Stars in Shadow is a turn-based 4X strategy game and a vivid tribute to the genre classics. Compete with alien factions to explore and colonize nearby starsystems, build fleets to defend against rivals, negotiate or conquer them. Win by unifying the galaxy, through diplomacy or force.
Minden értékelés:
Többnyire pozitív (304) - E játék 304 felhasználói értékeléséből 75% pozitív.
Megjelenés dátuma:
2017. jan. 19.
Fejlesztő:

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március 19.

Development Update: 19 March 2018



I bid you a formal welcome, Captain.

Today's patch contains a number of updates and tweaks to the base game, adds a new strategic territory overlay, and new functionality for the Orthin capacitors. As always, your feedback and suggestions are important to us, so keep them coming!

Orthin Busbars and Shield Capacitors
As part of their mania for high energy physics, the deep-water dwelling Orthin have developed a unique high pressure metallurgy that allows for ultra high capacity energy transmission subsystems, enabling their vessels to mount unusually powerful beam weaponry. The elegant and elaborate cooling mechanism used by these high-pressure superconducting busbars takes up a significant amount of the ship's hull infrastructure, but also allows for the possibility of useful components being attached to this subsystem.

Each Orthin military hull of cruiser size and larger now has a single special “Busbar” hardpoint. The busbar can accept four different components, the latter two of which are new:
  • Blast Doors (Titanium Construction): increases armor
  • Shield Regenerator (Deflector Screens): increases shield regeneration rate
  • Shield Capacitor (Shield Capacitors): stores a portion of damage absorbed by shields for later offensive or defensive use
  • Power Converter (Zero-Point Energy): provides additional power
Shield Capacitors
The Shield Capacitor is the primary target for the busbar slot, and it provides additional tactical actions. Whenever a ship equipped with a Shield Capacitor takes shield damage, a portion of the energy is stored in the capacitor. This energy can be released at any time and used either to boost shields or overcharge weapons. The "SHIELD BOOST" and "OVERCHARGE" buttons in the tactical UI show the current charge of the capacitor. Clicking on either action will spend the current stored energy on the appropriate function. Once the capacitor is fully charged, no additional energy can be stored until the capacitor is discharged.
  • SHIELD BOOST: applies the stored energy to reinforce shields. Damaged shields are restored up to the reinforcement amount. Reinforcement over the normal maximum shield strength lasts until the next turn.
  • OVERCHARGE: diverts stored energy to the main weapons. Only affects direct fire weapons in the retractable forward hull slots and any siege hardpoints; does not affect missiles, fighters or point-defense weapons. The available energy is divided amongst the eligible weapon mounts.


Improved Outpost Transports
Outpost Transports can now be used to deploy a custom station equipped with any available station module (including a Space Habitat or Construction Module). Editing the Outpost Transport in the Ship Designer will now edit the payload station rather than the transport itself. For example, to create a deploy-able space habitat:
  • From the Ship Designer, select "New Design"
  • From the New Design list, select "Outpost Transport"
  • Add the appropriate components for your custom station
  • Type in a descriptive name (such as "Habitat") and save the design
Done! The "Habitat Transport" will now be available in your build menu, in addition to the existing Outpost Transport (or any other custom versions you design). Note: be sure to embark colonists aboard a Space Habitat station before leaving!

Already built Outpost Transports in older saves may not work, so you may need to scrap them and build new ones.



Patch Notes for 19 March 2018 (ver. 22090)

Gameplay Changes and Additions
  • Orthin 'Capacitor' hardpoints have been renamed as 'Busbar' hardpoints. The Orthin Dreadnaught now has only 1 Capacitor slot. (Old designs may need to be edited.)
  • Orthin ships equiped with Shield Capacitors now have access to the "Overcharge" and "Shield Boost" special abilities.
  • Orthin players can now unlock the 'Power Converter' busbar component after researching 'Zero-Point Energy'.
  • Colony ships can now colonize a planet if the colonists on board would be comfortable there, even if the owning faction's race would not.
  • Editing an outpost transport design now edits the design of the created outpost.
  • Outpost designs are no longer required to include a fuel depot.
  • Outpost designs that include Space Habitats can now embark colonists prior to deployment.
  • Outpost transports built in old saves will no longer function.
  • Colonists in deployed Space Habitats now consume food.
  • Viscid now have the 'vermin' trait, making them immune to starvation.
  • The 'Energy Refocusing' technology is being retired, and will not appear in new games.
  • Added the 'Supergrain Discovery' planetary event.
  • Reduced the frequency of some Star Harpy events.
  • The Phidi Torpedo destroyer, human Missile Cruiser, and human Battleship all now have 'Torpedo' rather than 'Missile' hardpoints.
  • It is now possible to place 'Blast Doors' and 'Scanners' in a Heavy hardpoint.
UI Changes and Additions
  • Added an empire territory overlay to the strategic map. It can be enabled or disabled with 'Show Empire Territory' in Options. The Empire Insignia displayed on the overlay can also be independently disabled.
  • Fleet destination lines can now be disabled with 'Show Fleet Route Lines' in Options.
  • Most options in the Map Settings screen now default to the values used in the most recent savegame.
  • Replaced the 'Pirate Activity' advanced setting with 'Raider Activity', which now also controls the level of Star Harpy activity.
  • A warning icon will now appear at systems blockaded by enemy ships.
  • In tactical combat, +healed numbers will now appear when ships regenerate shields or armor.
  • Clicking on a planet's special resource icon will now open the planet info entry for that resource.
  • Clicking on a fleet's empire icon will now start a conversation with that empire, if possible.
Fixes
  • Fix for a tech tree bug that could be triggered by reverse engineering Fusion Torpedoes while playing as Orthin or Gremak.
  • In the case that battle salvage unlocks techs that are impossible to research, the player will no longer receive a "tech unlocked" notification.
  • Fix for a bug that could be triggered when Vindicators retarget on a new ship.
  • Fix for a bug that was preventing the Shield Piercing abilities of the Force Lance from working as intended.
  • Removed redudant post-battle 'technology unlocked' notifications.
  • The components list should no longer show incorrect small craft graphics when designing planet defenses.
  • The 'hail fleet' option should no longer appear when an empire you are at war with attempts to colonize a planet.
  • It should no longer be possible for the food cost of City Planning to be negative.
  • Fix for a game state maintenance bug affecting battles in which the right-click inhibit weapon fire toggle had been used.
(Click here to view the complete development changelogs, and here to view the development roadmap post.)

Well then, we bid you farewell.
We hope to see you again
though with you sitting here, dead in space
vulnerable and alone
we won't hold our breath.

Good luck, Captain.
29 megjegyzés Tovább

február 21.

Development Update: 21 February 2018



Greetings, galactic despots! We hope you've had a triumphant holiday campaign season. Today's patch includes some expanded functionality for the Legacies features, including some new weapons and technologies. Next we will be working on improving some of the base game systems, including AI, diplomacy, tactical UI and victory conditions. As always, your feedback and suggestions are important to us, so keep them coming!

Herald Reputation and Codexes
The Herald of the Arda Seed now tracks faction reputation with the player. Completing peaceful trades with the Herald will increase reputation over time, while destruction of Arda Seed units or intrusions into Hyperspace Anomalies will decrease reputation. The roster of items which the Herald will offer for sale is also now dependent on reputation; more advanced items will require higher reputation.

In addition to existing technologies, the Herald will also now sell Codexes for new technologies that are otherwise unobtainable. Once a Codex is obtained, the new unresearched technology will appear in your technology tree and will be available for research. New technology codexes that can be purchased from the Herald include:
  • 'Pulse Generators' allows the player to build a version of the Steward Electrocyte shield/weapon system.
  • 'Plasma Torpedoes' allows the player to build a torpedo version of the Protean.
  • 'Arda Thrust Vanes' increases the tactical speed of all vessels.
  • 'Arda Focusing Lens' unlocks a beam weapon modificiation that increases range.
  • 'Arda Puzzle Box' improves morale of all colonists.
  • 'Arda Persuasion Matrix' improves reputation with all foreign factions.
  • 'Arda Fabrication Techniques' increases the Labor output of Factories.
  • 'Core-Tap Mining' unlocks Tier 3 Mines.
  • 'Warp Node Attunement' allows Hyperspace Anomalies to improve your fleets' range as if they were your own bases.
  • 'Warp Node Dynamics' increases hyperspace speed and range.
  • 'Harpy Repellant' prevents Arda Seed units from automatically attacking your fleets in real space.
Some of these Codexes can also be looted from destroyed Arda Seed or Star Harpy units.



Patch Notes for 21 February 2018 (ver. 21910)

Changes and Additions
  • The Herald of the Arda Seed now tracks reputation with the player's faction, and available purchases are now dependent on reputation level.
  • Players may now purchase and discover Codexes, which unlock previously unavailable technologies for research.
  • The Tinkers' Bomber has been replaced by the Vindicator, which is an expendable multiple-warhead manned missile which can be launched from torpedo hardpoints as well as hangars.
  • Arda Seed Proteans will now use an offensive suicide attack after closing on enemy ships.
  • Added five new achievments related to the Legacies DLC.
  • The mining activity now provides +50% output per mine (up from +33%).
  • Earthquake random events are now limited to destroying at most 2 improvements.
  • Added the 'minerals discovery' random event.
  • Added the 'artifacts discovery' random event.
  • Increased Market Coin production from 4/7/12 to 5/10/15.
  • Increased second and third tier Factory Labor production.
  • Adjusted Dread Star production costs.
  • Added a 'hostile environment' upkeep cost for colonies in harsh environments. This new mechanic is suppressed in any game started prior to r21718 so that it will not affect existing saves.
  • AI empires should be less likely to choose to colonize hostile environment worlds.
  • Marauder factions should be less hostile to AI empires.
  • AI empires will now make use of outposts to extend range.
  • Increased the planetary bombardment power of carriers.
Fixes
  • Fix for a rare bug that could be triggered when Harpy fleets returned to their source HSA.
  • Losing a planet should now reliably resolve all pending construction complete warnings pertaining to that planet.
  • Fix for a bug caused by unresolved attacks against fleets belonging to a defeated empire.
  • Fixes for bugs that could be triggered by refitting ships while in the process of issuing a move order.
  • Fix for a production display bug affecting planets with space habitats.
(Click here to view the complete development changelogs, and here to view the development roadmap post.)

That is all for now!
14 megjegyzés Tovább

Értékelések

“A worthy tribute to the classic Master of Orion games of times past.”
84 – CyberPower PC

“Proper turn-based combat paired with clever innovations.”
85 – Hooked Gamers

“An indie game truly for the 4Xer to revel in.”
90 – Gamewatcher

Kiemelt DLC

PLAY AS MEGA-MACHINE WORSHIPPING CYBORGS, IN STARS IN SHADOW: LEGACIES DLC, OUT TODAY

NEW VIDEO SHOWS OFF FACTION-EXCLUSIVE GAMEPLAY

Publisher Iceberg Interactive and developer Ashdar Games announce that Legacies, the first expansion for turn-based 4X strategy game Stars in Shadow, is available for purchase today through Steam, GOG and all major digital retailers at an SRP of $4.99. To celebrate the launch of Legacies, Stars in Shadow is currently on a weeklong 40% discount on Steam.

Legacies adds one new minor faction and one new playable faction, the cyborg Tinkers who excel in production. They worship Dzibix, an ancient mega-machine that covers the whole surface of their arid home world of the same name. The Arda Seed are a minor faction who utilize hyperspace lanes, causing hyperspace anomaly locations to pop up in the galaxy. Legacies is the first DLC to explore the causes behind the collapse of the Golden Age and subsequent Great War, Stars in Shadow’s biggest mystery.

These new gameplay features are highlighted in the video on the Legacies product page

Legacies DLC Features

  • New playable faction: Tinkers
  • New population type: cyborgs
  • New planetary special: Planetary Debris Rings and Asteroid Bases
  • Space Habitats and Re-deployable Mobile Stations
  • New minor faction: Arda Seed
  • New “Hyperspace Anomaly” locations
  • Technology Boosts and Researchable Artifacts
  • Herald encounters
  • New technologies, weapons and encounters

A játékról


Stars in Shadow is a turn-based 4X science fiction strategy game. Explore the stars, settle distant worlds, and build an interstellar empire. Recover ancient technologies and negotiate with alien leaders. Created by a pair of passionate strategy gamers, Stars in Shadow features streamlined empire management, sophisticated turn-based tactical combat, and detailed world building.

FEATURES

  • Epic Scope:
    Starting at the dawn of interstellar travel, progress through four eras of technological advancement. Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars.

  • Varied Factions:
    7 Playable factions comprising six alien races. Each faction has different research strengths and technology options. Forming alliances, conquering neighboring species, or discovering ancient artifacts may open up additional avenues of research. Choose your race wisely as it impacts which worlds will suit you, what trades or alliances may be offered, and whether or not your neighbors are inclined to trust you.

  • Stylized Setting:
    A distinctive comic-book art style and an original, detailed universe backstory draw you into an immersive game world. Interact with a unique cast of alien characters, make friends and influence people, or crush your enemies and see them driven before you.

  • Focused High-Level Strategy:
    Build a vast and varied empire, taking advantage of the unique traits offered by different alien populations and the worlds they inhabit. Experiments on a slave population might diminish your popularity in the Galactic Council. A streamlined resource and planetary improvement model keeps the game moving even when your empire grows large.

  • Deep Turn-Based Tactical Combat:
    Face off against your opponents in complex 2D turn-based tactical battles. Counter your enemy’s missile barrage using point defense or interceptors, then close to energy weapon range! Stars in Shadow’s tactical engine includes several features rarely seen in turn based games. Multi-ship commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with minimal micromanagement. Auto-resolve battles that are a foregone conclusion, while retaining the ability to replay any engagement to see exactly what happened.

Rendszerkövetelmények

    Minimum:
    • Op. rendszer: Windows XP, Vista, 7, 8, 10
    • Processzor: Intel Core 2.6 GHz or equivalent
    • Memória: 4 GB RAM
    • Grafika: ATI Radeon HD 4000 Series or better
    • Tárhely: 3 GB szabad hely
    • Egyéb megjegyzések: Stars in Shadow requires the OpenGL framebuffer extension. This extension is present on almost all graphics drivers released after 2010, but laptops made before 2010 with vendor-locked graphics drivers may not be able to run the game.
    Ajánlott:
    • Op. rendszer: Windows 7,8,10
    • Processzor: Intel Core Duo 3.0 GHz or equivalent
    • Memória: 8 GB RAM
    • Grafika: NVIDIA Geforce 400 Series or better, 1 GB RAM
    • Tárhely: 3 GB szabad hely

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