Nature, Survival, Lifecycles: Experience the incredible life of animals & their unique life stories; Drunk On Nectar aspires to become the most comprehensive nature experience ever made.
Toutes les éval. :
très positives (59) - 84% des 59 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
16 nov. 2016
Développeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“Greetings! As a single developer behind this game, your early involvement allows me to work closely with you to ensure that the final product is designed to fulfill your expectations. With so many animal species and lifecycles out there, the sheer number of gameplay systems required to fulfill DoN's vision makes for a very challenging development and QA process, especially as a single developer. Early Access greatly alleviates this difficulty by allowing me to harness community feedback while the game is still being built.

By purchasing the game early, you will also be supporting the development of what is potentially the first full-fledged nature game ever made.

With ❤,
Venugopalan Sreedharan”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“Q4-2019 is the expected timeframe. The game will certianly continue to receive content updates well past its release, to ensure the inclusion of as many animal and plant species as possible!”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“Creature lifecycles including growth, metamorphosis, mating & reproduction for the game's existing species (invertebrates) will be the main focus of DoN's EA journey. Multiplayer/Co-op support is also planned.

Inclusion of new content such as more species of animals/plants/biomes/scenario-editor may happen, but is by no means considered a core part of the EA development cycle itself, but a process that may extend well beyond EA and into the full release.”

Quel est l'état actuel de la version en accès anticipé ?

“The current game is fully playable with multiple game modes and species for players to explore along with procedurally generated levels, sandbox mode, etc. However, replay value of the current version will vary from player to player as not all features have been built yet, so please keep that in mind before purchase.

The main game mode ("The Life Of Animals") is currently a simplified version of the game's vision, current gameplay is simple. After lifecycles for all existing creatures has been built, gameplay for this mode will be enhanced further.”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“Eventually as more content is added to the game the price is expected to be adjusted accordingly.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“DoN's genre (the natural world) has seldom been explored in gaming before meaning we're practically building a new genre together while defining the standards for gameplay in this genre. Community feedback will be crucial in ensuring that natural world phenomena depicted in the game translates into gameplay that is both sensible and fun at the same time.

The community is also welcome to suggest their favorite species of animals and plants for inclusion in the game although this will be a long-term process because of the enormous amount of time taken to fully realize a species and not every species will make it into the game.”
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Mises à jour récentes Tout voir (63)

8 août

Ladybug Lifecycle Announced!

The Ladybug's Lifecycle is all set to become Drunk On Nectar's next major lifecycles update!

Hatch as an egg, survive and grow as tiny larvae feeding on even tinier scale insects and enter your pupal stage to undergo an epic metamorphosis from a hardish yellow blob into a beautiful winged Ladybug!

But do watch out for Ants along the way!



Mating and Reproduction will also be featured, so much like the Grasshopper, Monarch Butterfly and of course the Jumping Spider, the Ladybug too will go on to find a mate, reproduce and experience multiple generations!

The Ladybug Plan
Generation 1: New players entering Gen 1 will receive quest based gameplay and educational narratives similar to the Jumping Spider's Gen 1.

Generation 2: After completing Generation 1, players will enjoy a Pure Sandbox and non-linear experience with emergent gameplay for advanced Ladybug enthusiasts to enjoy at their own pace!

Any feedback on this proposed format is welcome :) This is set to become the game's future lifecycles presentation mould, so your feedback on this subject is greatly valued!

Release ETA:
This will be a quick release arriving in 2-3 weeks from now, so do post your feedback early! :)



The Ladybug - An iconic, widely loved and beautiful species is all set to hop, fly and land on Drunk On Nectar's green glades soon, so the Lifecycles scene just got a lot more prettier and exciting!

I greatly value your patronage, feedback and interest in Drunk On Nectar.

Thank you for being an essential part of Drunk On Nectar's journey!

Let us soar through the air as the inimitable Ladybugs, soon! :)

With ❤,
Venugopalan Sreedharan
(Developer of Drunk On Nectar)



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20 juillet

New Content: Educational Tidbits, Major Improvements to Jumping Spider Lifecycle

A major patch was released yesterday for the Jumping Spider lifecycle bringing new content in the form of educational narratives for mating along with Major bugfixes, Performance boost for "Gen 2" and Gameplay rebalancing that makes it significantly easier to complete the Jumping Spider lifecycle.

Educational Narratives
Educational tidbits about Jumping Spider mating and anatomy have been added with this update.

Here's a quick look!

https://www.youtube.com/watch?v=h81cclctUU4





Watch the video above for more!

Rebalancing: Completing Spider Lifecycle Made Easier
If you had any issues completing the Jumping Spider lifecycle (and reaching Mating!) at all, do try again!

A large number of rebalancing changes aimed at making the Jumping Spider lifecycle much easier to complete were added with this update. More additions are planned too, and will be based on your valuable feedback.

Notable mentions:
  • Food Intake bonus of 25% for Players.
  • Major bugfixes to scripted "Quest predators" to ensure they do not return to harass players.
  • Player walk speed automatically reduced if a leaf has silk tent on it.

Major bugfixes
Several important fixes were released spanning Gen 1, Gen 2 (and Gen 3!)
  • Various performance issues addressed across the board relating to AI population and their CPU usage. Benefits are mostly clearly perceived in Gen 2 but applies to the entire game and all other species too!
  • "Gen 3" Pollen Grains and Beltian Bodies now correctly spawn upon birth.
  • Chem trails of Gen 2 sandbox fauna no longer show up during Gen 1 gameplay.
  • Camera Improvements for interaction with larger predators; more to come along these lines soon.

"Gen 2" Gameplay Series

A new gameplay video series featuring Generation 2's "Free Roaming" - i.e. Sandbox Survival and Emergent gameplay, has been released!

Do take a look!

https://www.youtube.com/watch?v=vjMXWKrdcyg

https://www.youtube.com/watch?v=Oljv_49eltA

https://www.youtube.com/watch?v=LAWGkwPx7m0

https://www.youtube.com/watch?v=L_5kbrfCZeQ


An unscripted encounter from Gen 2's "Sandbox Survival"

Gen 2 Sandbox Survival - The Model For The Future
Inspired by the Jumping Spider's Generation 2 gameplay, the current plan is to adopt this model for all species in the roster as the new Lifecycles format.

In this new format, "Generation 1" will feature Quests, Educational narration and Linear paths to help new players and establish a baseline, while "Generation 2" will feature a pure Sandbox Survival experience with emergent gameplay and completely unscripted, non-linear experiences.

The Grasshopper's Lifecycle will adopt this model at some point; quests and narration suitable for this species will be added to Gen 1 while Gen 2 will continue to offer pure unscripted sandbox action.

Your thoughts / feedback on this subject are very greatly welcomed! :)



~~~

That's it for now, for but more information about the next major update will be shared in due course! :)

With ❤,
Venugopalan Sreedharan
(Developer of Drunk On Nectar)
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À propos de ce jeu

Drunk On Nectar is a Nature Simulation game about animals, plants and ecology. Play as animals, simulate ecosystems in sandbox mode and a lot more.








DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a 0.1 mm accurate micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.

The current release features 11 invertebrate species:
  • Monarch Butterfly (will full lifecycle from Caterpillar to adult!)
  • Jumping Spider (Phidippus Regius, with Lifecycle upto Third Instar)
  • Parasitic Wasp (Blue Mud Dauber with egg laying, nesting gameplay)
  • Japanese Tiger Beetle
  • Grasshopper
  • The Ladybug Beetle
  • Dragonfly (Common Hawker)
  • Ants & Mealybugs (mutualism)
  • Butterfly (Viceroy)
  • Bee (Solitary).

Plants are first-class citizens in DoN and expected to play an increasingly important role over time.

Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!

External Links
Follow DoN on Twitter!
Catch the latest news on the Official Youtube channel
Visit DoN's IndieDB page
Drunk On Nectar's Facebook page.

Configuration requise

Windows
SteamOS + Linux
    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : 64-bit Windows 7 SP1, Windows 8.1, Windows 10
    • Processeur : 3 Ghz Dual-Core 64-bit CPU
    • Mémoire vive : 8000 MB de mémoire
    • Graphiques : Dedicated Graphics Card with 2 GB VRAM, min DirectX10 necessary.
    • DirectX : Version 10
    • Espace disque : 10000 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Ubuntu or equivalent distro
    • Processeur : 3 Ghz Dual-Core 64-bit CPU
    • Mémoire vive : 8000 MB de mémoire
    • Graphiques : OpenGL 3 compatible GPU with 2 GB VRAM
    • Espace disque : 10000 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires

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