Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.
Recent Reviews:
Very Positive (48) - 81% of the 48 user reviews in the last 30 days are positive.
All Reviews:
Mixed (7,583) - 67% of the 7,583 user reviews for this game are positive.
Release Date:
29 Aug, 2017
Developer:
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Recent updates View all (24)

22 May

May Production Update

Hi everyone,

We promised you more details on how production is going when we announced the 1.16 patch. It took a little more time than expected, but here is some info on the upcoming content for Absolver. We hope you like it, and please let us know if you have any questions!

All the best,
Sloclap team


Production Update

PvE
First of all, most of the team here is busy working on the new coop PvE content. PvE has been one of the most popular request since launch, and we certainly intend to deliver some cool content in which players will be able to fight new enemies with improved AI, explore new environments, and even discover some of the Guides’ best-hidden secrets. This new PvE game mode will be playable in solo and co-op, and has been designed to provide great replay value to players. We will be sharing all the details of this PvE expansion in July, so stay tuned!



Schools
As we stated when rolling the 1.16 update, the School System is scheduled for an in-depth rework. The designs are mostly finalized and we have started work to adapt the network architecture to the new design before we can move on to the most exciting part of the Schools update: the School Challenges! These will be launched at the same time as the PvE expansion; we’ll give more information on the new School features in a future post.

Combat
On the purely gameplay side, we have made great progress on the next Combat Style. Most of the animations of the style are now done, along with plenty of new attacks. We are currently testing the special abilities of the style and the balance of the attacks; careful iteration is needed to add another combat style without unbalancing all the game!

We have also implemented new Powers which are also being tested currently to make sure they bring interesting tactical opportunities to the game without being overpowered (note that the existing powers are being rebalanced too). You can expect the new style, attacks, and powers to be released later this year at the same time as the PvE expansion.

On a more technical side, we have done a lot of debugging and made improvements to the core combat; some issues on lag have been fixed, as well as input tracking and other improvements (see below).

Technical: online architecture, engine upgrade…
These past few months, we have also spent a lot of time improving our online architecture, from gameplay replication to matchmaking, in order to improve stability and performance and fix various remaining issues. The upcoming 1.18 patch will deliver some of these tentative changes on our online architecture and we’ll be monitoring the playerbase feedback in the coming weeks to make sure the fixes work as expected and to identify other remaining issues. You can expect the 1.18 patch in a couple of days.

Besides this, the programming team is constantly on the look-out for crashes to fix and possible performance improvements. For instance, we have invested time in updating Unreal Engine to the 4.18 version. Since we use a custom version of the engine, updating versions takes some time, as we need to make sure all our existing systems are compatible, especially the ones that required some core changes to the code. Switching to UE 4.18 will bring a number of improvements and optimizations, needed both for the PvE game mode and for the upcoming Xbox One version (see below).

All this is “behind the scenes” work, so although it’s not directly visible, we hope these efforts will make the overall Absolver experience as fluid and polished as possible.

Xbox One version
Finally, to all Xbox One players expecting the game, we are happy to report that the Xbox One version of the game is making good progress and entered the first rounds of QA testing last week, so we should be able to announce a release date soon™. :)
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Reviews

“There's no other game quite like Absolver.”
8/10 – Gamespot

“Absolver recognizes its singular goal of building a robust, satisfying martial arts combat system.”
8.5/10 – Polygon

“Absolver is one of the top games of the year.”
9/10 – Gaming Nexus

Absolver: Downfall Expansion



Absolver: Downfall is a new, free expansion for the online melee brawler that brings a new game mode, new combat style, new school challenges, and a fistful of new gear for Prospects and Absolvers.

Downfall Mode: Absolvers will face their toughest challenge yet as they battle through the new Adalian Mines as a solo warrior or in online cooperative play. Each run through the procedurally sequenced mines and temples offers a unique path through a variety of challenges against upgraded enemy combatants and three intense boss fights.

Faejin Combat Style: The nw Faejin Combat Style blends defense and offense with percussive strikes and fluid power. The new approach is a complex style for experienced Absolvers, featuring shifting defensive abilities and two dozen attacks for bare hands, wargloves, and armed combat.

School Challenges: Absolvers who have reached the Disciple rank in a school can participate in School challenges, by using their school’s decks and powers in 1v1 Combat Trials. All wins representing one’s school count in the School challenges, with individual and collective performances of the schools bringing fresh rewards every three weeks, at the end of the season.

Digital Deluxe Edition


The Absolver: Deluxe Edition includes the official soundtrack from Austin Wintory and The Art of Absolver 52-page digital artbook.

About This Game

In the ruins of the fallen Adal Empire, you awaken with a mysterious mask on your face, and faint recollections of an esoteric ceremony. Freeing you from hunger, thirst, and even death, the mask is the creation of the Guides, the rulers of these lands, who have placed you here to determine whether you are worthy of becoming part of the elite corps of Absolvers. As you wander these forsaken lands, encountering other Prospects like you, you will learn new combat styles, acquire weapons, gear and armor, and build a team of warriors with whom to fight side by side in Arenas of combat.

Please visit the official Absolver FAQ on the Steam discussion board for more information: http://steamcommunity.com/app/473690/discussions/0/2579854400733819593/



Fluid Real-Time Combat: Position yourself in one of four tactical stances during real-time battles and execute devastating attacks, dodges, and parries. Movement becomes your weapon as you engage in solo duels or intense multiplayer melee battles.

Customizable Style and Flow: Players will define their character’s playstyle by picking a combat style, a weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack flow.

Online Multiplayer Action and Narrative: Prospects and Absolvers will seamlessly encounter others in the world, generating unique stories that emerge through player interaction and choices. These moments are filled with tension as intentions to battle or befriend are never clear: trust is always a leap of faith. Encounters will have lasting consequences and transform into meaningful relationships as you make friends or enemies and find mentors or disciples.

PvP and PvE: Explore a rich and dynamic world including dedicated PvP battle arenas where champions will receive spoils of victory and progress in the ranks of the Absolvers, and PvE areas in which players cooperatively battle to retrieve rare loot and equipment from the ruins of Adal.

ABSOLVER CONTENT UPDATES
The development team at Sloclap is dedicated to improving and expanding Absolver based on community feedback once the game is live. In the coming weeks and months, Prospects can expect regular updates to the game to fix any issues that appear, as well as both minor and major content updates. These updates already include 3v3 Game Mode and a Spectator Mode soon after launch, but many more updates can be expected, from new combat styles and moves to new powers and equipment. Please follow updates here and on absolver.com or @Absolver on Twitter for the latest.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 x64
    • Processor: Intel Core i7-950 (4 * 3000) or equivalent / AMD Phenom II X4 965 (4 * 3400) or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 480 (1536 MB) / Radeon HD 7850 (2048 MB)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
    • Additional Notes: Gamepad strongly recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 x64
    • Processor: Intel Core i5-4670K (4*3400) or equivalent / AMD FX-8320 (8 * 3500) or equivalent
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 (4096 MB) / Radeon R9 380 (2048 MB) or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 11 GB available space
    • Additional Notes: Gamepad strongly recommended.

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