their planning between waves but instead give them the power while still rewarding players for good placement.

## Particle Cannon vs. Rail Gun ##
The particle cannon doesn't do quite enough damage right now while the rail gun probably does a bit too much damage. We'll be taking a close look at this next week.

## General UI ##
It's not obvious enough how much health and metal you have. You will see some UI changes soon in that area.

In addition, we don't currently make it obvious enough where the enemy comes from. We'll either make that obvious on the mini map or in some other way. Right now, you can mouse over a given wave (at the top of the screen) to see where it's coming in but we want to make clear where those entrances are.

## Bigger Missions ##
The first big mission will show up next week. It's called Gallehault and it has over a dozen waves and is a much bigger map than what's come before.

It will, of course, require several balance passes before we nail it down.

## Other Stuff ##
Our first audio pass should show next week. We have a lot of place holder sounds.

Another area we want to work on is providing interesting information to the player so that they can see where a given weapon is in its process of reloading or cooling down or what have you. The important thing will be to communicate to the player what a given weapon is doing when you click on it.

Now, you might ask, why does weapon status matter? The answer is that while the early basic weapons are straight forward, eventually, we will be introducing units and weapons and missions that are pretty sophisticated and you will need to have information communicated to you so that you can decide whether a given weapon is useful on that mission (eventually, you will have an equip screen to pick the 10 defenses you want to use on a given mission).

So that's all for now! Thank you so much for your feedback and support! We're really excited to start getting you guys some meaty stuff.
12 comments Read more

April 16

Steam Early Access is Now Available for Siege of Centauri!

Early access allows fans of to get early input into game mechanics, pacing, and balance.
Earth's first colony is under attack by an unknown enemy

https://www.youtube.com/watch?v=k1eERdxlbQw

Early Access starts today
https://store.steampowered.com/app/524010

Siege of Centauri puts you in command of the defense of Earth's first interstellar colony. Thousands of alien machines are descending on the helpless colony and only you, with your arsenal of fast-deployed orbital defense structures (FODS), can stop them.





The enemy comes in all shapes and sizes, challenging you to counter them with the right defense in the right place. Siege of Centauri combines the best elements of classic tower defense games with the strategic depth Stardock has delivered in past titles, including Sins of a Solar Empire: Rebellion and Ashes of the Singularity.



Battle across the surface of an alien world through a series of story-driven campaigns or fight for survival in a doomed region to see how your skills match up against thousands of other players across the world.



Early Access starts today
https://store.steampowered.com/app/524010
3 comments Read more
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About This Game

Siege of Centauri puts you in command of the defense of Earth's first interstellar colony. Thousands of alien machines are descending on the helpless colony and only you, with your arsenal of fast-deployed orbital defense structures (FODS) can stop them.

The enemy comes in all shapes and sizes, challenging you to counter them with the right defense in the right place. Siege of Centauri combines the best elements of classic tower defense games with the strategic depth Stardock has delivered in past titles, including Sins of a Solar Empire: Rebellion and Ashes of the Singularity.

Battle across the surface of an alien world through a series of story-driven campaigns or fight for survival in a doomed region to see how your skills match up against thousands of other players across the world.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10 / 8.1 / 7
    • Processor: Quad-core Intel / AMD Processor
    • Memory: 6 GB RAM
    • Graphics: 2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or better
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher; additional disk space will be required during Early Access
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10 / 8.1 / 7
    • Processor: Intel Core i5 or Equivalent
    • Memory: 8 GB RAM
    • Graphics: 4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or better
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher

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