Battalion recaptures the core of classic competitive shooters & refines the ‘classic’ FPS feel for the next generation. Focusing on 5v5 infantry combat, where precise flick shots with your Kar98, covering fire with your Thompson and fluid movement are key to clutching every round for your team.
Recent Reviews:
Mostly Negative (76) - 32% of the 76 user reviews in the last 30 days are positive.
All Reviews:
Mixed (6,489) - 52% of the 6,489 user reviews for this game are positive.
Release Date:
Feb 1, 2018
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Battalion 1944 is being developed by competitive FPS players who grew up playing classic shooters and have worked to become one of the most experienced UE4 developers in the industry. As larger AAA developers are moving further and further away from old school mechanics in favor of simplicity, we want to recapture what made classic FPS games feel so great. This means fluid, skilled gameplay within a fair and competitive battleground.

Early Access allows people who feel the same way we do about FPS to join the active development of the game, as we release patches and updates based on community feedback. If you’re okay to put up with missing features and unexpected bugs, but want to become a part of a growing community of refined FPS players, feel free to join our #FPSrevolution.”

Approximately how long will this game be in Early Access?

“We’re estimating Battalion 1944 to be in Early Access for around 1 year.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of Battalion is a solid ‘base’ for the game to expand from.
Throughout Early Access we plan to polish the core game with bug fixes, balance patches and content updates, adding new features and maps.”

What is the current state of the Early Access version?

“The game currently includes a base level of maps, features & content, with aims to expand the game's feature list throughout Early Access. Competitive modes, weapons and rule sets are currently all being balanced live, with the game still under constant development, so expect regular patches & improvements until we hit full release. We have been iterating on the game through community feedback and will continue to do so during early access.”

Will the game be priced differently during and after Early Access?

“Yes. Battalion 1944 will retail for a cheaper entry price during Early Access with the intent to raise the price at full release. This is to reward and encourage those who invest in Battalion for the long term during Early Access. All extra DLC content will be free.

For full transparency: Players have the option to buy cosmetics if they would like to support the development of the game and future content. Funds will also go towards high level competitive tournaments. By giving players the option to pay for cosmetics - we feel players can decide for themselves how much they would like to support Battalion 1944.”

How are you planning on involving the Community in your development process?

“We’re proud of our open development process where we’re brutally honest, raw and transparent with our thoughts on not just Battalion but the FPS genre as a whole. We aim to be accessible so we encourage people to talk to us directly via our official forums, twitter accounts and discord channels. Even if we aren't always responding, we’re reading everything.

Our community have helped built this game alongside us, and essentially us developers are a part of the community itself. We all have the same goal of creating the true ‘back to the roots’ shooter that FPS fans still need to this day.

In the long term future, we have plans for full mapping support within UE4 itself, with workshop support being looked into for community driven content. Along with this, we’re also looking into financially supporting the best map and content creators through community design competitions.”
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Includes 2 items: BATTALION 1944, BATTALION 1944: First To Fight Upgrade

Downloadable Content For This Game

 

Recent updates View all (42)

September 18

Update 2.5.2 - Week 1 Patch



Hey all, thanks for trying out the latest Update 2.5 hotfix.

Today’s patch is all about continuing our goal of solidifying the Battalion 1944 base game for the future. We collated all the bugs reported this past weekend and have fixed the majority of the issues as we head towards the very first major tournament for our early access players, The Blitzkrieg Masters - Amsterdam 2018. The 2.5 update and today’s 2.5.2 patch will lay the foundations for Major Update 3, the largest overhaul of Battalion 1944 to date, later this year.

This is early access development in real time - building the foundations for future features and spicy new content. Thanks for being a part of this journey as we look towards the future.

Patch 2.5.2 Changelog

Movement Tweaks/Bug Fixes
  • Removed vault volumes from bombsite boxes.
  • Using vault volumes no longer gives you a jump height punish.
  • Bomb pickup radius slightly increased.
  • Adjusted landing punish so that if a player jumps to a higher surface they will not receive the jump height punish, only the slowdown punish - meaning players can now easily jump up to consecutive higher surfaces (for example a stack of crates). However, keeping the slowdown punish after landing means that players can’t consecutively jump along flat surfaces in a row.

    The goal of this change was to increase movement freedom whilst still preventing ‘bunnyhopping’ around the map.

Map Fixes
  • Coastal - Heightened hedges by the garden area to block vision into A bombsite from garden.
  • Coastal - Fixed multiple clipping issues where players could lean through walls.
  • Coastal - Smoothed ramp collision entering the blown out connector building between back B stairs area and middle/tank area.
  • Coastal - Fixed ‘angle abuse’ on B bombsite’s market stall.
  • Coastal - Can no longer crouch whilst sprinting along A apartments (yellow) lip. Also smoothed out the collision along this lip when entering and exiting the windows.
  • Coastal - Fixed floor culling issue looking from seafront to allied spawn.
  • Coastal - Fixed overpowered angles created by the fountain area by allied spawn introduced in MU2 by raising surrounding walls and adding corrugated iron sheets to block abusers vision when jumping.
  • Coastal - Removed overpowered peak into blown out axis defensive building on seafront from allied spawn.
  • Coastal - Removed crates where players could get stuck on between the boxes/canopy looking into T connecter building.
  • Derailed - Fixed players not being able to throw grenades over B bombsite.
  • Derailed - Fixed door gap in allied spawn.
  • Derailed - Moved misplaced barrel asset at top mid.
  • Derailed - Back B arch gap removed.
  • Derailed - Can no longer get stuck crouch walking into A bombsite via stairs.
  • Derailed - Blocked lean clipping abuse into second mid.
  • Derailed - Removed pixel walk in the allied spawn that looks into B cinema.
  • Derailed - Blocked lean clipping abuse from ticket booth into back corridor.
  • Derailed - Shooting through A bombsite double doors no longer causes hitmarkers to appear.
  • Invasion - Can no longer jump from the top of drop by allied spawn onto the high rocks and peek into mid.
  • Invasion - Smoothed collision by A bombsite bunker.
  • Invasion - Fixed wrongly rotated bricks on Invasion.
  • Invasion - Fixed multiple spots on Invasion where invisible mesh decals were colliding with bullets on the corner of bunkers.
  • Invasion - Removed wooden planks that would let players jump up and lean through barn trim on B site.
  • Liberation - Blocked tombstone jump by allied spawn.
  • Liberation - Removed bad vault volume on A long kubelwagen.
  • Liberation - Pushed back the leaves on the hedge by the common grenade line up spot next to B site to allow for better visibility.
  • Liberation - Bomb box no longer spawns in arcade modes
  • Liberation - Removed pixel gap in the first floor floorboards of the white blown out building that let players see into alleyway.
  • Liberation - Removed gap in market stall that allowed players to see into B bombite from the stairs when prone.
  • Manorhouse v2 - Fixed lightmap issue on A long house shutters.
  • Manorhouse v2 - Fixed lean clipping abuse on big barn where players could lean through the roof to see axis spawn and middle trench.
  • Manorhouse v2 - Removed unintentional angle from inside A long house towards top A long barn.
  • Manorhouse v2 - Removed/Blocked a horribly overpowered headshot angle that looked from inside A long barn into A main from behind a stack of crates.
  • Manorhouse v2 - Strange grenade collision fixed on B long shed.
  • Manorhouse v2 - Blocked angle that allowed players to see all the way from the top of the car in Axis spawn all the way to the double doors cross at bottom mid.
  • Savoia - Wooden banister leading allied overlook is now penetrable.
  • Savoia - Strange lod/lightmap issues fixed.
  • Savoia - Fixed collision on door that was awkward to walk over.
  • Savoia - Blocked overpowered axis spawn peek angles within the axis spawn building.

Bug Fixes
  • Fixed an issue that would cause the server to crash when getting a kill in the Wartide game mode.
  • Fixed an issue that would cause the server to crash when checking if a player was close enough to plant the bomb in the Wartide game mode.
  • Fixed an issue that would cause a server crash when spawning a flag in the CTF game mode.
  • Fixed an issue that would cause the client to hard crash when the joined a community server through the server browser.
  • Fixed an issue with the Server.Freeze admin command that would allow movement when unfrozen whether it should or not.
  • Fixed an issue that prevented planting on one side of certain bomb sites in the Wartide game mode.

Next Weekend - Blitzkrieg Masters Amsterdam 2018



Join us in Amsterdam this September for the world’s first Battalion 1944 major hosted by The Plays: Blitzkrieg Masters Amsterdam! 16 of the world’s best teams will fight for their share of a $50,000 prize pool. Players who tune in to watch the matches will have the opportunity to earn exclusive skin drops. More info coming next week...

Keep an eye on our official social media channels and @Battalion1944 to follow the latest updates on the first Battalion 1944 major tournament, The Blitzkrieg Masters - Amsterdam 2018!

Thanks for your testing and bug reports on the recent Update 2.5.1 hotfix - we can’t wait to see you on the servers after this 2.5.2 update as we lead up to the largest Battalion tournament to date - next weekend!

- The Bulkhead Interactive Team
16 comments Read more

September 14

Update 2.5.1 Hotfix



Hey all, thanks for trying out Update 2.5. This update was all about solidifying the base game for the future. We're collating all the bugs reported this weekend aiming for a small patch early next week. This is early access development in real time - building the foundations for future features and spicy new content.

However, today we have decided to release a hotfix for some immediate high priority issues discovered yesterday after Update 2.5 went live.

Our plan to release a more substantial patch early next week (2.5.2) is still in progress - this will include specific map fixes and changes based on the community feedback we have received.

Update 2.5.1 patch notes:
  • Fix for a common ‘Battalion has crashed’ hard crash caused by adding an entry to the killfeed that would crash the game client since yesterday’s Update 2.5 release.
  • Fix for rare ‘Battalion has crashed’ hard crash caused by an animation notifier not being valid after death.
  • Fix for a rare ‘Battalion has crashed’ hard crash caused by cleanup of admin commands for server admins joining a game that they are not the admin of.
  • Fix for rare ‘Battalion has crashed’ hard crash caused by a players’ ‘PlayerState’ not being valid when close enough to the bomb to begin defusing.

Thanks for your testing and bug reports - we’ll be making sure to read all the reports sent to us this weekend so that we can bust as many issues as we can in next week's patch. See you on the servers this weekend!


- The Bulkhead Interactive Team

12 comments Read more
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Reviews

“Doing things on a shoestring, going back to basics, taking on a challenge with spunk, skill and a dash of new tech—that's the traditional telling of the British war effort.”
PC Gamer

“Developers who say all the right things; World War 2 shooters were great and it would be awesome if they came back.”
Eurogamer

“Bulkhead Interactive have gotten the feel of Battalion absolutely spot on. Everything from the game’s movement to the gun play brings you right back to the good old days of playing shooters online. The fast-paced action of Battalion is something I’ve missed for a long time.”
wccftech

Just Updated


Grab your rifle & enjoy Battalion 1944’s biggest update ever! Major Update 2 focuses on completely overhauling Battalion 1944’s core competitive experience - bringing a new map, weapons, soldiers, sounds, movement, rendering techniques & much more to the table. Not only that, Wartide 2.0 delivers a more nuanced approach to Battalion’s competitive game mode - while the addition of Battlerank introduces a new ranking system complete with new rewards!

BATTALION 1944: First To Fight Edition


In addition to the core game, Battalion 1944: First to Fight Edition adds a digital soundtrack and 5 War Chests. It also features a weapon skin exclusive to the pack.

About This Game

Battalion recaptures the core of classic competitive shooters & refines the ‘classic’ FPS feel for the next generation. Focusing on 5v5 infantry combat, where precise flick shots with your Kar98, covering fire with your Thompson and fluid movement are key to clutching every round for your team.

KEY FEATURES:
Classic WWII FPS Roots – Skill Is King
Strike with speed, strength and precision as Battalion’s swift and smooth infantry combat paves the way for a skill ceiling competitive gamers will die for. You won’t find any airstrikes, attack dogs or overpowered god guns here. In Battalion 1944, you, your skill and your rifle reign supreme.

Wartide – Game Mode
Two teams. Two weapon armouries to be fed with the blood of your enemies. Two objectives to defend or blow to smithereens. Five players per team. Thirteen rounds to secure victory.

Wartide is created with competitive players in mind. Every weapon matters and every round counts. Loot corpses to gather weapons for your team to use in later rounds. Then, focus on the map objectives to achieve victory.

Capture the Flag, Domination, Team Deathmatch and Free For All
In addition to Wartide, Battalion 1944 allows you to wage war across Capture the Flag, Domination, Team Deathmatch and Free for All game modes.

Skill Based Matchmaking
Skill based matchmaking rates your performance level and matches you against players who’ll put your skills to the test.

War Chests
Earned by levelling up as well as from the store, these entirely cosmetic chests allow you to wear your favourite weapon colours with pride when you take to the battlefield.

Dedicated Server & LAN Support
Whether you want to host a mod, run a private competitive match or ramp the player count well above the recommended settings; Battalion 1944 allows you to host your own dedicated servers.

By the Community, For the Community
This heart-thumping multiplayer experience is being crafted by designers who have grown up playing top competitive First Person Shooters; alongside community feedback from professional FPS players and an Early Access community shaped by the same gaming experience.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: Intel Dual-Core 2.7 GHz or AMD Dual-Core Athlon 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 or AMD RX 480 or above
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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