There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
Recent Reviews:
Mostly Positive (51) - 74% of the 51 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,260) - 65% of the 3,260 user reviews for this game are positive.
Release Date:
Mar 15, 2018
Developer:
Publisher:

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Recent updates View all (64)

November 15

Space Race Expansion Patch Notes



Space Race is out now! And if you don't have it already you can buy it here.

PATCH NOTES:

Reimagined Mission Sponsors - Each sponsor in Space Race has a new unique building and a unique new vehicle that may be a Rocket, Rover, Drone or even new type of Probe. All of these dramatically change the way the individual sponsor plays and develops their strategy.

New Sponsors - Brazil and Japan have entered the competition to carve a new home on the red planet! They come with their unique buildings and vehicles, sponsor goals and challenges for the colonization of Mars.

Rival Colonies – other Sponsors now set up their own Colonies and compete with the player for anomalies and events, engage in trade, covert ops and answer distress calls

You are no longer alone on Mars. With Space Race you have the option to start a new game with 1 to 3 rival colonies which will land on other coordinates on Mars.

You can contact other colonies and exchange technologies or open trade routes. You can also request help or provide aid to another colony.

All colonies on Mars compete with each other for milestones and planetary Anomalies – and only the first colony will reap the benefits.

You can steal their Drones and Tech, sabotage their buildings and even attract their best Colonists to your own colony! Be warned - your standing with the rival colony will plummet and as they tighten security measures, you might lose the covert ops team and even the Rocket!

Events, related to Space Race - Events are story elements that depict different situations arising in the colony and will play out randomly as your colony grows. Sometimes there will be difficult decisions to make, and sometimes your choice of Commander Profile and Mission Sponsor will affect the decision options you have.

There is a unique set of events that can unfold only if the Rival Colonies are present, and they require the Space Race add on to happen.

6 new Challenges – A set of 3 new challenges for each of the new sponsors, Japan and Brazil

New Decoration set – a set of out-of-dome decorations including flags and monuments

New Dome skins – a set of skins to add variety to your new colony

10 new Achievements:

Space Shopping - Play as USA and have a Geoscape Dome with a Megamall before Sol 100

Tao - Play as China and have Tai-chi Gardens in 10 Domes before Sol 100
Space Capitalism - Play as Blue Sun Corporation and produce $100,000 M Funding before Sol 100

Europa Universalis - Play as Europe and reach daily production of 10,000 Research before Sol 100

Waste Not, Want Not - Play as India and convert 3000 Waste Rock to useful materials before Sol 100

The Pace of Progress - Play as SpaceY and complete all Sponsor Goals on challenge rating 500% or higher

No Pain, No Gain - Play as Russia and have 500 colonists on challenge rating 500% or higher

The Garden of Eden - Play as Church of the new Ark and have 250 Colonists at 70+ Comfort before Sol 100

Bushido - Play as Japan and train 200 specialists before Sol 100
Gold Rush - Play as Brazil and convert 2000 Waste Rock to Rare Metals before Sol 100
2 comments Read more

November 15

Gagarin Free Update Patch Notes



New Features:

New UI – The user interface of Surviving Mars has been completely updated to a new visual style

Sponsor Goals - Each sponsor now provides a set of five unique goals. Completing those goals awards various rewards – from Funding and Applicants to free prefabs of Domes and even free Rockets.
The five goals have varying difficulty and can push you to play in a specific direction if you want to get their reward quickly. The more difficult sponsors have tougher goals which sometimes even have a time limit.
Sponsor goals are an improvement and an overhaul of the current Mission Evaluation mechanic which is retired with the update.

Events – Events are story elements that depict different situations arising in the colony and will play out randomly as your colony grows. Sometimes there will be difficult decisions to make, and sometimes your choice of Commander Profile and Mission Sponsor will affect the decision options you have.
There are more than a hundred Event chains, each telling a different story of life on Mars, with more than 250 individual Events. Perhaps a Dust Storm caused a major malfunction in a Fusion Reactor, or a Renegade sabotaged the launch of a Rocket returning to Earth... Once in a while it’s just interesting to see how people may relax and have fun on the red planet.

Planetary Anomalies and Expeditions – Martian Anomalies are no longer found only in your sector – now you can discover them all over the planet. To analyze such a planetary anomaly, you will need to send a rocket to its coordinates on Mars. You will also need Drones, Rovers or Colonists for the expedition. Planetary Anomalies can yield research points, new Techs and Breakthroughs as well as resources and offer bigger rewards than Anomalies in the immediate vicinity of your colony.

Supply Pods - You may need an urgent delivery from Earth every now and then, and your rockets can be on the far side of Mars now. Supply Pods are one-use delivery space vehicles that can transport a limited payload from Earth. They are faster than Rockets and can land in any conditions, even during Dust Storms, but incur $100 M extra cost on launch. Also, they can be salvaged after crash-landing.

New Points of Interest in your sector – new "Research site" and "Vista" locations can be now discovered in your sector map. They boost comfort and research (respectively) in nearby buildings and domes; they are revealed when a sector is scanned; those locations are randomly placed but depend on visible terrain features

Sponsor Logos – a set of new sponsor logos, based on the national flags of the sponsors

Important changes:

Completed Milestones now grant Research Points as reward
Added a new building - Waste Rock Processor - unlocked by Waste Rock Liquefaction tech
Unused research points now go to the cheapest tech if no assigned research exists
Shuttles can transport waste rock
Updated sensor tower infopanel UI to include information about working units and disaster early warning
Added ability to enable/disable shuttle service for storage depots
Black Cubes Mystery: Black cubes can no longer destroy passages or appear over deposits
Buildings locked behind technologies will now list the tech field and name in their description
Added new functionality to Shuttle Hub - switch transportation modes between "people", "cargo", and "everything"
Removed Fuelled Extractor's upgrade from Concrete Plants
Wildfire Mystery: fix for long-term consequences of not researching the Cure
Mission Evaluation removed (replaced by Sponsor goals)

Other fixes:

Fix for factories to update Production per sol in real time
Fix for "Charge" hint for RC Generator (fixed both description and controller shortcut)
Fix for closed solar panels to not accumulate dust
Fix for the timer of completed challenges - in-game
Fix for RC Transport route creation when using overview map
Fixes for manual control over a Drone for cable/pipe construction, RC Transport unloading, construction site clearance
Fix for misleading text for pause/unpause
Fix for game freeze when packing numerous drones over short period of time
Fix for colonists migration and job allocation between connected domes - colonists now check if working in connected domes is forbidden when searching for a new dome
Fix for load/unload functionality of RC Transport
Fix for construction process to properly clear construction site when construction is on the edge of construction range
Fix for occasional overlap of buildings
Fix for passage placement to limit some invalid passage positions
Fix for cable placement when outside of drone hub range, which shows cable lines in unbuildable places
Fix for auto-pin option for exceptional colonists
Fixed controller button info when using rename feature
Fix for Crystals in Philosopher's stone mystery, to no longer spawn with a dome base
Fix for Waste Rock Processor model, now does not intersect with pipes
Fix for metal deposits placement to avoid inaccessible locations
Fix for rocket launch failing because of disembarking transport
Fix to keep new deposit positions fixed to map seed
Living Quarters renamed to Living Complex to reflect building sizes naming convention
Fix to remove concrete terrain once a concrete deposit has been depleted
Fix to prevent drones being assigned to destroyed commanders
Fix for drones idle movement while waiting to recharge
Fix for Research screen tooltip to update cost for repeatable techs in queue
Fix to allow sending an empty passenger rocket from Earth (also added a warning)
Added on-screen notification for destroyed buildings
Updated upgrade rollover text to show available resources
Fix for scaling of particle of anomaly scanning
Fix for construction rover to properly utilize/deal with resources on construction site
Fix for loss of control when performing quick actions in the build menu with a controller
Fix for Dome infopanel to better communicate comfort issues
Fix for follow-up camera when units disappear
Fix for setting traits in School/Sanatorium
Fix for pathfinder, reported as automated rover not responding
Removed old mission evaluation system and related notifications when loading pre-Gagarin saves
Tutorial 3: added shield against player spending all money and unable to continue a tutorial step
Various performance optimizations

PC – specific fixes:

[OSX] Fix for window resize and occasional crash after using Command+Tab
[Linux] Fix for switch between Full screen and Windowed mode
0 comments Read more

Reviews

“Surviving Mars from Haemimont Games is a true triumph, and represents a game I've been yearning for for years.”
4.5/5 – Windows Central

“Surviving Mars might be the most fun I've had with a city-building game since SimCity 2000”
8/10 – Destructoid

“Nothing else marries survival and city-building so deftly”
8/10 – PC Gamer

About This Game

Colonize Mars and discover her secrets, with minimal casualties.


Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!

Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.

There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

Main Features:


Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.


Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.


Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.


Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?


Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.


A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.


Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit or newer
    • Processor: 4th Generation Intel i3 CPU or equivalent
    • Memory: 4 GB RAM
    • Graphics: HD 4600/Geforce 620/Radeon 6450 or equivalent GPUs with 1 GB of video RAM
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7 64-bit or newer
    • Processor: 5th Generation Intel i5 CPU or equivalent
    • Memory: 8 GB RAM
    • Graphics: Geforce 750 Ti or equivalent with 4GB of video RAM
    • Storage: 6 GB available space
    Minimum:
    • OS: OSX 10.11 or newer
    • Processor: 4th Generation Intel i3 CPU or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 (GeForce 600/AMD Radeon 5000 or higher) with 1GB of video RAM
    • Storage: 6 GB available space
    Recommended:
    • OS: OSX 10.11 or newer
    • Processor: Fast quad-core CPUs
    • Memory: 8 GB RAM
    • Graphics: GeForce 970-level GPU with 4GB of video RAM
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 14 x64 or newer
    • Processor: 4th Generation Intel i3 CPU or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700 or higher) with 1GB of video RAM
    • Storage: 6 GB available space
    Recommended:
    • OS: Ubuntu 14 x64 or newer
    • Processor: Fast quad-core CPUs
    • Memory: 8 GB RAM
    • Graphics: GeForce 970-level GPU with 4GB of video RAM
    • Storage: 6 GB available space

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