Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources. In the first turn-based 4X strategy game set in Warhammer 40,000 you will lead one of four unique factions.
Recent Reviews:
Mostly Positive (18) - 77% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,088) - 77% of the 1,088 user reviews for this game are positive.
Release Date:
Jul 12, 2018
Developer:
Publisher:

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Recent updates View all (45)

April 2

Warhammer 40,000: Gladius – v1.2.4 Update

Time for a new update!

This update is primarily aimed at rebalancing Tyranid and Astra Militarum economies, and fixing a variety of outstanding bugs.

In the meantime, the team is also working on amazing new content. We're really looking forward to showing you more. Soon!


Changelog:

Special resource features now value biomass percentage bonuses as double to offset the disproportionately higher biomass output of Tyranid buildings. To reduce the irregularities of map generation for Tyranids, more features now have a biomass bonus.

### Balance
* Reduced Grox Pasture from +20% biomass to +10% biomass.
* Changed Trader Encampment for Tyranids from +20% influence to +10% influence and +5% biomass, and constant bonus from +2 influence to +1 influence and +1 biomass.
* Changed Promethium Relay Pipes for Tyranids from +20% influence to +10% influence and +5% biomass, and constant bonus from +2 influence to +1 influence and +1 biomass.
* Changed Recaf Leaf for Tyranids from +2 influence to +1 influence and +1 biomass.
* Increased Zoanthrope cost by 33%.
* Astra Militarum resource edicts now only increase the output of the associated resource buildings to prevent tilting edict efficiency towards certain resources that appear more frequently on buildings, such as Labor Corps and Manufactorum ore.
* Spawning units now triggers overwatch.
* Spawning units now capture outposts.
* Smoke Screen can now be used on adjacent tiles.
* Reduced Hunter-Killer Missile damage from 12 to 8 and armor penetration from 8 to 6.
* Fixed Triarch Praetorians gaining Hammer of Wrath when using Jump Packs without having Hammer of Wrath researched.
* Bolster Defences can now be used on its own tile.
* Bolster Defences now gives invulnerable damage reduction instead of ranged damage reduction.
* Reduced Siren Caster from +5 to +4 loyalty.

### General
* The world generator now tries to place players of the same team closer together.
* Added Space Marine Shotgun flavor.
* Clarified in trait descriptions that Barrage and Melee cannot overwatch.
* Clarified in trait description that Pinning only works on fearful infantry.

### Bug Fixes
* Fixed Reclaim Unit target selection sometimes not showing a unit's value.
* Fixed trait conditions sometimes matching wrongly if the unit has multiple instances of the same trait type, for example when being adjacent to a friendly and an enemy Synapse Creature simultaneously.
* Fixed Flyers capturing outposts when a Fortress of Redemption is destroyed.
* Fixed Ammo Runt not having Flash Gitz as requirement.
* Fixed extraneous Stormraven Gunship requirement from Ceramite Plating.
* Fixed Orbital Strike being usable on Headquarters under fog of war.
* Fixed Malanthropes being able to consume water tiles.
* Fixed an issues with units in transports becoming visible upon healing.
* Fixed Bolster Defences being usable on tiles without units.
* Fixed missing effect for bolster defences.
* Fixed Gorkanaut effect visualization being off-center.
* Fixed animation speed not applying to various effects.
* Fixed Orbital Deployment having no sound.
* Fixed several typos.
* Fixed crash on quit.

### Modding
* Added \<target sighted="0"/> to specify that the target does not require sight.
11 comments Read more

March 21

Warhammer 40,000: Gladius – v1.2.3 Update

We are releasing a new update for Gladius.

Next to various tweaks and fixes, this update adjusts the resource output of some Ork buildings to give them more viable opening strategies and help with their early game. Thanks for your feedback on the forum and on comments. Let us know what you think of this update!

In the meantime, the team is hard at work on new content. We are looking forward to showing you more... soon.


Changelog:

### Balance
* Scrap Shedz now generates 2 ore, 2 influence and 1 population limit.
* Pile O' Dakka now generates 4 influence and has a -2 energy upkeep.
* Kult ov Speed now generates 2 influence and 2 research.
* Runtherd Groundz now generates 2 food, 2 influence and 1 loyalty.
* Increased Cybork Implants damage bonus and damage reduction from 3% to 5%.
* Increased Cybork Implants cooldown from 1 to 3.
* Rending now grants +10% damage and +1 armour penetration instead of +25% damage (making it slightly stronger against medium and heavy armoured targets).
* Paroxysm now reduces accuracy by -50% instead of -4.
* Blind now reduces accuracy by -50% instead of -4.
* Accuracy can no longer drop below 2 from debuffs.

### General
* Overhauled netcode backend; simplified connection handling and improved memory safety.
* Doubled duration before a network timeout occurs.
* Improved menu screen performance.

### Bug Fixes
* Fixed certain special features not granting the city percentage bonus when acquired by Necrons or Tyranids.
* Fixed hint for Mass Incubation.
* Fixed Hive Commander hint to state that it only works on allied Tyranid units.
* Fixed Hive Crone hint wrongly stating it being a synapse creature.
* Fixed multiplayer crashes that could occur when a player tries to connect to a server, especially while the host is loading, because the connecting player would start receiving world data before fully joining the game.
* Fixed players not matching to their name when multiple players connect at the same time.
* Fixed invalid world parameter in the configuration xml crashing the game.
* Fixed invalid faction in the configuration xml crashing the game.
* Fixed buildings in the compendium not displaying upkeep.
* Fixed Catachan Devil Lair not having the Fortification trait.
* Fixed current research icon not having a shadow.
* Fixed current quest icon not having a shadow.
* Fixed missing flavor for Extra Monstrous Creature Armour.
* Fixed typo when Tyranids encounter Orks.
* Fixed Tyranids quest typo.
7 comments Read more

Reviews

“[…] there’s a lot of action-saturated, tactically-driven fun to be had when you look at Gladius for what it truly is: a really well-done, turn-based 40K wargame. It’s one of the best turn-based 40K games I’ve played through that lens.”
7.9/10 – IGN

“Warhammer 40,000: Gladius - Relics of War is further proof that we shouldn't look at AAA studios to deliver a good 40K strategy experience.”
4/5 – Strategy Gamer

“Too many strategy games mistake detail for design, activity for gameplay. Gladius knows better.”
4/5 – Quarter to Three

New DLC!

About This Game

Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.

Gladius Prime was once a planet of peace. Now there is only war.

Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence with the first turn-based 4X strategy game set in the Warhammer universe. Face challenging AI or cooperate or compete with friends and strangers across the globe.



Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.



Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.



Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.



Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.


System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10 (64-bit)
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4 compatible with 1 GB VRAM (NVIDIA GeForce GTS 450 (1 GB) / AMD Radeon HD 5750 (1 GB)) and up-to-date graphics drivers
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10 (64-bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4 compatible with 3 GB VRAM (NVIDIA GeForce GTX 660 (3 GB) / AMD Radeon R9 270X (4 GB)) and up-to-date graphics drivers
    • Storage: 4 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4 compatible with 1 GB VRAM (NVIDIA GeForce GTS 450 (1 GB) / AMD Radeon HD 5750 (1 GB)) and up-to-date graphics drivers
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4 compatible with 3 GB VRAM (NVIDIA GeForce GTX 660 (3 GB) / AMD Radeon R9 270X (4 GB)) and up-to-date graphics drivers
    • Storage: 4 GB available space

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