Star Explorers Version 2.0 is Here! It's the interstellar dungeon crawler. Traverse a randomly generated galaxy in your own spacecraft, landing on planets, fighting aliens, finding resources, upgrading items, exploring caves, all while seeking out a new home for the human race.
All Reviews:
Mostly Positive (30) - 70% of the 30 user reviews for this game are positive.
Release Date:
May 8, 2018
Developer:
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Buy Schmidt Workshops Super-Fantastic MegaBundle BUNDLE (?)

Includes 4 items: Star Explorers, Anomalies, Anomalies - Music Collection, Rocket Blasters

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Recent updates View all (150)

May 20

New Content in Version 2.7

Tundra Planets
After playtesting version 2.6 quite a bit, I felt the game has a major flaw. Let me explain... When you upgrade your space suit, it allows you to visit a wider range of planets, giving the player motivation to explore.

Well, the problem is that most of the planets are either too far from their star to be warm enough to support life, or too close and too hot to support life. Since planets with life seem to be more interesting then those without, eventually all the new planets to discover will be dead worlds.

I already addressed this with hot planets by adding life to some of the vapor clouded worlds. However, many more planets are far from their stars, or orbit smaller colder stars, and this allows for a great many cold, dead worlds.

So I added a tougher kind of life that can survive in frozen worlds. These "Tundra" planets have grass, creatures, and stunted kinds of trees that are not found on other worlds.

Crystal Beasts
A while back, I added crystal planets. These are a great place to find needed crystals for some blueprints. Well, I also added the possibility for these planets to be inhabited by crystal creatures.

Fungus Monsters
Some planets have fungus like growths instead of trees and plants. Now, on some of these worlds the wildlife will also have fungus like growths instead of fur.

Updated Grass
I had a problem with the grass, in that it would react to the player's flashlight in an unnatural way. The grass would glow too brightly for my taste. I have spent a long time tweaking the grass materials and the way they react to light. I think it looks much more natural now...
4 comments Read more

May 13

One more small Patch

I had been testing the crystal planets, and had to turn off that option in the process. I forgot to turn it back on in the last build, so I just posted another update with that addressed.

0 comments Read more

About This Game

Star Explorers - Version 2.0

Earth has been destroyed, and humanity must find a way to survive. Star Explorers is the interstellar dungeon crawler. It attempts to capture the vastness, loneliness and desolation of space exploration. Land on planets, explore the surface as well as cave systems, ancient ruins and more on your quest to find a new home for the human race.

Regarding Windows 10

Windows 10 is not officially supported by the game engine used to make Star Explorers. However, in most cases it does actually work fine. If you are concerned about this, read more here: https://steamcommunity.com/app/502720/discussions/0/2183537632757531355/

Reviews:

"...See, the galaxy Schmidt has created here isn't cruel. "Cruel" implies that it cares. And this galaxy is terribly, terribly uncaring..." - MagFlare – Steam User

"...This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid..." - battlescar2014 – Steam User

Current Features:

  • Randomly generated galaxy which the player can fully explore
  • Randomly generated planets, caves and other environments
  • Randomly generated alien life, either hostile or friendly towards the player
  • Combat system with aliens on planets and in caves
  • Inventory and Trade System with mothership and some friendly aliens
  • Quests from both mothership and friendly aliens, in addition to the main quest
  • Upgrade system allowing player to explore wider range of planets over the course of the game
  • Crafting system, including unique artifacts that must be constructed with ancient blueprints
  • Day/Night cycles on each planet
  • Resource management and survival in hostile conditions
  • Database of Sectors, Stars and Planets in which player can take notes and customize the names of stars and planets
  • 4K and custom resolutions are supported

Planets

Planets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.

Exploration

Fuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.

The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will unlock these otherwise impossible worlds to further exploration.

Inventory, Upgrading and Crafting

Exploration will allow the player to discover many things, including tools and resources that will help in further exploration. Among these are raw materials, weapons, armor upgrades and blueprints that allow you to craft helpful items. Armor upgrades will increase your space suit's resistance to heat, cold and other environmental hazards. Some weapons allow you to access areas that may be closed off to less experienced adventurers.

Caves and Ancient Ruins

Star Explorers may be the first interstellar dungeon crawler. Traversing the dark, hidden places and caves is necessary to find the resources required to complete the game. Discover the crumbling remains of an ancient culture and learn the secrets of its mysterious people. In Star Explorers, exploration and investigation are rewarded with special items and locations that many players may never find. If you are someone who likes to look around every corner, then this is the game for you.

Generative Design

Almost everything in Star Explorers is produced generatively. From the locations of stars and nebulae, to the surfaces of planets and their features, every location is different, and every play-through offers unique challenges. Even the music heard in game is generated in real time, and is based purely on the parameters of the player's environment. Each planet, cave and other location has a unique sound-track.

Shaders and Options

Star Explorers has a number of visual options you may choose from. Among them is the “Old-School Pixel Shader” which offers a unique, low-resolution experience. The graphics are not really at pace with newer games, but real-time shadows, bloom and a smoothing shader are also available for those who enjoy a slightly more contemporary feel. You also have control of your field of view, mouse sensitivity and game/music volume, along with options that may help the game run more smoothly on older hardware. See the manual for full documentation.

The Future of Star Explorers

After a year of Early Access, Star Explorers has arrived at a point where I feel it matches my original design document. Fulfilling my promise to have it completed in a year was important to me, but that does not mean I am finished working on it. I have many other ideas I may choose to add to the game's content. Chief among these are the following:


  • Space battles with alien ships
  • Boarding and exploring alien spaceships
  • More variety of celestial objects, like moons, asteroids and more
  • Alien cities on certain planets
  • I even have a mechanism for Time Travel (this is really outside of the original idea, but I am intrigued by the possibility of doing this anyway)

At some point in the future, I may begin work on these new features. The timing and consistency of these potential future updates will depend largely on how well the game is received by its audience. The more I hear from players, the more likely I will stay motivated to continue on this project.

System Requirements

    Minimum:
    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: AMD Athlon or Intel Pentium
    • Memory: 3 GB RAM
    • Graphics: 64 MB video card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Yes, if you want to hear anything.
    • Additional Notes: Other older hardware may work, but has not been tested.
    Recommended:
    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: AMD Phenom II X4 965 or Intel Core i5-3470 3.2GHz
    • Memory: 6 GB RAM
    • Graphics: 256 MB video card
    • Storage: 1 GB available space
    • Additional Notes: Shader 2.0 support

What Curators Say

8 Curators have reviewed this product. Click here to see them.

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