Lazarus is a lightning-fast action mmo for thousands of players in a shared & persistent open world, where you battle for supremacy against alien factions in a truly living world that never sleeps. In Open Alpha right now, sign up on the website to play and help us make it better!
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Utgivningsdatum:
Summer 2019

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“We've been developing the game for over 24 months so far. 18 of those have been as a public Open Alpha, and it's time for the next step. We want the game to be as good as it possibly can be, and we can't do it without you!

Broadly speaking, there are three vectors to this - gameplay, technology, monetisation.

Gameplay:
We cannot balance an MMO with hundreds of players, we need thousands. Early Access is the best way for us to get the player base we need to make the game absolutely sing, and we're working towards full launch on Early Access in 2018. We want you to break it, to hate it, and then to love it when we've made everything ok again :D

Technology:
We won't see all the horrid bugs and issues that will crop up for players without getting way more traffic than a signup form can achieve. We're confident that most issues are squashed (we've been fighting bugs for 6 months now) but we are realistic and we know there'll be plenty more horrid ones we just haven't seen yet.

Monetisation:
We're keeping Lazarus totally free for now, although it will be Free to Play when we launch into Early Access. We're going to be fair and sensible with this, and have done plenty of research & design into the system - but it's not ready yet and we won't introduce it until we are confident that it works for everyone.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Until it's done!

...but an absolute minimum of 3 months.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

ALL OF THIS IS SUBJECT TO CHANGE, BUT IS OUR CURRENT INTENT!

The full version will have more and better everything:

  • We'll be supporting more co-op play ('clans' etc).
  • We're going to reinforce the world as an ecosystem that players are a part of - systems over handcrafted content.
  • Faction warfare is already in, but this will become way more involved, complex and exciting.
  • Players will be able to affect the world in more varied and meaningful ways.
  • Loads more Ship types (we have at least 30 more designed and incoming).
  • More System types (the game is fully physics driven, so we can and will have a LOT of fun here - and have at least 7 more specced out and ready for implementation).
  • More Customisation options (we have many MANY skins for your Ships...).
  • Bigger tech trees, more upgrades and progression.
  • More enemy types.
  • More enemy behaviours.
  • Dynamic world/level design.
  • We'll run events and give away awesome in-game stuff (we've already been doing this in the Open Alpha).
  • Pets...? They'd have tons of cool gameplay effects.
  • Etc.


The game will be way less buggy.

We're aiming for a less than 1% connection failure rate, much higher player counts (thousands at once) and all that jazz.


Free to Play monetization will be introduced.

We'll be making sure it's fair and does not lock gameplay from those who choose not to pay. Most of it will be around cosmetics and 'speeding up' progression. Non-paid progression will be designed to be fun and addictive regardless. Nobody will have a gameplay advantage for having paid.”

Hur är det nuvarande läget i versionen med Early Access?

“VERY 'Early Access'.

We've been developing the game for 24 months so far. 18 of those have been as a public Open Alpha, so we think it's ready for a bigger audience - but there are still bugs and balancing issues, and almost every system in the game as it stands it either a first or second pass.

Nothing is 'final' and nothing is sacred - so while this means you'll come across annoying issues, we'll fix them and are not so attached to anything that we won't ditch it in its entirety for the good of the game and its players.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The game will be Free to play, all the way - and not PvP.

Right now, we're not monetising anything, as we're not ready to yet. We want to get it right, and make it fair and fun, from the start.

We're looking at a fairly standard model for this - sell our equivalent of Loot Crates, and make sure that nobody who pays has an advantage over a player who doesn't.

Money spent will likely only save you time or give you a specific 'I spent lots' visual reward.

Nothing that affects gameplay will be locked behind a money wall.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We want to hear from you! Get in touch.

Discord: https://discord.gg/spiltmilk

Reddit: http://www.reddit.com/r/playlazarus

Twitter: http://www.twitter.com/SpiltMilkStudio

Facebook: http://www.facebook.com/lazarus
Läs mer
Coming Soon: Spring 2019
Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: Summer 2019

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Om detta spel



Lazarus is a top-down action-oriented sci-fi twist on Groundhog Day where thousands of players survive together in a huge persistent real-time world, where dogfights, foraging for resources and exploring exciting new tech combine into a tumultuous 'MMO Roguelike' that turns back in on itself every week like some kind of ultra-futuristic Ouroboros.





Players fight for their lives and the fate of the universe in a huge open universe stretching across 160,000km² of stars, black holes, nebulae and alien tech - vying for territory and power against three alien factions.





Explore the world, dock and communicate with giant alien Xenotaphs, equip your ship, unlock new tech and then boost back out into fast paced real-time combat alongside hundreds and thousands of other players!





Can humanity embrace the technology and capriciousness of the all-powerful Ourobeans and finally defeat the monstrous Apophis, or will the final battle repeat again and again into infinity?

SOCIAL


Twitter: @spiltmilkstudio
Discord: Channel here, Invite here
Caffeine.tv: watch us stream here

Systemkrav

    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: 2.0 GHz Dual Core Processor
    • Minne: 1 GB RAM
    • Grafik: GeForce 8800 or equivalent
    • DirectX: Version 9.0c
    • Nätverk: Bredbandsanslutning
    • Lagring: 750 MB ledigt utrymme
    • Ljudkort: Onboard
    • Ytterligare anmärkningar: Broadband Internet connection

Vad kuratorer säger

4 kuratorer har recenserat denna produkt. Klicka här för att se dem.

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