90 Minute Fever is an accessible yet deep skill-based football management MMO. Create and customise your own club, sign real players, compete against a community of highly active managers in a persistent online world and gradually build your own legacy!
All Reviews:
Mixed (41) - 63% of the 41 user reviews for this game are positive.
Release Date:
Jul 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Whilst our MMO football management game, 90 Minute Fever is still being developed, it currently has a stable and complete enough core that many people are able to thoroughly enjoy playing for hours each and every day. We feel that now is the right time to invite the Steam community to participate in the continued development and evolution of 90MF.”

Approximately how long will this game be in Early Access?

“90MF will remain in Early Access until it has all core features added, is stable and ready for full release. We don't anticipate this will happen before Autumn 2018.”

How is the full version planned to differ from the Early Access version?

“During Early Access we will be enhancing and polishing the UI of 90MF, improving and reworking existing features, and adding additional features.”

What is the current state of the Early Access version?

“The current version of 90MF is stable, playable and the core features are all implemented. This includes live interactive matches, commentary, tactics, dynamic transfer market, detailed financial systems, national teams, multiple youth squad levels, staff and the core UI elements.”

Will the game be priced differently during and after Early Access?

“90 Minute Fever will likely become Free-to-Play when the game comes out of Early Access. The game will always remain skill-based and we plan to keep the core game play experience available for users to enjoy for free. Additional game play elements will be added and monetized in the future.”

How are you planning on involving the Community in your development process?

“90MF has been available on Steam Early Access since June 2016. During this time we have been working closely with our user community and gathering their feedback and input to help the game improve and evolve.

Users are able to provide us with suggestions and feedback through the forum or via use of a feedback tool that exists within our game client. We also gather feedback from survey questions that are available for users to answer directly from within the game client. We release regular podcasts explaining and discussing in detail upcoming changes to the game and why those changes are being made. We run a monthly live twitch.tv stream that involves a season roundup and a fun quiz that has been well received by our community. We also have a small army of volunteer community helpers who are always available to help and answer any questions that users have.”
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Recent updates View all (108)

June 1

Update 0.4 - National Teams

National Teams

Update v0.4.0 [2018-05-09]

  • Framework for National Teams feature
  • Fixed bug relating to autoselect not working correctly in various possible scenarios
  • Changed format of Reputation Range column on World > FA layout so that the reputation of FA's correctly sorts by the max reputation
  • Remove Request Access to Beta button from Preferences Menu
  • Server side performance optimisations

Update v0.4.0a [2018-05-11]
  • Fix for Cup matches avarage rating not being calculated correctly on player profiles

Update v0.4.1 [2018-05-22]

National Teams Changes:
  • Added National Team Auctions layout
  • Added National Team Auctions List widget
  • Added National Team Auctions Summary widget
  • Added National Team Auctions Instructions widget
  • Added National Team Squad layouts
  • Added flags and colour schemes for Nations
  • Added Players being able to be assigned to National Teams
  • Added Reputation Star Rating for Nations
  • Added Squad Depth Star Rating for Nations
  • Added Legends Star Rating for Nations
  • Added in-game currency of National Team Tokens
  • National Team Tokens awarded to Patreon users
  • Added ability for users to purchase nations to manage them
  • Added International Trophies widget
  • Added World Cup trophy for International Trophies widget
  • Added national team calendar widget
  • Changed World menu item to be called Registrations
  • Added International drop list item to Registrations menu

Other Changes:
  • Base TV Rights is now £3m per season for all users in all FA’s rather than being a slightly variable amount per FA (that were all around £3m)
  • Server Side Performance Optimisations
  • Minimum points per answer on Reborn Legends minigame changed from 1 to 0 (will only impact in case where user is just obviously entering random answers)
  • Minor updates to pre-match tips library

Bug Fixes:
  • TV Rights now correctly projected for new users in Qualifying Leagues
  • Tweaks to TV Rights for new users

Update v0.4.1a [2018-05-24]
  • Changed default layout (including U18 calendar restored)
  • Chat optimisations
  • National tab added to online user widget (in preparation for next season to allow national team managers to more easily find each other to play friendly matches)
  • Match logging upgraded (help with improving match stability)
  • Twitter boards removed (will be reworked and re-introduced)
  • Last online user information on Player Profiles to be inline with player search
  • Server Side Performance Optimisations

Update v0.4.1b [2018-05-25]
  • Price column value on National Teams auctions widget is now blank for nations that have already been purchased

Update v0.4.1c [2018-05-30]
  • National Team managers can now add players to their national squads (provided they are of the same nationality and at least 16 years of age)
  • National Team managers can now remove players from their national squads
  • Players who are currently in a national squad now show "Int." after the nationality of the player in their Personal Details widget
  • International season stats row in the Current Season Stats widget now only shows for players who are currently in a national squad or have played any official international matches in the current season
  • National Team Auctions Summary widget now shows different information when all auctions have finished (to advise users that they have finished and will start again next season)
  • Other settings widget where users select which players to show progression arrows for has been improved to make more intuitive
  • National Team jobs and National Team tokens are associated to Steam accounts, so:
  • If a user resets their club team account they'll still have access to their National Team Tokens; and
  • If a user resets their club team account and the user is currently managing a National Team, ownership of the National Team is transferred to that users new club/account; and
  • If a user resets their club team account and the user has purchased a National Team for the following season, ownership of that National Team for the following season is transferred to that users new club/account

Update v0.4.1d [2018-05-31]
  • Added World Cup tournament (3 stage cup competition: Qualifying stage then Group stage then Finals KO stage)
  • Added World Cup layout
  • Added World Cup menu item to Competitions Menu
  • World Cup qualifying groups draw will be seeded starting from July 2018 World Cup qualifying campaign
  • National Team Auctions Summary widget now shows seeding information
  • National Team Auctions Summary widget now shows summarised information about the prices that teams went for in the previous season
  • National Team Auctions Instructions widget has had instructions updated
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May 21

May 2018 Reborn Legends - 4th batch

The fourth (of four) Reborn Legends batches for this season includes:

Pietro Arcari (Italy)
Ian Callaghan (England)
Stephen Carr (Republic of Ireland)
Fernando Couto (Portugal)
Dwayne De Rosario (Canada)
Cornel Dinu (Romania)
Matt Elliot (Scotland)
Yehia Emam (Egypt)
Tony Gale (England)
Bernard Genghini (France)
Muzzy Izzet (Turkey)
Steve Morrow (Northern Ireland)
Nazri Nasir (Singapore)
Nelinho (Brazil)
Kostas Nestoridis (Greece)
Roland Nilsson (Sweden)
Jay-Jay Okocha (Nigeria)
Marians Pahars (Latvia)
Jacinto Quincoces (Spain)
Bryan Roy (Netherlands)
Kenny Sansom (England)
Omar Sívori (Argentina)
Ole Gunnar Solskjær (Norway)
Bert Trautmann (Germany)
René Vandereycken (Belgium)
0 comments Read more
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“If you’re a fan of the Championship Manager games from back in the day, there’s a good chance you’ll feel at home in 90 Minute Fever.”
Gaming Respawn

About This Game

90 Minute Fever is an accessible yet deep skill-based football management MMO. Create and customise your own club, sign real players, compete against a community of highly active managers in a persistent online world and gradually build your own legacy!

True MMO
A vibrant and thriving online community with all users in a single, persistent online world. Frequent and meaningful interaction between users, and a robust user-driven economy.

Live Matches Against Real People
Play matches using our live interactive match simulator. Make substitutions and tactical changes during the game and watch how these affect the match. 90MF will put you head to head in a battle of wits against other users to see who has superior tactical nous!

Create Your Own Football Club
Fully customise your team’s appearance and stand out from the crowd. Design a logo and strip for your team using the 90MF Club Creation Kit. Build upon an initial squad of players to make you competitive and create the tactics that get the most out of them.

Real Players from all of Football History
90MF's innovative Reborn Legends system brings real players from all era's of football history into the present. Now YOU can finally settle the age old argument of who are the greatest players of all-time!

Compete with Experienced Users
In other online football management games you simply cannot hope to compete with experienced users. 90MF is designed so that a new user, with skill and good decision making, can catch up with more experienced managers.

Perfect Balance Between Realism and Fun
Rewarding game play where prudent planning yields long term results. In 90MF you get to become part of a fun and highly immersive online football world that will constantly challenge and leave you striving to improve yourself as a football manager.

Skill Based Gameplay
Enjoy a fair, competitive and realistic game play experience with no need to worry about having to 'pay-to-win' in order to compete. Achieving success in 90MF requires skill and dedication, not a bottomless wallet!

Message from the Dev Team

"90MF is a proper MMO, with a real online community. It is a competitive skill based game that requires long term planning in order to achieve success. 90 Minute Fever is all about enjoying the experience and fully immersing yourself into the football management world that’s been created for you, rather than subjecting yourself to a mundane daily routine to grind your way up a never-ending pyramid. It is being developed by people who genuinely love football and football management games, and wanted to design and build a game for users to enjoy, rather than to bleed money out of them. It is philosophically the polar opposite of the browser and mobile based online football management games that saturate the market today."

Important note: This is an Early Access title that is still in development. Please be aware that a number of features are currently still being developed and not implemented in the game yet. Before deciding to buy this product we strongly suggest that you read the Early Access Game information on the store page so that you are fully aware of the current state of the game and ensure that it isn't missing any features you consider to be critical in order for you to be able to enjoy a football management game.

System Requirements

Mac OS X
    • OS: Windows® XP SP2+
    • Processor: 2.5 GHz Pentium 4 / AMD Athlon 64
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • OS: Windows® 7/8/10
    • Processor: 2.3 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 1920 x 1080 Resolution
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • OS: Mac OS X 10.8+
    • Processor: 2.5 GHz
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • OS: Mac OS X 10.8+
    • Processor: 2.3 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 1920 x 1080 Resolution
    • Network: Broadband Internet connection
    • Storage: 250 MB available space

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