The fastest way to create animated shows. With your HTC Vive, you can produce your own animated shows in real-time, and even stream them live to Facebook, Twitch, or YouTube. Just jump inside the show, press record, and go.
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8 user reviews - Need more user reviews to generate a score
Release Date:
Mar 13, 2018

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access makes it easier for users to install and use our application before it reaches 1.0. We have been working with a small number of users up to this point, and now is the time to open that up to a wider community of users to help shape Flipside Studio into the best app it can be for their needs, and to begin to grow a real community of users around the app.”

Approximately how long will this software be in Early Access?

“We plan to be out of Early Access sometime this spring or early summer.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is nearly feature complete, with multiplayer currently disabled while we make sure newer features work in a multiplayer context. We expect to make a number of usability and workflow improvements based on community feedback, as well as a few minor feature additions, but otherwise the full version will be substantially similar to the app in its current form.”

What is the current state of the Early Access version?

“Mostly feature complete, with multiplayer being the last major feature to be added back in, as well as polish, usability and workflow improvements, and bug fixes.”

Will this software be priced differently during and after Early Access?

“Flipside Studio will remain free both during Early Access and after the full version is released. We will introduce a premium version on a subscription basis at some point in the future with additional capabilities. This may have an impact on what features we include in free version.”

How are you planning on involving the Community in your development process?

“We have been soliciting user feedback on our community forum (www.flipsidexr.com/community) and via email and Skype, and we will continue to solicit feedback while in Early Access and after the full version is released. We also encourage users to share the things they create using Flipside Studio with the community. Listening to user feedback and fostering a community is critical to ensure you’re making an app that people actually need and love to use.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

April 10

Flipside Alpha Update #9

Continuing our focus on bug fixes from last week's update, we've made lots of little improvements again this week too. But we also have one new feature we're excited to share:

Sky's the limit

You can now upload your own 360 photos to change the skies in Flipside! Combined with our blank set, this means you can use any 360 photo as a custom environment for your shows.



Flipside supports both mono and stereoscopic 360 photos in either PNG or JPG format. Stereo photos must be in "over/under" mode (left eye on top, right eye on bottom).

This opens up a world of new show possibilities, and is step one on our way to completely custom set importing. We can't wait to see where you guys take Flipside next!

Bug fixes

Here's what we managed to improve for you guys since last week:

  • Improved keyboard controls for camera editing: Pressing 1, 2, 3 now respects the current latch setting (cut or move), but you can override the latch via C+1 or M+1 combos to specify a deliberate cut or move.
  • Imported props now support a much wider number of material settings, so your props should be looking better than ever.
  • We made more fixes to the slideshow, which now supports loads of video formats, as well as photos, YouTube links, Dropbox links, and live streams over RTSP and RTMP.
  • Lots of smaller behind-the-scenes fixes.



We're moving fast, and we have lots more coming up too that we can't wait to share with our amazing creator community. Make sure you share your creations on our Discord chat, our community forum, or using the hashtag #madeinflipside on Twitter.
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April 4

Flipside Alpha Update #8

This week's update is focused on bringing you bug fixes and quality of life improvements.

Slideshow supports YouTube videos

We've made a big upgrade to the slideshow video playback, and now you can link to YouTube videos, and a wider list of video formats are supported now too.


That's our Flipside Studio trailer, playing in Flipside via YouTube!

Hands, touching hands, reaching ooout...

In the last few releases, your real hands and your character's hands weren't completely aligned. This caused noticeable issues when interacting with props that feel like they're not quite in your hand. We're happy to say we've solved this by adding a little stretchiness to the arms, which works more closely to how our arm system worked in the past.



For characters with really long arms, we've also found that you can run your body calibration sitting down and without fully extending your arms. Then you can act that part while sitting, and your arms will stretch to feel more natural for your character. This is one of the techniques actors use when embodying puppets that don't match their own dimensions, and it's pretty fun too!

Holding props while recording starts

There was a bug that caused props that were being held at the start of a recording to be reset to their original positions on the set. That's been fixed, and now you can grab a prop and have it ready in hand when recording starts.

Twitter photo sharing

Photos weren't showing up in Twitter photo shares, but that's now been fixed. Share on, Wayne!



Misc fixes

  • We've added more error checking to prevent the disappearing menu bug.
  • We've fixed how characters scale, so now you can adjust their size in the Creator Tools and Flipside will apply the correct scale to your characters. Note: Make sure you update to version 0.8 of the Flipside Creator Tools.
  • Playback and physics are now paused when you open the Steam menu or Oculus Dash.
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About This Software

The fastest way to create animated shows. With your HTC Vive, you can produce your own animated shows in real-time, and even stream them live to Facebook, Twitch, or YouTube. Just jump inside the show, press record, and go.

Features include custom characters, sets, and props, multi-part recording and playback, live streaming via OBS Studio, a set builder to customize your sets, and director tools with an 8-camera switcher to control your 2D output.

System Requirements

    Minimum:
    • OS: 7
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: 7
    • Processor: Intel i7
    • Memory: 16 MB RAM
    • Graphics: Nvidia GTX 1070 or higher
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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