Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources. In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four unique factions.
Recent Reviews:
Mixed (24) - 50% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (851) - 78% of the 851 user reviews for this game are positive.
Release Date:
Jul 12, 2018
Developer:
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Recent updates View all (28)

November 5

Gladius - Relics of War officially releases Version 1.1.02

Hi everybody!

Version 1.1.02 has been officially released!

Patch Notes

AI
• AI now takes into consideration from how many of the currently visible enemies they could be attacked from a tile before stepping into it. They will try to position their units on tiles that can be attacked by as few enemies as possible while still being able to attack from where they are.
• Added a threshold for when melee units that currently can attack an enemy will retreat, causing them to stay in combat for longer. This shall help Orks in particular, who often lost a lot of units from being too undecisive with their many melee units.
• AI now mathematically determines whether building a second construction building makes sense and will put more emphasis in getting it quickly when it does.
• AI now puts more emphasis on not getting their population growth reduced. • Area of Effect is now properly taken into consideration for AI unit selection.
• Fixed an issue with the AI not getting resources refunded when canceling an order under certain circumstances.
• AI no longer disbands units when their cities are damaged as not losing is more important than fixing the economy in such a scenario (and most of the bad economy is caused by city damage anyways).
• AI is now much more concerned about defending territory near to its cities as compared to pushing further wherever its army is. They will now also return from somewhere else to defend their cities as luring away their units and then killing the city was too exploitable.
• Evaluation of how good a city location is now depends on distance from own army.
• Made algorithm that makes unit evaluation go from cost efficiency towards tile efficiency the more units are available.
• AI is now capable of planting orkoid fungus.
• AI now can handle severe resource shortages via disbanding excess units.
• AI should no longer overrule the order to found a city with another order.
• Fixed a bug that prevented Space Marines AI from actually acquiring tiles with a range of 5 from the headquarters.
• Fixed an issue that could cause AI to build nothing at all when they were completely happy with their city.


General
• Adjusted difficulty names for the improved AI.
• Changed visualization and audio of Neophyte Hybrids' Return To The Shadows ability to better match its description. • Tweaked Land Raider model and animations.
• Tweaked color intensity of some Space Marine vehicles.

Bug Fixes
• Fixed unit health bars not refreshing when a unit has a wait order.
• Fixed neutral Techpriest Enginseer units sometimes continuously appearing from the ground.
• Fixed Jokaero Digital Weapon item having an incorrect range of 1 instead of 2.
• Fixed quest screen not closing by keyboard shortcuts like other screens.
• Fixed crash when closing the settings screen after opening it with Ctrl+E.
• Fixed outposts not being captured when the player control of a unit changes.
• Fixed Stormraven Gunship research not requiring Launch Pads to be researched.
• Fixed Dimensional Sanction research description not mentioning action cost reduction.
• Fixed several English typos.
7 comments Read more

October 19

The Reinforcement Pack for Warhammer 40,000: Gladius is out!



It's time! New units are deployed on Gladius and battle lines are drawn. The carnage has begun: the Reinforcement Pack is out!

The Reinforcement Pack is the first DLC to Gladius and it adds five brand new units, filling new roles on the battlefield!

Make use of the Flash Gitz and the Immortals to unleash devastating firepower, while the Astra Militarum's Tempestus Scion elite troops are perfect for executing surgical and precise attacks on vulnerable enemy positions. The mighty Land Raider can transport the battle brothers of the Adeptus Astartes under the thickest enemy fire. But beware of a new dangerous enemy, ready to strike from the shadows... the Neophyte Hybrids!







The Reinforcement Pack is now available on PC and Linux for $4,99!

This is but the first DLC, and we have bigger expansions coming. Stay tuned, this is just the beginning!

https://store.steampowered.com/app/961840/Warhammer_40000_Gladius__Reinforcement_Pack/

The DLC is accompanied by a free update, for which you can find the changelog below.

Change History:
v1.1.0 – 17th October, 2018

NOTE: Saved games from previous versions may cause inconsistent behavior when using certain weapons and abilities due to balance changes.

Reinforcement Pack (DLC) - New Units
- Flash Gitz (Orks) - a versatile ranged infantry unit.
- Immortals (Necrons) - a medium-range armoured infantry unit.
- Land Raider (Space Marines) - a massively armoured transport unit.
- Neophyte Hybrids (Neutral) - a ranged infantry unit specialized in ambushes.
- Tempestus Scions (Astra Militarum) - an elite shock infantry unit.

Balance
- Reduced ranged damage reduction for city, forest and imperial ruins from 50 to 33%, for outposts from 25 to 17%.
- Reduced Devastator Space Marines squad size from 4 to 3.
- Rebalanced Artefact boni: reduced damage bonus from 20% to 10%, healing bonus from +1 to +0.5, hitpoints bonus from 20% to 10% and loyalty bonus from 4 to 3, removed sight boni.
- Increased Canoptek Scarabs group size from 3 to 4.
- Reduced Canoptek Scarabs attacks from 4 to 3.
- Added Power of the Machine Spirit ability to Stormraven Gunship.
- Jokaero Digital Weapon now has a cooldown of 3 turns, 1 attack, 12 damage, 8 armor penetration, 100% accuracy and range 2.
- Mourning Blade of Lazaerek now cleaves 0.75 additional members instead of 1.5.
- Tweaked research trees.
- Starting resources now scale with game pace.

AI
- AI now gathers intelligence data on enemy units to take into consideration which units to build to best counter them.
- AI now takes a look at the units it can build in each building and prioritizes buildings for units that are assumed to fare the best.
- AI now researches all units for the buildings it already has constructed with high priority.
- Improved the AI evaluation of units in relationship to group sizes, blast effects and amounts of attacks.
- Changed algorithm that determines when the AI expands, now being tied to loyalty. This way the AI will expand quicker on higher difficulty levels.
- Added AI support for Tank Commander abilities.
- Added AI support for Chaplain abilities.
- Added AI support for Warboss abilities.
- Added AI support for Lord elite.
- Added AI support for Destroyer Lord elite.
- AI Librarian now uses Shockwave.
- AI Lord Commander will now only use Bring it Down when there is at least one friendly adjacent unit.
- Improved AI usage of Captain, Cryptek and Primaris Psyker.
- AI now only uses Necrodermis Repair in rare cases instead of wasting influence on it whenever it can.
- AI no longer puts their economy in jeopardy by making too many heroes.
- AI considers military buildings more valuable when it doesn't have any.
- Water neighbor tiles are also no longer considered interesting for scouting.
- Fixed inconsistency in behavior between attacking and using abilities like Throw Grenade and Void Strike.
- AI now values tiles with wire weed less when deciding what to acquire.
- AI now considers maintainance cost of potential heroes.
- AI now takes into consideration how much the need for food, ore or requisitions will increase as its population grows.
- Fixed an issue that prevented the AI from stepping inside an opponent's city with ground units unless they could target an enemy.

Modding

- Removed damageByGroupSizeFactor attribute.
- Renamed damageByGroupSizeMaxAffected attribute to additionalMembersHit.

General
- Added Alexander Stumpp (Additional Programming) to the credits screen.
- Improved performance for all calculations involving modifiers.
- UPnP initialization is now performed threaded to prevent stalling.

Bug Fixes
- Fixed a crash related to Mob Rule.
- Fixed an issue with Catachan Devils spawning on top of the lair.
- Fixed blast weapons doing incorrect damage in certain situations.
- Fixed accuracy of items and Orbital Bombardment scaling with unit accuracy instead of being fixed at 100%.


20 comments Read more

Reviews

“[…] there’s a lot of action-saturated, tactically-driven fun to be had when you look at Gladius - Relics of war for what it truly is: a really well-done, turn-based 40K wargame. It’s one of the best turn-based 40K games I’ve played through that lens.”
IGN

“Warhammer 40,000: Gladius - Relics of War is further proof that we shouldn't look at AAA studios to deliver a good 40K strategy experience”
Strategy Gamer

“Warhammer 40,000: Gladius - Relics of War is one of those titles you will play for lots of hours […] If you are a Warhammer 40,000 enthusiast, this is the game you want”
Multiplayer

Deluxe Edition



You can get the Deluxe edition - which includes the Soundtrack, 7 digital Wallpapers and an exclusive extra neutral unit, the fearsome Lord of Skulls!

About This Game



Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.

Gladius Prime was once a planet of peace. Now there is only war.


https://www.youtube.com/watch?v=aMSsNRkvIMQ


Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources.

In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes.

Face a challenging AI or cooperate or compete with friends and strangers across the globe.




Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.



Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.



Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.



Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.

Factions previews!




System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10 (64-bit)
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible with 1 GB VRAM (NVIDIA GeForce GTS 450 (1 GB) / AMD Radeon HD 5750 (1 GB)) and up-to-date graphics drivers
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10 (64-bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 compatible with 3 GB VRAM (NVIDIA GeForce GTX 660 (3 GB) / AMD Radeon R9 270X (4 GB)) and up-to-date graphics drivers
    • Storage: 4 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible with 1 GB VRAM (NVIDIA GeForce GTS 450 (1 GB) / AMD Radeon HD 5750 (1 GB)) and up-to-date graphics drivers
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 compatible with 3 GB VRAM (NVIDIA GeForce GTX 660 (3 GB) / AMD Radeon R9 270X (4 GB)) and up-to-date graphics drivers
    • Storage: 4 GB available space

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