The Apocalypse is here. Demons all around. Lead a small group of survivors -- Build, manage and defend your base in a post-apocalyptic colony simulation. Will you survive Judgment day?
Recent Reviews:
Mixed (11) - 63% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (978) - 82% of the 978 user reviews for this game are positive.
Release Date:
May 3, 2018
Developer:
Publisher:

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Recent updates View all (57)

February 17

Desert Survival - Dev Status Update



Hello Survivors,

It’s been longer than I’d like since our last update. I have no excuse for keeping quiet so long, but I’ll try to make up for it by being as informative and open as I can and tell you what we are doing and what/when to expect.

Development Status

First, I’d like to be honest with you, and say that I believe we’ve bitten on a bit more than we can chew. We started working on that new project (more info below), one that is very ambitious, and at the same time promised to provide more major updates to Judgment. Things are moving significantly slower than we expected on the new one (so much that we haven’t been able to announce it officially yet), and the Judgment update has been postponed far longer than we planned.

This doesn’t mean that our plans changed, only that the timeline is not what we hoped it would be. Right now our most immediate goal and focus is to get our new game to a position in which we can make an official announcement and start showing our progress. That means enough implemented gameplay and art for a short, preliminary trailer, and then all the branding work, which includes actually choosing a name for the game… A choice that is turning out to be far more complex than we ever imagined! Let us know if you have any cool name ideas for a Tim Burton-inspired city building game with survival elements.

Here’s a new piece of concept art (and an old one too), and if you want to hear more about it once information becomes available, you can sign up here (or follow us on twitter / facebook).





Once we are done with that part and make the official announcement, we will prioritize Judgment again and focus on finishing this big update. It will still be a while longer but I’m sure it will be worth the wait.

I personally did spend some time working on Judgment code, while the art guys focused on the new game. What I did manage to do in Judgment so far were mostly small fixes/improvements and big infrastructure changes such as those I mention below (game modes support, destructible buildings - that has been abandoned since) and some preliminary desert survival mode changes (more on this mode below) such as map generation. What still needs doing is content creation - designing, implementing and balancing the things that will make the Desert Survival mode unique, all the new artwork, and additional general fixes/improvements.

Game Modes Support

As many of you have probably noticed, any change in the game’s configuration (such as activating/disabling a mod, or changing language) required a restart. Due to lack of experience this being our first game, we made some architectural mistakes early on and a lot of the config data was being cached, making it impossible to “just switch configs”.

It was a very boring and exhausting task, but I managed to improve our system so that you can now change configs without having to restart. You can enable/disable mods, and change language from the title screen.

You may be asking yourselves why would I go to so much trouble to fix something that is relatively painless? It’s not so bad having to restart when activating mods or changing languages, it’s not something that happens very often. The answer to that question is: Game Modes.

In our next update, when starting a new game, you will be able to enable/disable different modes. For example, you can enable/disable the campaign storyline, the opening battle, and any new mode that we choose to add that can affect gameplay in pretty much any way. This is similar to mods, except its on a per-game basis, and you don’t have to activate/deactivate them before loading a game, the system will automatically bring up the right config for every saved game.

Desert Survival Mode

Our incentive for the game modes system was that we wanted to introduce a new game mode, one that would significantly change how you play the game and provide new challenges even to veteran players. After running through different options (more on one of these below), we decided to go with the Desert Survival Mode.

In this mode, your base will be placed in the desert instead of the woods area you got used to. Gameplay mechanics and balancing will be changed, in a way in which we hope to put more emphasis on survival and needs. Food and water will be harder to find, it will no longer be as simple as building farms and wells.

We still haven’t gotten all the details and balancing, mostly we’ve been doing infrastructure work, and left the fun part for last.



Abandoned Idea - Survival Mode

Our original idea for a new game mode was around a “Survival Mode”. In this mode, the plan was to make faster-paced, shorter, games, in which you didn’t HAVE to explore the map to advance (you could get almost everything in the base), and enemies attacked you at regular intervals, increasing in strength. Sort of like a tower-defense waves mechanics.

The idea was that you had to grow strong fast enough to survive increasingly difficulty waves of demons, without trying to fight back and solve the story. Just seeing how long you could survive.

Adding this mode required us to vastly rethink how base defense works. It should be able to support much stronger and larger hordes attacking your base, in a way that there is no “winning strategy” that you can use to always win these battles regardless of how many demons and your own strength. Strategies that make use of our limited AI such as building huge mazes for the enemies to be attacked as they go through, and a choke point where you can kill them one by one.

The first step towards this, was giving demons the ability to destroy your buildings. We actually went as far as implementing this, but when we started to test and balance it, encountered too many issues. The game and enemies simply weren’t designed around this, so unfortunately, we had to abandon this idea and so we came up with the Desert Survival mode.

Stay in touch

Remember, we love to chat with you guys, hear what you like, what you don’t, see your screenshots, and discuss your ideas for improvements/additions. You can catch us on our Discord server where we are very responsive - https://discord.gg/judgment

You can also follow us on Twitter or Facebook.
15 comments Read more

October 26, 2018

A Very Halloween-y Update



Survivors!

It's hard to believe it has been five months since we’ve released the full version of Judgment. We have been overwhelmed by the worldwide response, the hundreds of streamers and YouTubers that showed our first game to the world, and the tens of thousands of people who made Judgment, for a few days, one of the best-selling games on Steam.

As a small show of our appreciation, we made a special Halloween update.

Pumpkin Apocalypse!

For thousands of years, humans considered Halloween as a time of magic and portents. Many saw it as mere superstition, but after the Apocalypse, we’ve all learned the truth. At this time, more than just demons roam the Earth.



Pumpkin Apocalypse, as you can guess from the name, is our very own Halloween themed update. You can expect quite a few features:
  • New random events that will challenge and amuse you.
  • Some crazy new items.
  • A pumpkin farm!
  • Decorate your base for Halloween.
  • Halloween themed hats.
  • Terrifying new enemies…
...And as always, a bunch of small bug fixes, updates, and improvements.

Still working on a larger update

You might remember that a few months ago,we promised a larger update for Judgment in the near future. Initially, we intended to release that update toward around this holiday season.

Do not worry, that update is still in development, it’s just taking longer than expected, since we’re no longer focused on Judgment alone, and our new project is still in those sensitive early stages that require a lot of attention to every detail. For now, enjoy this smaller Halloween update, and our next update will be released later, in 2019.

A taste of things to come

While you’re waiting to hear more about our next project and Judgment’s larger updates, we wanted to share a small concept-art based teaser of our new (yet unnamed) project.



Soon, you will be able to build a city that never rests, in our next big project, a city-building game with a neat twist. We’ve opened a newsletter just for announcements regarding this. Sign up or join our Discord server, to be the first to hear more details about it.

Right now, we are still locking our core gameplay, art-style and world-building - the history, lore, and background of our new universe. We are also working on the very first bit of content and starting to fine-tune the economy.

I can tell you I am personally very excited. I think we have something truly original here. With your help, and what we learned while developing Judgment, I’m sure we will be able to create something truly amazing.

Thank you all for listening, and we hope you enjoy the Pumpkin Apocalypse!

10 comments Read more

Reviews

“It is an utterly compelling game and offers hours of fun”
http://indiegames.com/2017/04/judgment.html

“You’d be hard-pressed to find a game in alpha that feels as polished”
We Got This Covered

“The sandbox gameplay is challenging, rewarding and compelling enough to keep you playing into the wee hours of the morning”
GameSpew

About This Game

Rebuild society. Survive the Apocalypse.

Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat that takes place in the midst of a demon apocalypse. The gates of hell have opened and unleashed relentless demons into the world -- but you can fight back! Guide a group of survivors through the mayhem -- hiding from hellspawn and building a sanctuary. Survive by gathering resources, crafting equipment, defending your base and sending teams to scavenge for supplies. Research human technologies and practice the dark arts to find a way and send the demons back to hell.

To survive is to prevail. Will you survive Judgment day?

Features

  • Build your base in the midst of a demon apocalypse
  • Explore a randomly generated world overrun with hellspawn and scavenge essential resources
  • Fight creatures of the abyss in real-time tactical combat with pause
  • Level up and customize your survivors
  • Craft your own equipment, tools and weapons
  • Research lost technologies to unlock new structures and equipment
  • Practice the occult and use the demons own dark magic against them

Story

It's the Apocalypse, the end of the world. You were camping with some friends when the invasion began. Somehow, you managed to survive and flee. Soon, however, you found that you were a few of the lucky ones. Your demon encounter was not an isolated incident. The town was aflame, it was Judgment day.


But you and your friends vow to fight back. You find an isolated valley and build a base, a shelter for yourselves and other survivors you may find. The Apocalypse may be here, but your hope is still strong. As long as you're alive, mankind has yet to be judged. You will find a way to save the world, send the demons back.

System Requirements

    Minimum:
    • OS: Windows 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: 2 GB Graphics Card - No Onboard Intel HD
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • Graphics: 4 GB Graphics Card

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