A Round-Based Action-RPG. Fight through gradually harder horde while doing a mission with randomized elements. Fight with the various playstyle in original free-movement combat along with an AI controlled or online co-op up to 7 players.
All Reviews:
Mostly Positive (64) - 75% of the 64 user reviews for this game are positive.
Release Date:
Feb 21, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While the core game mechanic is finish and functional but content are lite, may not yet fully fresh out, need Quality of Life changes, few missing planned features for more variety etc.
The Early Access for this game is merely a minimal bar, should the game is various enough (loadouts wise) and bug-free on core mechanic.

This is why Early Access come, where you can directly influence what can be done to enhance the core gameplay. Before I added it too much and later need to change and ended-up remake them whole... it's a messy thing to do.”

Approximately how long will this game be in Early Access?

“Depends on many works on implementation and possibly big changes and being a free-time project too. There's no concreted time, depends on things it should be late-2019 or later. However, it might stay in Early Access as long as there is potential big changes or additions. Read below for what I have planned.”

How is the full version planned to differ from the Early Access version?

“Content is a bit low and three feature and one need an overhaul.

Current EA Version

  • 2 Regions with 8 areas
  • 1 Enemy Type with 6 variations, 1 simple easy boss
  • 1 Mode with 7 Objectives with 2 Difficulty
  • 12 Player Characters (0 skin recolor)
  • 70-ish ability, 15-ish perks, 1-2 mod each
  • 20 item types up to tier II.
  • 9 Wield Styles (One, Two, Dual-Wield, Knuckle, Claw, Shield, Pole, Hybrid, Bow)
  • AI Controlled Character, Co-op (Host And Play)


  • 4 Regions with 15 areas
  • 3 Enemy Type, 3 non-simple boss
  • 1 Mode with 12 Objective with 4 Difficulty
  • 13 Player Characters (4 skin recolor at least)
  • 120 ability, 30 perks, 4 mod each
  • 40 item types up to tier V.
  • 10 Wield Styles (Katana planned)
  • Affinity System overhaul, Species Bonus, More Item/Equipment Customization, More Animation for each weapon, Eye-Candy/Sound Effects, Stage Beauty-ness.
  • Codex section for Game Mechanic, Lore and Story (as Unlockable)
  • Achievement and Steam Trading Cards
  • Some Character Model Rework
  • Stage Modifier, Weather Effect
  • More AI variety
  • English Correction

Possibility (Not Planned/TBD/After EA)

More game mode. Controller support (But UI doesn't design for that, perhaps Steam Controller API at least). Linux and OSX support if it doesn't require too much code change. Other localizations.

Released version doesn't mean the game will be done, I will be continually adding content as time goes by but no more big features.”

What is the current state of the Early Access version?

“Gameplay is considered done, you go in, do a mission while fight against a horde in a randomized stage and fight the boss at the end, loot up and unlock new stuff, repeat in harder difficulty with other loadouts. There's a lot of ability and character to play with. Playable with AI controller or Co-op, but there may be a bug or crash especially in co-op environment which I couldn't test thoroughly.

Refer to the "About This Game" for the game mechanic. (Except story related are not implemented)

The only missings are a few overhaul mechanic needed and some variety addition, and a codex section. Refer to Planned above.”

Will the game be priced differently during and after Early Access?

“Except for a sale. There will be NO change in base price for the base game (it's free).”

How are you planning on involving the Community in your development process?

“So many ways to be involved in the game you can be part of, from regular feedback to features designing. you should provide your idea and feedback on Steam forum or other game's store forum. (Seriously, I can't manage to check every and rarely use the social platform, so please keep it small and do it on Steam forum instead!)


From balancing to little things like better wording.

Feather, Content and Variety

While the game doesn't have a tool or things you can make and mod directly, you can, however, suggesting things from a simple ability design to a character you wanted to add (provided it is not stealing from others). I want to make the great game after all.

PS: If you manage to read all of this EA section, thank you. You're the best!”
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Play Xecryst Remains

Free To Play

Recent updates View all (8)

March 21

0.93.8 Minor Fix

  • Fix Salvage Crash.
  • Changing Player Character no longer swap with Mercenary
  • Vault and Borrow Item now display Cannot be Sold
  • Fix Can't Travel once the game is finish
  • Profile now save more often
  • Exit game no longer salvage the items
  • Added DirectX 9 version
  • Borrowed Item Glitch
  • Borrowed Item now have 0 weight (it will display normal weight, but won't count in weight calculate)
  • Stash/Vault capacity did not update when upgraded

You can check the game version when playing windowed mode, latest build version is 58170, online mode required the same build version.

You can always rollback to last older version via Steam Properties.
0 comments Read more

March 13

0.93.7 Crash on Start Fixed

  • A bit of loading screen improvement.
  • Steam Connection should be a bit more stable
  • Improved Music code to reduce potential crash
  • Reduce Character name-tag scaling on distance.
  • AI now change equipment during combat only
  • Fixed crash on start for some user (due to DirectX)

Another update to fix most of the crash and Steam connection. Especially Crash on start that some user is having and some other improvement.

You can check the game version when playing windowed mode, latest build version is 58169, online mode required the same build version.

You can always rollback to last older version via Steam Properties.

If this patch is stable enough, I'll hold the game for a month or so for a big patch. During this game, if you have a suggestion please do so. Whatever it's a new ability or other content (I'm working on Summoning Ability right now), also check the forum for some brainstorming I might post. (hint: I'm thinking about spicing up the game loop)
0 comments Read more
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Steam Greenlight

About This Game

Xecryst Remains is a Round-Based Action-RPG. Fight through gradually harder horde while doing a mission with randomized elements. Fight with the various playstyle in original free-movement combat along with an AI controlled or online co-op up to 7 players.

Main Features

  • Round-Based Horde Game with Mission.
  • Non-glued Free-movement combat with Swing and Projectile based.
  • Loot-based with unlockable and Tier upgrading.
  • Multiple Character with various species and stats.
  • Multiple Ability and Perk with mods and other adjustments for various playstyle.
  • Multiple weapon styles with either one, two or both handed in left or right handed.
  • Progressive Various Enemy and Real Difficulty.
  • Randomized Premade Area with randomized elements.
  • Story and Lore Through Game Mechanic.
  • AI controlled or Lag-free Online Co-op up to 7 players.

Details Features

- Your Builds, Your Style

Choose combinations of art and spell, perks and other adjustments to create your own build and playstyle. A Duelist that parry and hurling fireball? An Archer that focus on a slow spell and shooting back? Two-hander that spam ice afar and jump attack on close? One melee and ranged on each hand with both precision art and wind spell? The choice is yours.

- Original Skillful Free-Movement Combat

You are NOT locked to the animation or stuck in place and is free while attacking, casting, interacting or use item, where taking damage is normal so dance well. Along with unique resources mechanic where you balance your item charges and ability carefully or spam away when needed most.

- Round-Based Horde Game with Mission Twist

Do a mission in each area to remove an obstruction in all another area, and gains access to valuable loot or the primary objective to win the round. Each round is randomized to create high replayability, no run will be the same. But be warned, the enemy will gradually become stronger on each mission.

- Real Various Difficulty

Harder difficulty doesn't always mean more stats. In harder difficulty, a mission is harder and more varied, more obstruction and its shape, and the enemy will gain more ability and perks, most which players can use and more armor, requiring clever use of the elemental advantage. Of course, more reward for all your afford.

- AI Controlled or Lag-free Online Co-op up to 7 Players

Its danger to go alone against the horde while doing a mission, so either take a super reliable AI controlled or go online with another player in lag-free designed where high latency doesn't hamper your play experience.

Background story

When the world's balance is tipped by crystal unbalancing only to be aggravated by problematic factions and monster onslaught. Supported by many factions, many warriors turned to mercenary to lessen the problem by either destroying crystal to adjust the balance, hunt the monster leader, or assist the city's defense while searching for their glory. However, is it a large scale natural occur disaster or could this be done by something, or perhaps someone?

System Requirements

    • OS: Windows XP or newer, 32bit
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 2000 (35FPS), DirectX 9c, Shader Model 3.0 Supported
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Intel HD Graphics only supported x32 version.
    • OS: Windows 7 or newer, 64bit
    • Processor: Quad Core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 11
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Firewall and Portforwarding required for Non-Steam Connection

What Curators Say

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