Glide through futuristic race courses at breakneck speeds and eliminate those who stand in your way, make your own ships and tracks to share with the world. BallisticNG is an action packed anti-gravity racer with indepth modding support developed as a love letter to the original Wipeout trilogy.
All Reviews:
Very Positive (318) - 94% of the 318 user reviews for this game are positive.
Release Date:
Dec 14, 2018
Developer:
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Recent updates View all (83)

May 10

Neon Nights / BNG 1.1 Dev Update 3

Hey everyone, it's time for another development update!

5 out of 6 tracks for Neon Nights are now complete. Development of the final track, Metro, will be starting very soon. Once Metro is done the Neon Nights campaign can be created and then it's time for release!

We're currently on track for releasing Neon Nights in July! A more specific release date will be revealed in the next development update.

Basin
Previously we had shown screenshots of Basin, so here it is finally in action:

https://youtu.be/HVyspR9yIcE

Thunderhead
Unlike the other tracks in Neon Nights, Thunderhead has more of a focus on terrain then it does dense buildings. This short track has you flying by the side of Vega City's industry district.






Other Changes
  • Multiplayer
    • Added support for up to 16 players. The host can now also decide how many people can join, starting at 2 players and ending at the full 16.
    • Added the drag mode option to the lobby settings
    • Fixed more issues related to CSF format custom ships softlocking and crashing the game
    • Improved the formatting of the lobby settings list. Instead of just using some plain text the settings are now displayed in a nicely formatted list that is categorized like the lobby settings menu.
  • Time Trial and Survival events in the campaign can now have platinum medals earned without needing to be in expert mode
    • This is something that's been asked a lot and it's finally coming in 1.1!
  • Custom Content Loading
    • The menu now reports custom ship loading like it does with custom tracks. With CSF format ships being added this process can start taking a while when you build your ships up, so this change helps you see what's going on.
    • Custom content is now only loaded when you launch the game, this makes returning to the menu fast and snappy.

    6 comments Read more

    April 23

    Neon Nights / BNG 1.1 Dev Update 2

    Hey everyone! It's time for another development update.

    4 out of 6 tracks for Neon Nights are now complete. Thunderhead has its layout finalized with some scenery already done, and Metro's layout is going to be developed very soon!

    Route 05
    Previously we showed some screenshots of Route 05, now here it is in action!
    https://www.youtube.com/watch?v=plnfIXMT_go

    Basin
    Basin is now complete, here's some screenshots for you. We'll be showing off the track in action next month!

    This is the game's biggest track to date and we can't wait to get this one into your hands in the coming months!






    Gliding
    BallisticNG 1.1 is going to be introducing a gliding mechanic. Whenever you pitch up and are fairly close to the track floor you will begin gliding, giving you greater control over your decent!

    You glide less as you gain speed. There's always some amount of glide but around the speed of the Barracuda Model B ships is when you'll find it begins to really cut out. This aids in keeping the mechanic balanced so you don't end up being airbourne for extremely long periods of time.

    https://www.youtube.com/watch?v=6GIhwSn2l60

    New Liveries
    Neon Nights is bringing a new set of liveries to the game! These new liveries will first need be unlocked with a 100% gold or platinum run of the Neon Nights campaign. Here's a look at a few ships showing off their sleek new paint jobs!






    Other Changes

    Custom Campaigns
    • Added support for the fallback texture reference. When 1.1 releases you'll be able point your custom campaign to a PNG or JPG file and have that display on the menu instead of an MP4 or WEBM file.
    • Player and AI ships can now be forced seperatly, you can now also force specific liveries and livery schemes for events.

    Lower grip for Toxic and Apex
    • One problem BNG has always had is the lower speed classes just being a slow Zen. Nothing other then the top speed changes.

      1.1 is introducing lower grip for Toxic and Apex, a 20% and 10% reduction in grip respectively. This change makes the two speed classes much more fun as you'll now be able to drift around corners in a similar nature to how you would at Zen. Care has also been taken with the stat modifiers to ensure that the current world records don't become impossible to beat with these changes.

    7 comments Read more

    About This Game

    BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.


    • A large assortment of tracks set in unique locations, most playable in reverse with a flipped time of day and weather
    • An array of unique teams to suit any playstyle
    • An arsenal of weapons to damage and eliminate those who stand in your way
    • Several gamemodes (Race, Survival, Time Trial, Speed Lap, Eliminator and Knockout)
    • SteamVR compatible, everything is playable in VR!
    • A singleplayer campaign with plenty of events to challenge your skill
    • Two player splitscreen with multi-monitor support
    • Direct IP multiplayer, Steam not required
    • A thumping soundtrack featuring 3 hours of music inspired by old school electronic genres


    BallisticNG has indepth modding support built as an extension of the offical development tools:

    • A spline based layout creator with instant playtest capabilities
    • Unity engine based track configuration tools for ultimate freedom
    • An in-game ship importer
    • Out of the box support for C# mods
    • Custom campaign support through XML files, no programming required

    Warning: BallisticNG contains fast moving imagery and various effects such as white flashes that may potentially trigger seizures for people with photosensitive epilepsy.

    System Requirements

    Windows
    Mac OS X
    SteamOS + Linux
      Minimum:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 or later (64-bit only)
      • Memory: 2 GB RAM
      • DirectX: Version 9.0
      • Storage: 2 GB available space
      Recommended:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 or later (64-bit only)
      • Memory: 4 GB RAM
      • DirectX: Version 11
      • Storage: 2 GB available space
      Minimum:
      • Requires a 64-bit processor and operating system
      • OS: OS X 10.9
      • Additional Notes: Requires OpenGL 3.2+
      Recommended:
      • Requires a 64-bit processor and operating system
      Minimum:
      • Requires a 64-bit processor and operating system
      • OS: 64-bit distro
      • Memory: 2 GB RAM
      • Storage: 2 GB available space
      • Additional Notes: Requires OpenGL 3.2+
      Recommended:
      • Requires a 64-bit processor and operating system
      • OS: 64-bit distro
      • Memory: 4 GB RAM
      • Storage: 2 GB available space
      • Additional Notes: Requires OpenGL 3.2+

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