Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a love child between Secret of Mana™ and Diablo™.
All Reviews:
Mixed (285) - 65% of the 285 user reviews for this game are positive.
Release Date:
Apr 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is your chance to support a game which already shows great potential. In return you'll get access to around 25+ hours of gameplay. Be aware - this is a vast project and there are still rough edges and certain features are missing. Bugs will be fixed, performance will be improved, and new features will be added step by step.”

Approximately how long will this game be in Early Access?

“With the vast possibilities and features of the game, a full release date has not yet been set. We expect around 2 years of Early Access in order to get all assets, features and content completed.”

How is the full version planned to differ from the Early Access version?

“New features are constantly being added and expanded upon. Full launch will offer a much bigger game world to explore and content to be enjoyed.”

What is the current state of the Early Access version?

“While the game is in Early Access, there is still much to do. However, as this is not the full release, the game may contain bugs, item stats/monster imbalances, missing features, performance issues. It's however in scope of Early Access fully play- and enjoyable.”

Will the game be priced differently during and after Early Access?

“Price will not change while in Early Access except for discounts. Price might slightly change when we leave Early Access. After Early Access major updates may be released as DLC.”

How are you planning on involving the Community in your development process?

“Yes! We wish the game to be as much fun as possible - in the end it's made for the players. New ideas and feedback will be constantly evaluated and are highly appreciated.”
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Recent updates View all (30)

March 5

KOL Insights #25 // Progress Update

First of all let me apologize for the unusual late news. Obviously something essential to the project kept us busy and that's why todays news starts with a message from our pixelartist Vierbit:

I shouldn't write this statement in the first place. But the current state of KoL makes this a necessary. As many of you noticed the development is crawling along at snail pace, and understandable the questions arise why that is the case. Without going into personal details, let's just say due to health issues I wasn't able to work to my fullest potential, especially during the last few months in 2017.

We're a small team and everyone is a crucial part of the development, with me being responsible of creating the art assets for KoL. Working too slow on my side also slows down the whole project. While that is no excuse, being transparent about the issues is the least I can offer.

While doing so, it's also necessary to address our estimated release date. While still more than a year away it becomes more and more apparentthe full release will get delayed. To clarify, this doesn't mean Kingdom of Loot is cancelled. But the development hit some rocky ground, and it's necessary to address these problems rather now than later.

KoL's Pixelartist

Right now we evaluate options to get this solved. With such a small team where every single team member is essential to success above could happen to anyone of the team. Normally we just push even harder but off course there are limits. Especially while being in EA. Right now its too early to present other then what we did create since the last news ... and its even more then I can show right now. But as Vierbit tried to explain the situation binds a lot the teams workpower on finding and evaluating options rather then just merrily working along.

New login screen adjusted for new Overworld concept:

Region is completed by completing a special Tower:

Twilight Mine Teaser (map assets completed by now):

That's all for now and If it happens you have been - thank you for reading.
Presbyter and his team.

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“Colourful Action RPG Kingdom of Loot has now appeared on Collective”
91% – Square Enix Collective

About This Game

Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a brand-new, completely unique game. It's an ode to the classic 2D action-arcade games such as Secret of Mana™ or The Legend of Zelda™, that became a fundamental part of gaming history and captivated players for many years.

KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.

We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel:

Player Gideun created a guide for new and experienced adventurers to the world of Arcadia.

System Requirements

    • OS: Windows 7, 8 or 10
    • Processor: 1.5 GHz or faster Dual-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Onboard Graphicscard
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Sound Card: Onboard Soundcard
    • OS: Windows 7, 8 or 10
    • Processor: 2.0 GHz or faster Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Accelerated graphics card
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Onboard Soundcard
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