You're a small plastic soldier with a big mission. That mission? Construct turrets, build defenses, protect the HYPER-CORE! The biggest battles require the smallest soldiers.
Recent Reviews:
Very Positive (62) - 93% of the 62 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (239) - 89% of the 239 user reviews for this game are positive.
Release Date:
Jun 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please note it is very important that you read below before deciding if you want to support HYPERCHARGE: Unboxed this early.

HYPERCHARGE: Unboxed is an incomplete game in EARLY ACCESS.
You are likely going to experience issues and possible disruptions when playing HC:U. If you do not want to actively support development of the game and cannot cope with interruptions then it may not be for you.

Your feedback is sincerely appreciated and helps steer us into the right direction. We are developing the game with full transparency and we’ll shape it into something special that is based on what you want. While the game is in Early Access, we endeavor to sustain a high quality of experience for our players.

Approximately how long will this game be in Early Access?

“We are aiming to be out of early access within 6 months, although this depends on how well development goes. It could well may be more something like 3-4 months. But we don't imagine it'll be more than 6 months. We'll be updating you with content updates as much as possible and keep you in the loop. Development plans may change depending on feedback we receive from the game.”

How is the full version planned to differ from the Early Access version?

“We have many plans for where we want to take Unboxed, and heading into Early Access allows us to directly interact and listen to your feedback. With the voice of our community, development plans may change, but either way we’ll be sure to update you with what’s in store. Our plans are to focus on these major areas:

More enemies! More maps! More characters! More weapons! More defences and more Game-modes!

Boss NPC's
Whilst each of our enemies pose a new threat and bring different mechanics to bear, we'll be mixing up the dynamic with new end of wave Bosses. These deadly foes will require teamwork and coordination to overcome; live together, die alone.

Who will be victorious in this free for all deathmatch? (with a twist)

How long can you last against relentless hordes of weaponised toys?

Competitive leaderboards and high scores
I mean, you want some way to show the world how great you are, right?”

What is the current state of the Early Access version?

“The game is very stable and you will have access to the core features of it. (listed in store description)

Will the game be priced differently during and after Early Access?

“The price of Early Access will be lower than the price of final released version. The final price of the game will increase based on the contents and value of the game. We also have plans to reward those who have been with us from the beginning.”

How are you planning on involving the Community in your development process?

“Without our Community we are nothing. That is why we will consistently monitor and respond to player feedback. It’s extremely important to us that we allow you to be a part of the development process. We are developing Unboxed together as a team. Progress on the game can tracked through our Early Access roadmap which allows you to see exactly what we’re up to. There are also many other methods in how you can provide feedback . Please see our Early Access Feedback Guide
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Recent updates View all (34)

June 29

Major Update 3: MOLTEN PLASTIC - June 29th, 2019

As always, thank you to all who are providing feedback, we appreciate it. What are you waiting for Soldier? You've got some melting to do!

Find more Small Soldiers:

If you are enjoying the game, I cannot stress enough how important reviews are. It doesn't take long to submit one and helps us out as a team tremendously. You can post your review here.

New Content & Improvements:
  • New Flamethrower weapon! Can damage and melt multiple toys at once!

  • New flashlight attachment for dark maps!

  • Added new Battery Charger station. Spawns after completing a map on Platinum, Ruby or Diamond difficulty

  • Throw Batteries into Power Nodes & Chargers!

  • Underwater SFX system added to Garden

  • New melting plastic system for all enemies. (Other flame sources now melt enemies)

  • Improved weapon sounds, turret sound attenuation fixes

  • Improved hit response animations on Soldiers and Experiments

  • Added new Music Prompt, will now show what music track is playing from the OST

Various Fixes:
  • Fixed DPI scaling in Split Screen. Now improved HUD scale works for Horizontal Split Screen

  • New death screen icon and death text messages

  • Fixed Power Nodes battery not being knocked out by some enemies

  • Fixed Power Nodes being attacked after battery fell out

  • Fixed health bar lack of blur in Arcade map

  • Finally renamed 'Legs' to 'Bipod'

  • Added power cables to Slot Machine and Battery Chargers when they're activated

  • Fixed Mine Trap damage radius and doing damage to Cores

  • Fixed Rocket Turret doing damage to the Core

  • Fixed jets crashing in Garden

  • Extended the length of time of the Player Pointer

  • Fixed Garden map not being unlocked for some users

  • Shortened Cargo Plane path on Garden

  • Fixed some issues with the waves in Operation Alley

  • Fixed Meatbags having spark FX as a ragdoll

Don't burn yourself! - Joe

Digital Cybercherries Ltd.

6 comments Read more

June 26

Hotfix 5: June 27th, 2019 + -10% OFF

Another Hotfix. Keep your feedback coming!

Find more Small Soldiers:

If you are enjoying the game, I cannot stress enough how important reviews are. It doesn't take long to submit one and helps us out as a team tremendously. You can post your review here.

Hot Fixes:
  • Crash fix for when joining a server while someone is picking up an item

  • Crash fix for when someone far away kills a Meatbag

  • Crash fix for broken casting system in blueprint nativization

  • If a player leaves, their credit should be split amongst other players, but subtract the credit count earned from the coins they collected

  • New dynamic Lobby music to keep the lobby fresh!

  • Fixed lobby 'back' button not being selectable sometimes

  • Fix for chat getting stuck and not allowing players to type

  • Turret bases will not spawn on turrets that have a pre-defined fort/structure

  • Fixed collectible pickups not being given to clients on a server

  • Fixed a few spammy console messages

  • Fixed UI and HUD scaling not updating

Watch out for Spinners! - Joe

Digital Cybercherries Ltd.

2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“A very impressive co-op first person tower defense shooter that answers that age old question – what if Toy Story had guns in it?”
Alpha Beta Gamer

“As it stands HYPERCHARGE: Unboxed is a short but fun nostalgia trip to play with friends”

“A Promising Wave-based Shooter”

Check out our Press kit & Social media platforms below

Hello Journalists & Streamers!



About This Game

Fight for your plastic little lives! Embark on an epic mission with up to 3 of your friends. Your task, soldier, is to prevent the HYPER-CORE from being destroyed. If it's destroyed, you can kiss your human friends goodbye. They'll forget about us - all of us! Every toy, comic book, cartoon. It'll be like we never existed! Don't let that happen, soldier - we're depending on YOU. Recruit a special team of 3 friends. Work together, and keep that HYPER-CORE operational! Work together and win, for the future of toys everywhere! - Sgt. Max Ammo

  • Multiplayer! Defend by yourself or with up to 3 of your friends in Online & Local Co-op.
  • Fortify! Build turrets, traps, walls & fight off evil hordes of weaponised toys.
  • Progression! Earn XP, unlock skins, customise your action figure and weapon.
  • Locations! Fight across suburban battlefields (you've not seen your kitchen quite like this)
  • Controller! Prefer to use a controller to mop up bad guys? No problem. Plug in and play!.
  • Split screen! Buddy up on the sofa, and blast the enemy as a team!

From all of us at Digital Cybercherries, thank you for protecting the HYPER-CORE! We are actively developing the game and are so grateful for your support. Don't miss an update: Follow us on Twitter.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core 2 Quad Q9550
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: HYPERCHARGE: Unboxed is an Early Access game, minimum specs may change throughout development
    • Requires a 64-bit processor and operating system

What Curators Say

21 Curators have reviewed this product. Click here to see them.

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