Three jobs. One life. Zero savings. A satirical British life sim, spiritual successor to Jones in the Fast Lane. Move your marble token around a city of 16 buildings. Take jobs, study, eat, save, and dodge the weekly Algorithm. See how far you can climb!

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Keeping Up is feature-complete and playable end to end, but life sims live or die by their balance and the variety of moments they offer. Releasing in Early Access lets us tune the economy with real player data, surface the satire that lands, replace the bits that don't, and decide together which directions the game grows. We have specific post-launch lanes in mind: a criminal underworld, a wholesome farming life, cryptocurrency speculation. Player feedback will tell us which to build first.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We're planning roughly 6 to 12 months in Early Access, depending on how feedback shapes the post-launch content. The core game is finished, what changes during EA is the variety of careers, possessions, side hustles, and economic events. A longer EA means more content; a shorter EA means we lock in what works and move on. The community can set the pace.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Full release adds depth across every system. More employers, more career rungs, and cheaper early-game courses so the skill tree feels real from week one. A finance overhaul: cryptocurrency at FirstPound Bank, dividends on investments, and buy-to-let property as a second income stream. Side hustles like Etsy shops, weekend market stalls, and dog walking sit alongside the existing clock-in gigs as a passive income layer. Possession-tied micro-hustles so every item has a use beyond a wellbeing bonus. Steam achievements. Music and visual polish across the board. Anything the community asks for that fits the satirical Jones-in-the-Fast-Lane spirit.“

Was ist der derzeitige Stand der Early Access-Version?

„The game is fully playable from a fresh save to a win or loss. Two difficulty modes: Easy and Realistic. Realistic adds permadeath-style consequences for hunger and missed rent. All sixteen buildings on the map are interactive, each with bespoke pixel-art characters, dialogue, and economic functions. You compete against AI rival Jordan who studies for degrees, takes jobs, and chases the same net-worth score you do. The win condition is a composite score covering cash, savings, investments, possessions, education, housing, and wellbeing. Multiple save slots with autosave at the start of each week. A scripted tutorial guides first-time players through the opening fortnight. Weekly economic events, a weekend newspaper, and the four-stat tug-of-war between cash, skills, clout, and wellbeing are all in. The polish layer (UI, end-of-game art, menu and victory music, credits roll) is in place. The game is intentionally small in scope but complete in shape.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„No. The price will remain the same throughout Early Access and at full release. Players who buy during Early Access keep the game and receive all updates at no extra cost.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„The Steam Community Hub is where we'll gather feedback, hear bug reports, and talk about what's next. We're a tiny team (one developer, with AI helping on music and code), so we can't promise a rapid cadence, but we read what comes in and let player priorities shape the order we build new content in. The post-launch lanes are deliberately broad partly so the community can tell us which to lean into first.“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: Juli 2026

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Infos zum Spiel

Three jobs. One life. Zero savings.

Keeping Up is a satirical British life sim, a spiritual successor to the 1991 classic Jones in the Fast Lane. Move your marble token around a 16-building city. Work the till at McSking Guys or pull a graveyard shift at GMW Vehicle  Factory. Study for a degree at a university or upskill online with a digital online course. Eat from CheapCo or splash out at Tate Rose. Save your money, invest, gamble. Upgrade your whip from banger to beast! Check out the latest news, dodge the Algorithm, and try to come out ahead.

Features

  • A city of 16 buildings, each with its own characters and bespoke pixel-art faces. Pick where you live, where you work, where you study, where you eat.

  • Real jobs at real employers. Climb the ladder at Yahoogle. Get fired from McSking Guys. Quit the factory because Jordan just walked into a corner office.

  • Gigs to scrape by between jobs: deliver leaflets, ride for food apps, drive courier runs. Each one gated by what you own.

  • A weekly newspaper with markets, weather, sports and classifieds, plus an unpredictable Algorithm that can up-end the economy for a month at a time.

  • An AI rival named Jordan playing the same game by the same rules. Race them to the top, or play solo and just see how far you get.

  • Two difficulties, hidden win conditions, and the kind of slow drip of small choices that compound into a life.

A Game About Status, Not Stats

You won't find a UI full of progress bars and percentages here. Keeping Up runs on vibes: the way a good week feels different from a bad one, the way envy creeps in, the way the dream you started with keeps quietly rewriting itself. The numbers are there. We just don't think they're the point.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Music in Keeping Up is AI-assisted: tracks generated with Suno from prompts written, selected and edited by the developer. Code was written with the help of an AI coding assistant, under the developer's direction and review. Most in-game artwork (character portraits, board art, store capsules) are human-made by the project's artists. There are some placeholder AI artwork images.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10 (64-bit)
    • Prozessor: Dual-core 2.0 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: OpenGL 3.3 / Vulkan 1.0 compatible (any integrated GPU from ~2015 onwards)
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 10/11 (64-bit)
    • Prozessor: Quad-core 2.5 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Any dedicated GPU with Vulkan support
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
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