There's a whole planet of diverse biomes waiting for you to explore. Gather enough materials to build a mobile base that will carry everything a Nomad needs on a journey through an unknown land.
Recent Reviews:
Mixed (10) - 40% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,026) - 68% of the 1,026 user reviews for this game are positive.
Release Date:
May 25, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a sandbox game, Planet Nomads is the perfect title for emergent development. We would like to have more perspective to the project from broader audience. Early Access is just right for this.

Furthermore, as an indie developer, we can put the continuous funding to good use and get more hands on the deck and execute our grand vision for Planet Nomads faster and in full.”

Approximately how long will this game be in Early Access?

“We plan to release the game in Q2 2019.”

How is the full version planned to differ from the Early Access version?

“We're still in the first half of this journey. The game already offers a solid gameplay for several hours minimum (tens of hours if you are into the sandbox genre and hundreds if you are really passionate about creating things), but we aim higher than that.

We’d like to introduce modding and full fledged story to go through.”

What is the current state of the Early Access version?

“We are closing Beta really fast. We’d like to hit it early next year.”

Will the game be priced differently during and after Early Access?

“We will probably make a small adjustment at the release of the game but unfortunately we don’t have a price set to share.”

How are you planning on involving the Community in your development process?

“There are two main aspects of the Early Access we want to take full advantage off.

First of all, while we're devoting a lot of our resources to the game's design and "ease of use", we've been proven time and time again by our Alpha Nomads and existing players that when you are too close to something for too long, you do suffer from a certain blindness to it. Therefore, we depend on our players to open our eyes.

Secondly, as a small team we need to prioritize a lot, carefully weighing which features are more important than others. We have our assumptions, but it's way better to hear it directly from the community what should be improved and added next.”
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Recent updates View all (101)

April 18

0.9.8.4 Relesed to Public Branch

Hello Nomads,

We've just released 0.9.8.4 into the public branch for all players.

Repeated list of changes since last stable update (0.9.8.1):

0.9.8.2
  • Windows: new build using IL2CPP (should be faster in case of high CPU & low GPU usage)
  • modified physics to do less transform sync - caused low CPU usage due to thread locks probably (should fix FPS drop after longer gameplay)
  • fixed saving of hower blade height (should eliminate helicopter bumps on load/approach)
  • planet map: right click on custom POI deletes it
  • various minor script optimizations

0.9.8.3
  • fixed bug in saving sampled resources from Mining Machine
  • fixed Steam library compatibility with IL2CPP (broken workshop window close button)
  • fixed short drop in Solar Panel energy production on load
  • workaround for physics collisions bug (caused Jetpack hover mode disabled on load)

0.9.8.4
  • fixed player falling down through the terrain
  • modified memory management to prevent frequent frame drops
7 comments Read more

April 15

0.9.8.4 Bug Fixes in Experimental

Hello Nomads,

This time we have an update with some minor fixes. Mainly, you should not fall down through the terrain now (as it happened before in case of stepping under the hill from cockpit and other similiar situations).

We are also introducing memory management tweaks that should eliminate periodical frame drops caused by memory freeing routine.

0.9.8.4
- fixed player falling down through the terrain
- modified memory management to prevent frequent frame drops
8 comments Read more
See all discussions

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About This Game

Planet Nomads is a singleplayer sci-fi sandbox game of survival on alien planets through block-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet. Keeping your wit together and securing your basic survival needs that include food, water and building material is the best start towards figuring out a way out of this messy situation.

Planet Nomads delivers a unique gaming experience by combining building, survival and exploration together to make you feel like a true survivor.

Building


Building is the cornerstone of Planet Nomads. What you build determines your survival chances and increases your action radius. Building helps you to progress further and uncover advanced materials. Close to a hundred blocks await to let you create nearly anything your imagination can come up with.

Exploration


You may have explored your immediate surrounding, but a couple kilometers North or South, things are radically different. Multiple biomes cover the planet from pole to pole depending on the climate. Sandy engine blends the biomes naturally, making sure the journey to the North pole is an epic and everchanging adventure.

Survival


Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome poisonous plants and curious beasts, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended.

Planet Nomads has been successfully Kickstarted, is now going through its Early Access, and it's being developed and improved together with our growing Nomadic family. You are most welcome to join us.

How can a life of a Nomad look like?

Day 17

Things have changed radically since my crash-landing. During the first days, I was hardly able to get food. Securing every meal was a life or death struggle back then, while now I have greenhouses to produce food for me. The planet felt strangely Earth-like at first, with atmosphere composition close enough to ours so that the suit filters have no problem processing it for me to breath. Then one day I saw a pack of creatures that looked like some kind of armored gorillas. I was watching them for a while when the biggest one saw me. It stood on its legs and started thumping its chest. I got the message loud and clear and quickly departed.

Day 21

I have a good thing going. I started growing all of my food. I've built a rover and use it to collect resources from nearby mining spots I set up. It's beautiful out here, but it's not like I intend to settle down and grow old. I'm a building a much bigger version of the rover now. With some clever design choices I should be able to fit it with a generator, 3D printer and stasis chamber so it's all self-reliable and caring to all my needs. I intend to check what's beyond the horizon. Maybe there's a way out. Maybe there are other survivors out there.

Day 26

There was an unexpected turn of events today. The armored gorillas paid me a visit. I don't think they like the mining machines that much so they came to tell me. I thought I could hide inside the base and wait it out, but the beasts started throwing huge rocks at the walls and the walls were caving in with a screeching noise all around me. I fired up the one mining machine I have in my base to serve as a distraction. Luckily enough I scheduled a test run of my new mobile base for this day. It was standing by all powered up and ready. I made a run for it, quickly got into the cockpit and got away this time. But there's no going back now. I'm a Nomad.


Hundreds of stories like this await you in Planet Nomads. Come and survive your own.

Game Features:


  • completely mineable voxel terrain
  • physics-ruled block-based building
  • actual wheel physics for vehicles, rails, traps and gadgets
  • three types of wheels
  • hover physics
  • multiple biomes based on temperature and humidity
  • Improved animal AI to catch you off guard
  • climate-based creature diversity
  • automated mining machines and production blocks
  • mobile bases
  • survival mechanics embedded to the game's core design
  • constant evolution based on community feedback




System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Win 10 - 64bit
    • Processor: 4 Core CPU @3GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 (or AMD equivalent)
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: This is our target HW for 1920x1080, 30FPS, Medium quality setting. Might be playable on worse PC on Low quality, but without warranty. Planet Nomads is still in development and system requirements may change.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Win 10 - 64bit
    • Processor: Intel Core i7-6700K @4GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1080Ti
    • DirectX: Version 12
    • Storage: 6 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: This is our target HW for 1920x1080, 60 FPS, High quality setting. SSD Recommended. Planet Nomads is still in development and system requirements may change.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10+
    • Processor: 4 Core CPU @3GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GT650M
    • Storage: 6 GB available space
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Use Good Measure (Tested on Ubuntu 18.04, openSUSE Leap 42.1)
    • Processor: 4 Core CPU @3GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 (or AMD equivalent)
    • Storage: 6 GB available space
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Additional Notes: Planet Nomads is still in development and system requirements may change.

What Curators Say

29 Curators have reviewed this product. Click here to see them.

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