Experience the immersion of Virtual Reality Pinball with The Summoning. Designed from the ground up for Virtual Reality the game features cutting edge physics, detailed physically based rendered graphics, full motion controller support and all the features you’d expect from a real Pinball table.
All Reviews:
Positive (21) - 90% of the 21 user reviews for this game are positive.
Release Date:
Apr 29, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have worked for a long time on the Summoning and now is the right time for players to give us a fresh perspective. Opening the game to players will help us focus on the best direction for the rest of the development process up to and beyond release.”

Approximately how long will this game be in Early Access?

“We want to get The Summoning right so we will remain in Early Access until we feel the game is ready to release. You can play a full game-play loop right now, so additions will be polish and refinement.”

How is the full version planned to differ from the Early Access version?

“We can foresee adding
  • Additional gameplay elements
  • Sound and art polish.

What is the current state of the Early Access version?

“The current version of The Summoning has
  • Full gameplay loop
  • Leaderboards
  • Gesture tilt, full motion control integration
  • Cutting edge flipper physics [flipper power curve, catch and hold, backhand etc.]
  • Fully featured Pinball table [pop bumpers, flippers, orbits, habitrails, multipliers etc.]
  • Score system
  • Menu system
  • Scalability settings
  • First pass Audio

Will the game be priced differently during and after Early Access?

“The Summoning will be cheaper during Early Access. As we add new features we will increase the price. Once we leave Early Access we will set the final price and this will likely be higher than any of the previous Early Access prices.”

How are you planning on involving the Community in your development process?

“We really want to hear from you, this is the main reason we are entering early access. Let us know what you think about the game on the discussion boards. We want to know about where the game can be improved, any ideas you have for the game and any issues that are really bugging you about the game. We will be reading every post and we will try our best to integrate your ideas and feedback :-)”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Buy Pinball Evolution VR: The Summoning

 

Recent updates View all (9)

April 22

Update 3.6: VFX, Attendant, Bugfix, Tidy up 23042018

Update 3.5 23042018

If you haven't written a review we'd appreciate it :-)

VFX: Added flame vfx for summoned entity. Lightning vfx for left and right drains.

Attendant: Call attendant functionality now implemented. If ball is stationary for 10 or more seconds, table screen will show instructions to retrieve ball to launch lane. X for gamepad, start button for motion controllers. Floor will now automatically teleport ball back to launch lane.

Hide hands: Added hide hands functionality to menu. This will hide hands and switch off hand collision, button presses will start function.

Deactivated table flipper buttons. We have done this as the best play experience is with either gamepad or motion controller buttons. Deactivating the table flipper buttons also stops an issue with motion controllers accidentally triggering an unwanted flipper press.

Removed unused menu items.

Updated engine to latest stable version.

Thank you, Evo Team.
1 comments Read more

March 6

Update 3.5: Major Polish, Tasks, Fanfare, Audio 07032018

Update 3.5 07032018

If you haven't written a review we would appreciate it, doesn't have to be long and all reviews help us :-)

Ball drain score fanfare system implemented. When ball drains score and multiplier fanfare begins score count.

Playfield light system implemented. All playfield embedded table lights, drop targets and playfield general lights are now integrated. Lights will flash in patterns in attract mode. Lights will react to score fanfares and task fanfares.

Audio pass to all tasks. Fanfare, success and fail audio. Audio implemented to run alongside fanfare and light systems.

All five tasks now fully implemented.

Final task implemented, battle the entity head that rises from the table. Ball needs to be charged by skill shotting ramps and orbits. Once ball charged, drop targets surrounding head can be lowered. A charged skill shot directly at head will open mouth. Final skill shot into mouth defeats head for multiplier or additional score.

Lots of additional tweaks, improvements, fixes and some design/scoring changes.

We hope you enjoy the update :-)

On a different note, we feel we are close to wrapping up this table and are starting to think about what we do next. We plan to fully release the game soon with just one table. Then maybe expand the platforms the game is available on [maybe viveport, oculus store etc.] Then we intend to look at creating a new table. So whilst we do boring stuff like platform integration we will be thinking about the direction we could take a new table. If you have any ideas we would like to hear them. Do you have a really good example of a pinball table we could draw inspiration from? Maybe something with deep gameplay? Do you have an original or cool idea for a table? Do you think The Summoning lacked something we could include with the new table?

Let us know what you think and don't forget to write a review.

Oh and we are considering creating a PC non VR version of the table, let us know if you think it is a good idea or not.

Thank you, Evo Team.
2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Experience the immersion of Virtual Reality Pinball with this made for VR Pinball table. The Summoning has been designed from the ground up for Virtual Reality. The game features cutting edge physics, detailed physically based rendered graphics, full motion controller support and all the features you’d expect from a real Pinball table.

  • Cutting edge physics [flipper power curve, catch and hold, backhand etc.]
  • Leaderboards
  • Tilt, motion control gesture support
  • Fully featured Pinball table [pop bumpers, flippers, orbits, habitrails, multipliers etc.]
  • Motion controller haptic feedback and plunger pull
  • Full physically based rendered next gen graphics
  • Gesture button press interaction [game start, cannon fire]
  • Dynamically lit Entity head
  • Scalability settings

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, 10
    • Processor: Intel Core i5- 4590 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 670 or AMD equivalent
    • Storage: 2 GB available space
    • Additional Notes: The Summoning has full scalability settings to suit a broad range of PC configurations. Please note this min spec requires the in-game resolution to be lowered via the scalability settings. The game is still playable at 90fps, however. This is not the premium way to experience The Summoning!
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, 10
    • Processor: Intel Core i7 4790 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: AMD R9 290 or Nvidia equivalent
    • Storage: 2 GB available space
    • Additional Notes: The Summoning has full scalability settings to suit a broad range of PC configurations.
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