The UNFP's been kicked in the teeth by a G'ell invasion force and their last and only hope is a planetary outpost and its fleet of experimental DSP MkI Forward Assault Fighters and anyone marshal enough to strap into one and forcefully accept some apologies.
All Reviews:
Very Positive (180) - 82% of the 180 user reviews for this game are positive.
Release Date:
Aug 26, 2016
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The journey to creating Starr Mazer is one that was begun alongside fans when the Kickstarter launched. We have come a long way since then in expanding the Starr Mazer universe, but our course is yet long and arduous. Bringing Starr Mazer: DSP to bear is another leg of this adventure that we look forward to traveling with our fans and we believe it will lead to a better, more perfect prologue to Starr Mazer proper.”

Approximately how long will this game be in Early Access?

“The course is plotted, the engines hot. Now the countdown to launch has begun. We brave the unknown, but do so as one.

With thrusters at full burn, we should have something like a launch by the winter holidays, 2019, or soon after!”

How is the full version planned to differ from the Early Access version?

“In Early Access we are planning to expand and improve upon everything in the game. The first three stages should give a pretty clear idea of what form this journey will take, but you'll only know where it will take you by strapping in alongside us.

There will be...
  • more story
  • more art
  • more animations
  • more acts
  • more levels
  • more pilots
  • more enemies
  • more bosses
  • more weapons

more, more, more.”

What is the current state of the Early Access version?

“The Early Access launch features Act One of Starr Mazer: DSP, which consists of three levels meticulously polished and punctuated with a ferocious boss at the end. Two more levels will be available in a work-in-progress state to those who are interested in helping beta test as we develop the game for Early Access updates.

When complete, Starr Mazer: DSP will consist of 9 levels across three acts. Each act will culminate in a boss fight that only immaculate skill and the expenditure of numerous human lives can overcome.”

Will the game be priced differently during and after Early Access?

“It is a possibility, but we're holding tight to the Early Access price just now.”

How are you planning on involving the Community in your development process?

“We will be involving the Community in a number of contests and campaigns that will directly affect the development of Starr Mazer: DSP. The first of these, a contest to design a ship with two new weapons has already been undertaken by the DSP fanbase. It's been an excellent, truly motivating experience for the development team and we are looking forward to tackling the challenges that await with our loyal fans flying in formation with us.”
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Recent updates View all (18)

August 2

Starr Mazer: DSP - July Update, "Shinegunner"

Into the SPACE GATE!
Greetings, Pilots!



We're back! In your face and on your feeds, and this time we're coming with a whole new level draft for you to chunk and plunk your SHMUPPY minds at!

Along with a number of upgrades, patches and bug-fixes, this time we're stepping out of Act I and into--

Act II: Cracking the Heavens, Shaking the Stars
It's official! Not only are we continually upgrading our existing content and engine, we're beginning our monthly release of content new content!

One level draft a month, until we're done with them. Then, all 9 levels done, we revise revise revise, pump them with juice, and release a tight, tweaks, amazing game experience to you.

We're proud to give you an Early Access peek at--

ActII, Level 1 - "Reducto ad Absurdum"



The DSP MkI Pilots, having defeated the G'ell infected SARDO-099 Form Amorphous Defense Platform, are thrown through the Numspa Gate and into Weirdspace, an alien hyper-space dimension, where their piloting skills are put to the test against hundreds of dizzying G'ell Pattern Attack ships lead by the enigmatic alien fighter pilot Slake Shinegunner, who pilots the visciously effective G'ell Modified Forward Assault Special Frame, "Mad Harbinger."

On the other side of Weirdspace, the DSP MkI Pilots find themselves thrust into a UNFP warship graveyard. What was once the entire defensive force of the UNFP, including the "Agotos", an incomprehensibly sized capital ship, now a cracked and burning wreck.

The DSP MkI Pilots must dodge the debris of their fallen comrads and battle through a mass of G'ell fighters before facing off a second time with Slake Shinegunner, whose "Mad Harbinger" has been upgraded to a furious brink.


What's New?
You'll notice we changed this level's boss from BNO-66866 and his wicked ship, "Element Manifold." Don't you worry, he's not getting cut - just moved.

We thought that, since Act II's big bad boss is actually a collective of FIVE BOSS SHIPS working in conjunction, known the the G'ell as THE FIGURATE, we'd harass the player with one or more of each of them per level.

FIVE BOSS SHIPS?
Well, yeah! I mean, we can't end every act with a giant super-ship. That would get boring repetitive.

THE FIGURATE is not only the main boss of Act II, it's also a set of enemy ships that harass the player throughout the three levels of Act II!

For Act II, Level 1 we went with--

Slake Shinegunner / “Mad Harbinger”



Slake Shinegunner is a humanoid alien from “Jerk Space,” a geometrically unstable pocket of bent-lens beyond the Helix Nebula.

Slake’s ship, “Mad Harbinger,” is a prototype G’ell super-assault unit armed with the G’ell’s most devastating attacks while still being well armored and fast enough to be competitive.



Slake will harass you in and out of Weirdspace, as is his way.



Weirdspace?
Oh, that. Yeah. Things get weird once the DSP MkI Pilots are flung through the Numspa Gate. It used to be a stable artificial wormhole in there; a hyperspace corridor used to connect humanity with the greater galaxy.



The G'ell have destroyed the corridor and disrupted the hyperspace channel, creating Weirdspace; an aberration of space-time that the entire UNFP defense force was lost in once it was deployed through the Numspa Gate to stop the G'ell Invasion Force.



At the other end of Weirdspace the DSP MkI Pilots smash into a wall of chaos; the remains of the entire UNFP Defense Force, lead by the now broken and burning capital ship, "Agatos."



What It's Got
  • New Level Design
  • New Enemies
  • New Patterns
  • New Gameplay Mechanics

What It's Not
Complete!

This level draft and has a few phases of polish to go through in which we'll be adding new assets and even more content such as:
  • New Music
  • New Sound Effects
  • Voiced Character Intro for Slake
  • More Cat Admiral!
  • More Post-Weirdspace Action
  • MORE CAT ADMIRAL!

New Music?
Why yes! Keep your eyes peeled for a music announcement next week that is going to blow your mind all the way up!

What's Next?
This sprint, we're focusing on finishing the main elements of Act II, Level 1 - like all of that wreckage and a bunch of juice, as well as starting a new level for you to enjoy:

Act II, Level 2 - "Black Without End"
Out of the wreckage of the blasted UNFP Defense Force, the DSP MkI Pilots find themselves in dogfight after raging dogfight with the full force of the G'ell armada in orbit around the G'ell Colony Invasion Mega-Ship, "Atamastor," weathering a blistering attack coordinated by the alien assault fighter pilot Boltrox Chennard in his G'ell Strike ship, "Fleshrender."

Act II, Level 2 will launch to our test group in August, with our mid-month update, and to the public shortly thereafter, once any major bugs are squished.

Test Group, You Say?
Why yes! I'm glad you noticed!

We have a test group that meets up on our Discord Server and gets access to test builds as we go. It's a pretty fun gig if you have the time.

It gets boring being the only ones breaking our game. Come help!

Just pop on to our Discord Server and let us know you want to be a tester. We'll hook you right up!

More to come!
Thanks for reading this update! And for playing our game!

We're continuing to work hard to make something awesome for you, because you're awesome! YES, YOU! STILL!

Until next time, GET BACK MEOWT THERE, PILOT!

- Don Thacker, Imagos Softworks
4 comments Read more

June 29

Starr Mazer: DSP - June Hotfix 01, "Dolarhyde"

A Fast-Fire Update Straight at Your Face!
Greetings, Pilots!

We're coming in hot with a quick end of the month update!

A few new features, a couple of re-jiggers and a bunch of bugs squashed for you.

What's in it?
  • Tons of new pilot character species!
  • Fixed fatal crash referencing mouse clicks when the mouse wasn't being clicked
  • Fixed crash during firing of the Refract Engine weapon
  • Improved fluidity of logo animations at start of game
  • Logo animations are now skippable with start/enter/escape
  • Fixed fatal crash during credits sequence
  • Improved credits sequence readability
  • Added Digital Tribe Games logo to credits sequence
  • Added “Made With GameMaker Studio” to credits sequence
  • Several controls related bug fixes
  • Build version is now displayed on all screens for easier bug reporting
If You See Something, Say Something!
If you find a bug and want to let us know about it, you can jump right on to our bug reporting form and let us know!

That form comes right to us, and uses super future computer magic (SPREADSHEETS!) to dump your bug right into our dev queue!

What's Next?
This sprint, we're working on a whole new level for you to enjoy:

Act II, Level 1 - "Reducto ad Absurdum"
The DSP MkI Pilots, having defeated the G'ell infected SARDO-099 Form Amorphous Defense Platform, are thrown through the Numspa Gate and into Weirdspace, an alien hyper-space dimension, where their piloting skills are put to the test against hundreds of dizzying G'ell Pattern Attack ships lead by the G'ell infected artificial intelligence BNO-66866, who pilots the deadly command vessel, "Element Manifold."

Act II, Level 1 will launch to our test group in July, with our mid-month update, and to the public shortly thereafter, once any bugs are squashed.

Test Group, You Say?
Oh, you caught that, did you?

Well, yes. We have a test group! They meet up on our discord server, with special access and flair and credits and early access to builds and access to a special ship once the game is launched.

AREN'T YOU JEALOUS?

Well, you don't need to be. Just pop on over to our discord server, and ask a mod make you a tester. You'll get access to our test channel and all of the above-mentioned goodness!

Thanks for reading this update, and playing our game. We're working hard to make something awesome for you, because you're awesome! YES, YOU!

Until next time, GET BACK MEOWT THERE, PILOT!

- Don Thacker, Imagos Softworks
3 comments Read more
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Reviews

“It’s great to look at and even more fun to play. Plain and simple.”
RETRONUKE

“Starr Mazer DSP was easily the highlight of my GDC.”
Destructoid

About This Game

Starr Mazer: DSP is a side-scrolling shoot’em up in the same vein as classics like Gradius and Lords of Thunder with a roguelike twist on the traditional lives/continues system. Players take control of a squadron of DSP pilots with different ships, weapon loadouts and voices. Your mission is to battle through nine frantic arcade levels, countless waves of enemies, 3 powerful bosses, and take down the G’ell Super Ship in a single run.



The citizens of Thersa-CPIX are at war and we’re not sending one hero to the fight, we’re sending EVERYONE!



  • Levels - Battle through nine Levels, across three intense arcade-style bullet-filled acts! Take the fight from the surface of war torn Thersa-CPIX to the Space Gate and up to the heart of the G’ell Super Ship; the Adamastor!
  • Recruit - Recruit a diverse team of humans, aliens, and a dog! Hand pick your DSP team before every mission using their weapons, stats and battle order to your advantage!
  • SK:ORE - The fight never ends with SK:ORE! There are no game overs in this battle! Use your SK:ORE from fallen enemies and Carbomite pickups to purchase a new squadron of pilots!
  • Unlock Pilots - Discover legendary pilots! Give your squadron an edge in battle with unique legendary pilots like Slimo, Bunny Killmaster, Don Thacker and many more!
  • Power Up - Power up your weapons for maximum destruction! Collect Carbomite from fallen foes to power up your primary fire or to fuel your super weapon!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher
    • Processor: 1 Ghz CPU
    • Memory: 2 GB RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: 10.6 or higher
    • Processor: 1 Ghz CPU
    • Memory: 2 GB RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Ubuntu 14.04 or higher
    • Processor: 1 Ghz CPU
    • Memory: 2 GB RAM
    • Storage: 150 MB available space

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