There's a whole planet of diverse biomes waiting for you to explore. Gather enough materials to build a mobile base that will carry everything a Nomad needs on a journey through an unknown land.
Nylige anmeldelser:
Meget positive (33) - 87% af de 33 brugeranmeldelser fra de seneste 30 dage er positive.
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Hovedsagelig positive (972) - 70% af de 972 brugeranmeldelser for dette spil er positive.
Udgivelsesdato:
25. maj 2017
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Spil med tidlig adgang

Få adgang med det samme og begynd at spille. Tag del i dette spil idet det udvikles.

Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“As a sandbox game, Planet Nomads is the perfect title for emergent development. We have been working closely with our Alpha Nomads for seven months to bring Planet Nomads to its first Early Access version. (And close to two years on the game's building system.) Now's the time to invite the perspective of a broader audience to help shape the game.

Furthermore, as an indie developer and a team of thirteen, we can put the continuous funding to good use and get more hands on the deck and execute our grand vision for Planet Nomads faster and in full.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Hard to make such a long-term prediction at this point, but generally speaking we want to stay in Early Access for a year or two.

While we aim to develop a complete simulator of a stranded astronaut scientist who manages to build a spaceship to get back to space to cruise the stars and star systems, possibly managing to find a way home, we don't want to wore out our passion for this project. Four years of pouring our hearts and souls into Planet Nomads sounds about right.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Significantly! We're still in the first half of this journey. The game already offers a solid gameplay for several hours minimum (tens of hours if you are into the sandbox genre and hundreds if you are really passionate about creating things), but we aim higher than that.

We'll want to expand modding, introduce space flight and orbital building. Make the weather more realistic and tied to survival, develop water that pours over the land, introduce more environment hazards, more creatures and more building options.

If you give us the chance, we won't let it go in vain.

The features we want to focus on first:
  • Greatly improved creature AI and behavior (Done)
  • More reliable physics for 10+ wheeled vehicles and mobile fortresses (Done)
  • Introduction of flying machines (Done)
  • Traveling between planets
  • Emerging storyline
  • More planet types with different biomes
  • More mechanical blocks such as bearings and joints (Done)

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“We are procedurally generating actual planets with multiple biomes spreading from pole to pole. The system is ready for seamless interplanetary travel. There's water and there are underwater biomes.

There's a block-based building system in place complete with physics, stunning wheel physics and functional blocks that provide plenty of creative opportunities.

We have Survival and Creative Modes ready in the game.

The Survival Mode
  • Upgradeable particle-manipulating multi-tool
  • Upgradeable suit, jetpack and inventory space
  • Half-hundred different types of alien animals to keep you busy (and endangered)
  • Player characteristics to take care of: health, food, hydration and stamina
  • Positive and negative conditions based on the characteristics above (and your behavior in the game)
  • Progression through a tech-tree
  • Plenty of other features and mechanics left for discovering
  • Crash-Sites and Monuments to discover and story to uncover
      The Creative ModeAs the name suggests, a slightly less stressful environment for the architects and engineers who don't want to be bothered by hunger and thirst and death while they weld magnificent things into existence.Also suitable for happy-go-lucky explorers of the unknown worlds.

Ændrer spillets pris sig under og efter tidlig adgang?

“The general idea is to gradually raise the price as the game grows with features and content, until full release. Everything depends on how well the game is received and what the players are saying.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“There are two main aspects of the Early Access we want to take full advantage off.

First of all, while we're devoting a lot of our resources to the game's design and "ease of use", we've been proven time and time again by our Alpha Nomads and existing players that when you are too close to something for too long, you do suffer from a certain blindness to it. Therefore, we depend on our players to open our eyes.

Secondly, as a small team we need to prioritize a lot, carefully weighing which features are more important than others. We have our assumptions, but it's way better to hear it directly from the community what should be improved and added next.”
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Seneste opdateringer Vis alle (88)

17. december

0.9.7.3 In Experimental Branch

Hello Nomads,

This is (I hope) the last experimental release before pushing 0.9.7 to the public.

We have temporarily reduced the difficulty of survival in bad weather and cold and hot biomes. We realized from your feedback that it is hard to be there without proper tools, that we do not have ready for you yet.

In the near future you will enjoy the thermometer, heating/cooling block and some further changes of temperature with day/night, in water etc.

Here is the usual list of changes:
  • reduced the impact of weather to hot/cold survival attributes
  • linux: built Sandy Engine against older libraries to support not so recent distributions
1 kommentarer Læs mere

14. december

0.9.7.2 In Experimental Branch

Hello Nomads,

The third iteration of the new release is in Experimental branch, finally bringing earlier mentioned new weather types.

There are also new Suit designs differentiated according to armor tier. We have also added a Kickstarter-exclusive suit design for our backers, and will send them info how to use it once it will be finally released to the public.

We are still working on balancing the temperature influence on survival, changing temperature with day and night and will add a Thermometer to the UI soon.

Here is the complete list of changes:
  • finished new weather types
  • different Suit appearance for each armor tier
  • modified Suit survival attributes
  • special Kickstarter-exclusive Suit for our Unique Nomad backers
  • some main character animations changes
  • increased maximum Air Blade altitude
  • increased brake efficiency of small vehicles
  • added immediate reversal of wheels after braking
  • survival screen effects tuning
  • fixed bug that caused empty Block Catalog
  • fixed bugs in notifications display and logging
  • fixed errors from Steam Workshop
17 kommentarer Læs mere
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Om dette spil

Planet Nomads is a singleplayer sci-fi sandbox game of survival on alien planets through block-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet. Keeping your wit together and securing your basic survival needs that include food, water and building material is the best start towards figuring out a way out of this messy situation.

Planet Nomads delivers a unique gaming experience by combining building, survival and exploration together to make you feel like a true survivor.

Building


Building is the cornerstone of Planet Nomads. What you build determines your survival chances and increases your action radius. Building helps you to progress further and uncover advanced materials. Close to a hundred blocks await to let you create nearly anything your imagination can come up with.

Exploration


You may have explored your immediate surrounding, but a couple kilometers North or South, things are radically different. Multiple biomes cover the planet from pole to pole depending on the climate. Sandy engine blends the biomes naturally, making sure the journey to the North pole is an epic and everchanging adventure.

Survival


Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome poisonous plants and curious beasts, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended.

Planet Nomads has been successfully Kickstarted, is now going through its Early Access, and it's being developed and improved together with our growing Nomadic family. You are most welcome to join us.

How can a life of a Nomad look like?

Day 17

Things have changed radically since my crash-landing. During the first days, I was hardly able to get food. Securing every meal was a life or death struggle back then, while now I have greenhouses to produce food for me. The planet felt strangely Earth-like at first, with atmosphere composition close enough to ours so that the suit filters have no problem processing it for me to breath. Then one day I saw a pack of creatures that looked like some kind of armored gorillas. I was watching them for a while when the biggest one saw me. It stood on its legs and started thumping its chest. I got the message loud and clear and quickly departed.

Day 21

I have a good thing going. I started growing all of my food. I've built a rover and use it to collect resources from nearby mining spots I set up. It's beautiful out here, but it's not like I intend to settle down and grow old. I'm a building a much bigger version of the rover now. With some clever design choices I should be able to fit it with a generator, 3D printer and stasis chamber so it's all self-reliable and caring to all my needs. I intend to check what's beyond the horizon. Maybe there's a way out. Maybe there are other survivors out there.

Day 26

There was an unexpected turn of events today. The armored gorillas paid me a visit. I don't think they like the mining machines that much so they came to tell me. I thought I could hide inside the base and wait it out, but the beasts started throwing huge rocks at the walls and the walls were caving in with a screeching noise all around me. I fired up the one mining machine I have in my base to serve as a distraction. Luckily enough I scheduled a test run of my new mobile base for this day. It was standing by all powered up and ready. I made a run for it, quickly got into the cockpit and got away this time. But there's no going back now. I'm a Nomad.


Hundreds of stories like this await you in Planet Nomads. Come and survive your own.

Game Features:


  • completely mineable voxel terrain
  • physics-ruled block-based building
  • actual wheel physics for vehicles, rails, traps and gadgets
  • three types of wheels
  • hover physics
  • multiple biomes based on temperature and humidity
  • Improved animal AI to catch you off guard
  • climate-based creature diversity
  • automated mining machines and production blocks
  • mobile bases
  • survival mechanics embedded to the game's core design
  • constant evolution based on community feedback




Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Win 7 - 64bit
    • Processor: Intel i3-6300 or AMD FX 6300
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA GeForce GTX 560 Ti / AMD R7 260x
    • DirectX: Version 11
    • Diskplads: 4 GB tilgængelig plads
    • Lydkort: DirectX Compatible
    • Yderligere bemærkninger: Planet Nomads is still in development and system requirements may change.
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Win 10 - 64bit
    • Processor: i5 4690 / Amd FX 8370
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GTX 960 / AMD R9 280x/380
    • Diskplads: 4 GB tilgængelig plads
    • Lydkort: DirectX Compatible
    • Yderligere bemærkninger: SSD Recommended, Planet Nomads is still in development and system requirements may change.
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: OSX 10+
    • Processor: i7 2.6GHz
    • Hukommelse: 4 GB RAM
    • Grafik: GeForce GT650M
    • Diskplads: 4 GB tilgængelig plads
    • Yderligere bemærkninger: Planet Nomads is still in development and system requirements may change.
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Yderligere bemærkninger: Planet Nomads is still in development and system requirements may change.
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Use Good Measure (Tested on openSUSE Leap 42.1)
    • Processor: Intel i3-6300 or AMD FX 6300
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA GeForce GTX 550 Ti / AMD R7 260x
    • Diskplads: 4 GB tilgængelig plads
    • Yderligere bemærkninger: Planet Nomads is still in development and system requirements may change.
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Yderligere bemærkninger: Planet Nomads is still in development and system requirements may change.

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