Lazarus is a lightning-fast action mmo for thousands of players in a shared & persistent open world, where you battle for supremacy against alien factions in a truly living world that never sleeps. In Open Alpha right now, sign up on the website to play and help us make it better!
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출시 날짜:
Summer 2019

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We've been developing the game for over 24 months so far. 18 of those have been as a public Open Alpha, and it's time for the next step. We want the game to be as good as it possibly can be, and we can't do it without you!

Broadly speaking, there are three vectors to this - gameplay, technology, monetisation.

Gameplay:
We cannot balance an MMO with hundreds of players, we need thousands. Early Access is the best way for us to get the player base we need to make the game absolutely sing, and we're working towards full launch on Early Access in 2018. We want you to break it, to hate it, and then to love it when we've made everything ok again :D

Technology:
We won't see all the horrid bugs and issues that will crop up for players without getting way more traffic than a signup form can achieve. We're confident that most issues are squashed (we've been fighting bugs for 6 months now) but we are realistic and we know there'll be plenty more horrid ones we just haven't seen yet.

Monetisation:
We're keeping Lazarus totally free for now, although it will be Free to Play when we launch into Early Access. We're going to be fair and sensible with this, and have done plenty of research & design into the system - but it's not ready yet and we won't introduce it until we are confident that it works for everyone.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“Until it's done!

...but an absolute minimum of 3 months.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

ALL OF THIS IS SUBJECT TO CHANGE, BUT IS OUR CURRENT INTENT!

The full version will have more and better everything:

  • We'll be supporting more co-op play ('clans' etc).
  • We're going to reinforce the world as an ecosystem that players are a part of - systems over handcrafted content.
  • Faction warfare is already in, but this will become way more involved, complex and exciting.
  • Players will be able to affect the world in more varied and meaningful ways.
  • Loads more Ship types (we have at least 30 more designed and incoming).
  • More System types (the game is fully physics driven, so we can and will have a LOT of fun here - and have at least 7 more specced out and ready for implementation).
  • More Customisation options (we have many MANY skins for your Ships...).
  • Bigger tech trees, more upgrades and progression.
  • More enemy types.
  • More enemy behaviours.
  • Dynamic world/level design.
  • We'll run events and give away awesome in-game stuff (we've already been doing this in the Open Alpha).
  • Pets...? They'd have tons of cool gameplay effects.
  • Etc.


The game will be way less buggy.

We're aiming for a less than 1% connection failure rate, much higher player counts (thousands at once) and all that jazz.


Free to Play monetization will be introduced.

We'll be making sure it's fair and does not lock gameplay from those who choose not to pay. Most of it will be around cosmetics and 'speeding up' progression. Non-paid progression will be designed to be fun and addictive regardless. Nobody will have a gameplay advantage for having paid.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“VERY 'Early Access'.

We've been developing the game for 24 months so far. 18 of those have been as a public Open Alpha, so we think it's ready for a bigger audience - but there are still bugs and balancing issues, and almost every system in the game as it stands it either a first or second pass.

Nothing is 'final' and nothing is sacred - so while this means you'll come across annoying issues, we'll fix them and are not so attached to anything that we won't ditch it in its entirety for the good of the game and its players.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The game will be Free to play, all the way - and not PvP.

Right now, we're not monetising anything, as we're not ready to yet. We want to get it right, and make it fair and fun, from the start.

We're looking at a fairly standard model for this - sell our equivalent of Loot Crates, and make sure that nobody who pays has an advantage over a player who doesn't.

Money spent will likely only save you time or give you a specific 'I spent lots' visual reward.

Nothing that affects gameplay will be locked behind a money wall.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We want to hear from you! Get in touch.

Discord: https://discord.gg/spiltmilk

Reddit: http://www.reddit.com/r/playlazarus

Twitter: http://www.twitter.com/SpiltMilkStudio

Facebook: http://www.facebook.com/lazarus
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Coming Soon: Spring 2019
이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정일: Summer 2019

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게임에 대해



Lazarus is a top-down action-oriented sci-fi twist on Groundhog Day where thousands of players survive together in a huge persistent real-time world, where dogfights, foraging for resources and exploring exciting new tech combine into a tumultuous 'MMO Roguelike' that turns back in on itself every week like some kind of ultra-futuristic Ouroboros.





Players fight for their lives and the fate of the universe in a huge open universe stretching across 160,000km² of stars, black holes, nebulae and alien tech - vying for territory and power against three alien factions.





Explore the world, dock and communicate with giant alien Xenotaphs, equip your ship, unlock new tech and then boost back out into fast paced real-time combat alongside hundreds and thousands of other players!





Can humanity embrace the technology and capriciousness of the all-powerful Ourobeans and finally defeat the monstrous Apophis, or will the final battle repeat again and again into infinity?

SOCIAL


Twitter: @spiltmilkstudio
Discord: Channel here, Invite here
Caffeine.tv: watch us stream here

시스템 요구 사항

    최소:
    • 운영체제: Windows Vista/7/8/10
    • 프로세서: 2.0 GHz Dual Core Processor
    • 메모리: 1 GB RAM
    • 그래픽: GeForce 8800 or equivalent
    • DirectX: 버전 9.0c
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 750 MB 사용 가능 공간
    • 사운드카드: Onboard
    • 추가 사항: Broadband Internet connection

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