Battalion recaptures the core of classic competitive shooters & refines the ‘classic’ FPS feel for the next generation. Focusing on 5v5 infantry combat, where precise flick shots with your Kar98, covering fire with your Thompson and fluid movement are key to clutching every round for your team.
Análises recentes:
Neutras (45) - 64% das 45 análises de utilizadores nos últimos 30 dias são positivas.
Todas as análises:
Neutras (6,594) - 51% das 6,594 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
1 Fev, 2018
Desenvolvedor:
Editora:

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Produto com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Battalion 1944 is being developed by competitive FPS players who grew up playing classic shooters and have worked to become one of the most experienced UE4 developers in the industry. As larger AAA developers are moving further and further away from old school mechanics in favor of simplicity, we want to recapture what made classic FPS games feel so great. This means fluid, skilled gameplay within a fair and competitive battleground.

Early Access allows people who feel the same way we do about FPS to join the active development of the game, as we release patches and updates based on community feedback. If you’re okay to put up with missing features and unexpected bugs, but want to become a part of a growing community of refined FPS players, feel free to join our #FPSrevolution.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“We’re estimating Battalion 1944 to be in Early Access for around 1 year.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The Early Access version of Battalion is a solid ‘base’ for the game to expand from.
Throughout Early Access we plan to polish the core game with bug fixes, balance patches and content updates, adding new features and maps.”

Qual é o estado atual da versão de Acesso Antecipado?

“The game currently includes a base level of maps, features & content, with aims to expand the game's feature list throughout Early Access. Competitive modes, weapons and rule sets are currently all being balanced live, with the game still under constant development, so expect regular patches & improvements until we hit full release. We have been iterating on the game through community feedback and will continue to do so during early access.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“Yes. Battalion 1944 will retail for a cheaper entry price during Early Access with the intent to raise the price at full release. This is to reward and encourage those who invest in Battalion for the long term during Early Access. All extra DLC content will be free.

For full transparency: Players have the option to buy cosmetics if they would like to support the development of the game and future content. Funds will also go towards high level competitive tournaments. By giving players the option to pay for cosmetics - we feel players can decide for themselves how much they would like to support Battalion 1944.”

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

“We’re proud of our open development process where we’re brutally honest, raw and transparent with our thoughts on not just Battalion but the FPS genre as a whole. We aim to be accessible so we encourage people to talk to us directly via our official forums, twitter accounts and discord channels. Even if we aren't always responding, we’re reading everything.

Our community have helped built this game alongside us, and essentially us developers are a part of the community itself. We all have the same goal of creating the true ‘back to the roots’ shooter that FPS fans still need to this day.

In the long term future, we have plans for full mapping support within UE4 itself, with workshop support being looked into for community driven content. Along with this, we’re also looking into financially supporting the best map and content creators through community design competitions.”
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Atualizações recentes Ver tudo (54)

17 de Maio

Livestream & Showcase displaying Battalion's full release!


On Monday May 20th at 19:00 BST you will be able to see Battalion’s full release played live on twitch in a developer showmatch between Team_Howard and Team_Brammer

We are hurtling towards from full release on May 23rd, it’s time for us to show what we’ve been doing for the last 14 months! Battalion 1944 is now feeling like a polished game with it’s own identity and feel. It’s roots are deep and strong, grounded in classic shooters such as COD2, COD4 and Enemy Territory. You can feel the inspiration bleeding through into Battalion’s movement and gunplay.



What will we be showing?
The stream will last approximately 3 hours. The devs have been in regular daily testing for some months now, the rivalry between team_howard and team_brammer is passionate, for the devs this is the grand finale! It’s our chance to confidently show our fans just how fun the game can be.

You’ll be seeing all the new weapons, new economy, spectator improvements, movement improvements, map design changes, new maps (including Vanguard), and all the visual and audio improvements we have made to the game.

Stream Details

You will be able to watch the stream on either the Faceit channel or ThePlays.
Both links to the channels are posted below.

www.twitch.tv/ThePlaysGG
www.twitch.tv/faceittv

19:00 BST (London)
20:00 CEST (Berlin)
13:00 CDT (Texas)
14:00 EDT (New York)
21:00 MSK (Moscow)
15:00 BRT (Sao Paulo)
04:30 ACT (Canberra)



With two great casters making a reappearance to the scene, we’re looking forward to a relatively laid back showmatch displaying the latest version of Battalion 1944! See you Monday night!

Are you for Team_howard or Team_brammer?

P.S. We've still got more content and improvements to announce next week!
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16 de Maio

New Weapons: Russian Automatic Weapons


The Russian automatic weapons are challenging, exciting, rewarding, and lethal!
https://www.youtube.com/watch?v=0YgZeeyqpzg&feature=youtu.be
We're super pumped to be able to finally start revealing some of the Russian weapons coming to Battalion 1944 on May 23rd 2019!

The Russian weapons carry similar traits to the American and German weapons, but always with a slight twist and a dash of rugged Russian personality.

PPS-43
The PPS-43 is the Russian default weapon that all players initially spawn with. Despite having the same stats as the Grease Gun and the MP28, the PPS-43 is a favourite of some of the devs. It's familiar recoil pattern and powerful sound effect make it feel epic to fire into your opponents. Whilst it's far from the most powerful weapon in the game, it's an intense weapon to play with and it feels great to rattle off shots.



Fedorov Avtomat
The Fedorov Avtomat takes centre stage as the Russian equivalent of the STG-44 or the BAR. It's sluggish rate of fire is made up for by its power and ability to kill with just one shot to the head. Don't be under any illusions, this is a tough weapon to handle. But if you can wrangle it, your opponents are in for one hell of a ride. If you're skilled at controlling recoil, this is the gun for you. If you can tame it you'll lay waste to anyone who dares cross an open street. The Federov is a jack of all trades with a great sound.. 'Dush Dush Dush Dush'



PPSh-41
The PPSh is a fan favourite amongst history buffs, competitive gamers, and old school shooter fans alike. In the current generation it is regularly reduced to a weak and pithy rapid 'pea shooter'. Not in Battalion, we have restored the PPSh to its rightful place as king of the sub machine guns. Tearing through enemies who enter its peak range. With 35 bullets spraying out of its drum in just a few seconds, it's a weapon anyone can pick up, but only few can master. When we began designing the PPSh in Battalion we had one goal in mind.. Make The PPSh Great Again!



Skins
Russia's mystique and rich history has given our artists a great starting point for some truly special skins. Wanting to give a nod to some of the wild beasts of Russia sharing metaphorical similarities with our take on these iconic weapons. Here are just 3 of the many skins you'll be able to equip when playing as the Russians on May 23rd.




Do you have any ideas for naming these skins? Let us know in the comments or on twitter.. Tweet us @Battalion1944, if we use your name we may just send you the skin!

Thanks everyone, still even more content and announcements to come!
Bulkhead
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Análises

“Doing things on a shoestring, going back to basics, taking on a challenge with spunk, skill and a dash of new tech—that's the traditional telling of the British war effort.”
PC Gamer

“Developers who say all the right things; World War 2 shooters were great and it would be awesome if they came back.”
Eurogamer

“Bulkhead Interactive have gotten the feel of Battalion absolutely spot on. Everything from the game’s movement to the gun play brings you right back to the good old days of playing shooters online. The fast-paced action of Battalion is something I’ve missed for a long time.”
wccftech

Atualizado recentemente


Grab your rifle & enjoy Battalion 1944’s biggest update ever! Major Update 2 focuses on completely overhauling Battalion 1944’s core competitive experience - bringing a new map, weapons, soldiers, sounds, movement, rendering techniques & much more to the table. Not only that, Wartide 2.0 delivers a more nuanced approach to Battalion’s competitive game mode - while the addition of Battlerank introduces a new ranking system complete with new rewards!

BATTALION 1944: First To Fight Edition


In addition to the core game, Battalion 1944: First to Fight Edition adds a digital soundtrack and 5 War Chests. It also features a weapon skin exclusive to the pack.

Acerca deste jogo

Battalion recaptures the core of classic competitive shooters & refines the ‘classic’ FPS feel for the next generation. Focusing on 5v5 infantry combat, where precise flick shots with your Kar98, covering fire with your Thompson and fluid movement are key to clutching every round for your team.

KEY FEATURES:
Classic WWII FPS Roots – Skill Is King
Strike with speed, strength and precision as Battalion’s swift and smooth infantry combat paves the way for a skill ceiling competitive gamers will die for. You won’t find any airstrikes, attack dogs or overpowered god guns here. In Battalion 1944, you, your skill and your rifle reign supreme.

Wartide – Game Mode
Two teams. Two weapon armouries to be fed with the blood of your enemies. Two objectives to defend or blow to smithereens. Five players per team. Thirteen rounds to secure victory.

Wartide is created with competitive players in mind. Every weapon matters and every round counts. Loot corpses to gather weapons for your team to use in later rounds. Then, focus on the map objectives to achieve victory.

Capture the Flag, Domination, Team Deathmatch and Free For All
In addition to Wartide, Battalion 1944 allows you to wage war across Capture the Flag, Domination, Team Deathmatch and Free for All game modes.

Skill Based Matchmaking
Skill based matchmaking rates your performance level and matches you against players who’ll put your skills to the test.

War Chests
Earned by levelling up as well as from the store, these entirely cosmetic chests allow you to wear your favourite weapon colours with pride when you take to the battlefield.

Dedicated Server & LAN Support
Whether you want to host a mod, run a private competitive match or ramp the player count well above the recommended settings; Battalion 1944 allows you to host your own dedicated servers.

By the Community, For the Community
This heart-thumping multiplayer experience is being crafted by designers who have grown up playing top competitive First Person Shooters; alongside community feedback from professional FPS players and an Early Access community shaped by the same gaming experience.

Requisitos do Sistema

    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Processador: Intel Dual-Core 2.7 GHz or AMD Dual-Core Athlon 3.0GHz
    • Memória: 8 GB de RAM
    • Placa gráfica: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 20 GB de espaço livre
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Processador: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
    • Memória: 8 GB de RAM
    • Placa gráfica: NVIDIA GeForce GTX 970 or AMD RX 480 or above
    • DirectX: Versão 12
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 20 GB de espaço livre

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