Mosh Pit Simulator is an open-world physical sand-box game about a world that is overrun by brainless boneless humanoid creatures, and even tho they're are pretty harmless, it doesn't stop you from getting in their way just fur fun. Abuse VR physics, punch, destroy, build and create contraptions!
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Release Date:
Jan 31, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VR is still a new medium and even tho I've been working on this game for over 2 years already, I literally have no idea what I'm doing. I want to provide You with experience of being in a video game without the limitations of a video game, and VR is a perfect platform for that. I want You to be the part of creating the game and to be able to feel what I feel when creating it myself.

I want this game to be a VR experience unlike any other and that can be only achieved together with the players! Join me, in this journey and become the part of Mosh Pit Simulator creation!”

Approximately how long will this game be in Early Access?

“Around 6 months in early access is the plan, but I might alter that (it means that i might decide to add more stuff to the game, not that I'd be working slower :P)”

How is the full version planned to differ from the Early Access version?

“During the Early Access period, I would like add a number of small game modes that will let you experience the game in different ways. Some of the modes would be tailored for those of you who suffer from motion sickness, while others will "go wild" for ones who have no such problems. Some of my ideas of such include:
  • Driving Mode - where you can drive around in the car and wreck havoc
  • Spider Mode - where you can sling yourself around (not for the faint of heart)
  • Animatronics Mode - where you can create, record and play back animations

Other things I would like to add are:
  • More items that will help you build and craft more advanced contraptions, like joints and devices
  • Additional environments (forest, desert, train)
  • Add more tweaks and options and cheats
  • Tools to help people with motion sickness
  • Steam integration (achievements, workshop)

Keep in mind, that this is all prone to change, sicne, as I mentioned before, I have literally no idea what I'm doing.”

What is the current state of the Early Access version?

“The current and initial Early Access release features an entire city, spanning nearly one square kilometre, full of things you can explore, destroy, build and interact with, and features a Story Mode that will provide you with the game world's backstory and teach you how to play. There might be other things inside, I'm not sure.”

Will the game be priced differently during and after Early Access?

“Hmmm.... yes, the pricing might change but I have no idea how money works, I just make games, so don't ask me (also, there's nobody else to ask since I'm, the only guy making this game)”

How are you planning on involving the Community in your development process?

“I want to crowdsource ideas, bounce my ideas of players, see what works and what doesn't, and build the most amazing VR game ever created together with the community!

Want me to add a thing so you can build with it? Let me know!
Want me to add a different game mode? Let me know!
Want me to add a new environment? Let me know!

I want to add more things to the game and I want to involve You in the process!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Available: January 31

This game will unlock in approximately 2 weeks

 
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About This Game

Mosh Pit Simulator is a VR game about a world that is overrun by brainless boneless humanoid creatures due to a terrible accident. They're like zombies but less gross and pretty harmless and just want to live normal lives. So even tho they don't have brains or bones, they still try to go shopping, drive cars, or go to dates, not necessarily doing a good job at that. But there's one person who is not OK with that. YOU! So you decide to save the world from these weird creatures. But there's nobody else left in the world but them so you end up just getting in their way for giggles.... or do you?

Features

  • Nearly 1 square km of interactive city to explore (and destroy)
  • Ability to build (and destroy) things yourself!
  • Rockets, explosives, engines and other cool stuff to build with
  • Story Mode with probably the most ridiculous plot in video games.
  • Saving replays to gifs!
  • Also, a bunch of things I totally forgot

Premise


There are many VR games out there and every time I try to play one, the first thing I try to do is destroy everything around me, and most of the titles are rigged to prevent me from doing that, and to keep me focused on the actual point of the game. Thus, I decided to create a game that will let you destroy everything. Hell, it will let you create things you can destroy later and it will allow you to share the destruction with your friends, people on the Internets, and any passing alien spaceships that somehow end up picking up your stream.

The idea behind Mosh Pit Simulator is, that you are inside a video game, with those weird humans, all governed by video game rules, but since you wear VR goggles, not all of the rules apply to you. In VR, nothing really exists, so you can lift everything up easily, punch with near-infinite strength and wreck total havoc to the extent where physics engine can't cope up anymore.

Creation


This game was created by accident. The development began in April 2016, when I got my hands on the Vive Development Kit. After playing some games, I decided to give it a shot and create something. I used a human model I have created back in October 2015, and since I had no AI and wanted to interact with the humans quick, I added a simple AI algorithm: if chest is below 1m, bump chest up. This is the AI that drives all the humans in the game even now. I started punching the humans around but it was no fun, so I cranked up the punch strength, albeit a bit too high and ended up producing a GIF of me punching these humans that promply went viral. When I woke up next morning I realised that this is the game I have to make now.

Here is the original gif.

FAQ


Q: Why "Mosh Pit Simulator"?
A: It's a fact the game has little to do with actual mosh pits (the weird bumpy dance thing people do at rock concerts), but as this was the working name, pertaining to the caption of the "original GIF", I decided to keep it as the in the game, the entire world has become a giant mosh pit that never stops.

Q: Isn't the price too steep / too low / too accurate?
A: I spent over 2 years working on this game, and will keep working on it when it's in early access, and I need food and to pay rent, and to keep working on the game. I also need to create a new game when this is all wrapped up and out of Early Access.

Q: Are you planning to add X to the game?
A: Yes!

Q: Do you have a Discord server?
A: Yup, check out the Community Hub for a link to that!

Q: Is this game an asset flip?
A: Haha, no. I'm only one person working on this game, so when I need a bus in the game for you to play with, I can either model a bus and rig it and texture it and spend few days doing that, or I can spend $5 and grab an existing model and juice it up a bit to at least roughly match the style of the game. Enough busses have been modelled already, and I can focus on making the game play better in the saved time.

Q: Why are there only dudes?
A: The humans in the game do not really have a gender and are supposed to be more like mannequins than actual humans. They don't have brains as well and they are empty inside (in VR you can put your head in and see for yourself). They have neither soul nor nipples and should be regarded as weird non-gross zombie creatures more than humans (even tho I keep calling them that, it's just a name I gave them)

Trailer Song Lyrics

blerghe blergvhe beeghlurgh blurghve
blughlurghu bleerbregh blyrghbu
blergha bleeergh

blahgerbleh blargh blegho blergh
blghrebleh bleh bleh gheerle
blargh blargh bloorgh

reekapoo dideda bahdeydoo
reebah deh keh peh deh
booh booh booh

bahrah behreh gihdee
behre beh beh rehgehse
phoo hoo pochoh
pah dah pah rrrraawrrr

behrhe ghedeh voh
reh gehdeh voh
reh gedheh blergh blergh
blergh blergh blergh blergh bleughrg

rehghe bhedeh boh
reh vehdeh goh
reh vedheh
bleughrha deugrlha heurghla bloorgh

wohahla bee ibeedeewo
raahrghl raahrghl raaaahrghl
rahrghl rrahrghl rahrghl rahrghl
rahrghl rahrghl raaaaahrghl


ribidibooh glaargh rghley dharhrara
glebrgh glebrgh glebrgh
glebrgh glebrgh glebrgh glebrgh glebrgh glebrgh
grhbgleehbrghl

Mature Content Description

The developers describe the content like this:

The game features no blood or gore in any way. It is revolving, however on the topic of punching and throwing weird humanoid zombies to an extent that could be classified as "creepy". The humanoids are mannequin-like, tho, they have no genitals or nipples. While making the game I tried to aim for 12+ / 13+ audiences. Younger audiences should definitely not play this (especially since this is a VR game)

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i5-4690K
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: SteamVR compatible headset required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7-6700K
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 1060
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: SteamVR compatible headset required

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