TheWaveVR is the interstellar music festival of the future you can access at any time from anywhere.
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Muito positivas - 90% das 11 análises de utilizadores nos últimos 30 dias são positivas.
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Muito positivas (287) - 96% das 287 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
12 Abr, 2017
Desenvolvedor:
Editora:

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Produto com Acesso Antecipado

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O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Virtual Reality is a new medium, and honestly, we are still discovering what works and what doesn't. We believe the best VR experiences are the ones that are impossible in reality, but if that's true, then what should these new experiences be like? We think the best path to developing amazing VR experiences is constant testing and feedback from users. And lots of experimentation! After all, our goal is to create an entirely new way of experiencing music.

So if you create music, if you build visuals, or if you are an avid fan of music, we need you.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“We plan on launching the full product by the end of 2017.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“Over the course of Early Access, we will develop platform features that will provide new types of tools for artists to create shows with and new ways for fans to experience those shows.

We'll know it's ready for release when we have enough content on the platform and feel 100% confident with the quality of the experience.”

Qual é o estado atual da versão de Acesso Antecipado?

“Right now we have some basic social features, a little bit of content, and we will be throwing at least one show per week.

We’ll be expanding the content on the platform as well as iterating on the social experience of throwing your own shows.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“TheWaveVR is a free experience for now. We’re all musicians here at TheWaveVR, so it's important to us to find ways of supporting artists and musicians. We’ll be experimenting with different ways of doing this, so we’d love your input!”

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

“We highly encourage feedback from everyone! Whether it's a feature request, bug report, or general comment, we absolutely need the community's involvement in order to build this platform.”
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Atualizações recentes Ver todas (33)

31 de Julho

TheWaveVR 0.11.0, Player Safety Features, GRIMECRAFT VR II

Hello Morning! We've been hard at work developing at TheWaveVR and planning the future of the app. This cycle's release features primarily player safety features, moderation tools, and general maintainance all around.

Something we're excited to announce is the beginning of integrating a 'universal' set of gestures for player safety and social features, based off Rec Room. We've been studying safety features across VR platforms and we openly are huge fans of what Against Gravity has implemented so far. We believe that universalizing these gestures can really improve the VR social ecosystem overall, making it easy to stay safe across the metaverse.

This Thursday, we also have a special performance by GRIMECRAFT!




Changelog:

New Features:

* Blocking! Users can now face their palm towards other users to block them. Design inspired by our friends at Against Gravity's Rec Room
* Support for new Tiltbrush features
* More player safety features
* Joining a friend through the menu places you next to them
* Administrators can send global messages to all users at once
* Rearranged home cave, featuring panels for tutorials, starting parties, and community guidelines
* User Interface polish on the VJ panels
* Staff, Helper, and Verified user nametags are now available
* New community Helpers
* Community Guidelines


Bug Fixes & Improvements:

* Better scene loading
* Users less likely to spawn on top of each other
* Scene changes during a home cave performance are synchronized across all instances of the party
* Reduced cache size (from ~10GB to ~100MB)
* Friending and unfriending cache fixes
* Fixed home cave party timeout issues
* Fixed online friend notification issues
* DJ music playback synchronization is improved
* Improvements to Poly loading

------------------------


You can download TheWaveVR for free worldwide! \*\* We are designed for a room-scale experience using the HTC Vive or the Oculus Rift (with Touch controllers), with experimental support for Windows MR!

http://thewavevr.com/download

We have an officially verified Discord server! Jump in and meet our very friendly community!

https://discordapp.com/invite/TheWaveVR
You can also follow us on our official Facebook, Twitter, and Instagram to keep up to date on our app and new events. There is also an active community-run subreddit and a community-run Steam group!

http://facebook.com/TheWaveVR

http://twitter.com/TheWaveVR

http://instagram.com/TheWaveVR

http://reddit.com/r/TheWaveVR

http://thewavevr.com

https://steamcommunity.com/groups/TheWaveVRs
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11 de Junho

TheWaveVR 0.10: The Glitch Mob's 'See Without Eyes', International Release, Performance Optimization



Hi y’all! We’ve released TheWaveVR versions 0.10.0 as well as hotfixes 0.10.1 and 0.10.2 over the past week! Here’s a list of changes from these releases, which were primarily focused on bug fixes, stability, server expansion, and optimizing performance! In addition to the updates to our software, we’re also announcing several new Resident DJs, and The Glitch Mob’s ‘See Without Eyes’ VR experience on our platform, which will be available to players world wide! Wait.. did we say “world wide”? Because TheWaveVR is internationally available now, too!



The Glitch Mob, Strangeloop Studios, and us, TheWaveVR, are very excited to announce our VR experience of The Glitch Mob's album, See Without Eyes, a 20 minute long custom mix of the album, taking users through vast surreal and interactable environments with animations and effects synchronized to the music. As always, the experience features many social elements, so make sure to jump into this one with other people!



Changelog:

New Features:

International Release!
Personal menu can now be opened using a wristwatch-style button.
Lasers in the home cave!
More effects and animated visuals in the Wave Builder.
Tutorial posters in the home cave starting area, specialized for each control scheme
Upcoming events poster in the Home Cave and Expanse, as well as during level loads
Search for Poly objects in the Effects tab
More compact VJ slider controls
Tracks can now be loaded on top of each other on the DJ deck
We have updated our privacy policy
Refreshed splash screen


Bug Fixes & Improvements:

Massive improvements to graphics performance
Identified and patched bugs that occasionally caused catastrophic framerate loss
Fixed bugs with saving scenes in the Wave Builder
Optimizations to the Party Board loading time
Wave Builder initial scale of objects bug fixing
Lighting fixes for Poly objects in Home Caves
Fixed the “Learn to DJ” text appearing in other home caves
Fixed the “Loading Songs n%” text appearing in Resident DJ parties
FX Cubes no longer affect notification sounds and voice chat
Countdown timers on show posters in the menu no longer freeze when out of view
Fixed issues occurring during home cave party loading
Smoother splash screen
Fixed disappearing avatar eyes
Graceful handling of low system memory
Party Poppers are now more easily triggered
Fixed a bug that caused some items to be missing from the inventory
Players entering the room no longer mysteriously appear on the floor while loading in
Higher frame rate after optimizing camera usage
Networked DJ information is better synchronized across all instances


Removals:

The hand-holding feature is temporarily disabled until it is more polished. Accidental use and lack of clarity are the main reasons we’ve decided to pull this feature for now.



------

You can download TheWaveVR for free worldwide! ** We are designed for a room-scale experience using the HTC Vive or the Oculus Rift (with Touch controllers), with experimental support for Windows MR!

http://thewavevr.com/download

We have an officially verified Discord server! Jump in and meet our very friendly community!

https://discordapp.com/invite/TheWaveVR

You can also follow us on our official Facebook, Twitter, and Instagram to keep up to date on our app and new events. There is also an active community-run subreddit and a community-run Steam group!

http://facebook.com/TheWaveVR

http://twitter.com/TheWaveVR

http://instagram.com/TheWaveVR

http://reddit.com/r/TheWaveVR

http://thewavevr.com

https://steamcommunity.com/groups/TheWaveVRs
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Acerca deste jogo

TheWaveVR is the interstellar music festival of the future you can access at any time from anywhere. Attend next level live concerts, discover mind-bending audio-visual experiences, and rave out with your friends at private dance parties. Make new friends from across the planet as you explore TheWaveVR universe.

"As all of my VR experiences so far, exhilarating, great, thought and idea provoking and left me wanting for more!"
- Darude

"TheWave is the first VR experience that captures the excitement of a live performance in a totally original way. While many people are chasing an emulation of a nightclub, TheWave is pioneering an entirely new compelling platform that is playful, social, and fun to use.”
- Morgan Page

Requisitos do Sistema

    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows 10
    • Processador: Intel Core i7 (7th generation, quad-core)
    • Memória: 16 GB de RAM
    • Placa gráfica: NVIDIA GTX 970/AMD R9 290
    • Espaço no disco: Requer 17 GB de espaço livre
    • Notas adicionais: Your system needs to be capable of running VR applications.
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits

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